Camb0Sl1ce wrote: »Wouldn't be a bad idea, im pretty sure when vet ranks were scrapped for the current cp system players were rewarded extra cp points based on what vet rank they were. Been a while so correct me if I'm wrong.
No. we are rewarded as per the rules of the game now and when the rules change we will still be rewarded as per the rules of the game. Besides progression is an incentive to play. This isn't a pay to win phone game where you pay to rob yourself of your own fun and quit once you realize you have nothing left to do and a hole in your wallet. Enjoy the prospect of working towards new goals and an expanded game, rather than entitling yourself to rewards for "work" you were already rewarded for.
But you do realize that new players will put much less effort into same champion points than veteran players(less experience required) ?
If no compensation will be granted, the veteran players will essentially lose some of their hard earned experience.
Did you play in the Old VR days? To get 1 character to VR 16 before the CP system came in was a merciless grind and it had to be done with each character. We were never compensated for our time then so I highly doubt they'll do it the second time round....
Trayyacakes wrote: »I'm going to repeat myself slightly here but whatever.
To the argument that "you should be compensated for your exp already earned..." You already have been. Your over the cap that you knew existed. Name another MMO that rewards you for experience game past the level cap at all. Name one where when a new expansion drops because of all the "grinding"(playing the game) you've been doing at level cap you're automatically halfway to the new cap.
To the argument "new players and players below cap can get where I am much faster..." That's how MMOs work. Newer players need to be able to catch up.
To the argument "I'm no longer end game optimal..." It's an expansion with a new cap/updated system, that's the whole point... You don't need 3000 points to finish trials or dungeons you can already do.
The only arguments I understand is the ones that allegedly you can't do content in the new system that you can on live with the update, and the PvP differences between 3000 and lower.
If content you can currently down can't be completed in the new system that's an issue that should be solved with the content itself or base character power because putting too much power in the cp system is what caused the power creep they are trying to fix.
The PvP issue only becomes worse if vet players are rewarded with more cp because of their hours played...
If the real argument is you don't want to grind to be as powerful as you are now then we should be discussing that there is still too much vertical progression in the champion system. If the actual argument is you want to have a serious advantage in your stats as well as ability over new players in PvP just be honest about it.
Camb0Sl1ce wrote: »Wouldn't be a bad idea, im pretty sure when vet ranks were scrapped for the current cp system players were rewarded extra cp points based on what vet rank they were. Been a while so correct me if I'm wrong.
You are correct
More information: http://esoacademy.com/news/veteran-ranks-removal/
Nordic__Knights wrote: »Trayyacakes wrote: »I'm going to repeat myself slightly here but whatever.
To the argument that "you should be compensated for your exp already earned..." You already have been. Your over the cap that you knew existed. Name another MMO that rewards you for experience game past the level cap at all. Name one where when a new expansion drops because of all the "grinding"(playing the game) you've been doing at level cap you're automatically halfway to the new cap.
To the argument "new players and players below cap can get where I am much faster..." That's how MMOs work. Newer players need to be able to catch up.
To the argument "I'm no longer end game optimal..." It's an expansion with a new cap/updated system, that's the whole point... You don't need 3000 points to finish trials or dungeons you can already do.
The only arguments I understand is the ones that allegedly you can't do content in the new system that you can on live with the update, and the PvP differences between 3000 and lower.
If content you can currently down can't be completed in the new system that's an issue that should be solved with the content itself or base character power because putting too much power in the cp system is what caused the power creep they are trying to fix.
The PvP issue only becomes worse if vet players are rewarded with more cp because of their hours played...
If the real argument is you don't want to grind to be as powerful as you are now then we should be discussing that there is still too much vertical progression in the champion system. If the actual argument is you want to have a serious advantage in your stats as well as ability over new players in PvP just be honest about it.
ill stop you at the start of this as you keep saying we lucky they didnt stop cp gain at 810 . let me ask you what should they then done with players over that 810 # you like to pull out the hat of an 3600 point system just like ESO DEVS did once they seen the true outcome of CP system was bad way to help new players
then let me ask what game you know of that started the game with 1 system change it to another more unfriendly system then add in another NEW system while going off the unfriendly system they had to cap and hold their players back with
ILL BE REAL WITH YOU I STARTED AT RELEASE DAY OF GAME SO ID BE MORE POWERFUL THEN ANYONE STARTING GAME AN YEAR OR MORE AFTER RELEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!! WHY IS THIS BECAUSE WITH TIME COMES POWER IN EVERYTHING IN LIFE EVEN YOUR JOB THAT PUTS FOOD ON YOUR TABLE AT HOME , YOU PUT IN THE TIME YOU SHOULD HAVE THE POWER OVER NEW COMERS ITS THAT SIMPLE
Nordic__Knights wrote: »
ILL BE REAL WITH YOU I STARTED AT RELEASE DAY OF GAME SO ID BE MORE POWERFUL THEN ANYONE STARTING GAME AN YEAR OR MORE AFTER RELEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!! WHY IS THIS BECAUSE WITH TIME COMES POWER IN EVERYTHING IN LIFE EVEN YOUR JOB THAT PUTS FOOD ON YOUR TABLE AT HOME , YOU PUT IN THE TIME YOU SHOULD HAVE THE POWER OVER NEW COMERS ITS THAT SIMPLE
Trayyacakes wrote: »Nordic__Knights wrote: »Trayyacakes wrote: »I'm going to repeat myself slightly here but whatever.
To the argument that "you should be compensated for your exp already earned..." You already have been. Your over the cap that you knew existed. Name another MMO that rewards you for experience game past the level cap at all. Name one where when a new expansion drops because of all the "grinding"(playing the game) you've been doing at level cap you're automatically halfway to the new cap.
To the argument "new players and players below cap can get where I am much faster..." That's how MMOs work. Newer players need to be able to catch up.
To the argument "I'm no longer end game optimal..." It's an expansion with a new cap/updated system, that's the whole point... You don't need 3000 points to finish trials or dungeons you can already do.
The only arguments I understand is the ones that allegedly you can't do content in the new system that you can on live with the update, and the PvP differences between 3000 and lower.
If content you can currently down can't be completed in the new system that's an issue that should be solved with the content itself or base character power because putting too much power in the cp system is what caused the power creep they are trying to fix.
The PvP issue only becomes worse if vet players are rewarded with more cp because of their hours played...
If the real argument is you don't want to grind to be as powerful as you are now then we should be discussing that there is still too much vertical progression in the champion system. If the actual argument is you want to have a serious advantage in your stats as well as ability over new players in PvP just be honest about it.
ill stop you at the start of this as you keep saying we lucky they didnt stop cp gain at 810 . let me ask you what should they then done with players over that 810 # you like to pull out the hat of an 3600 point system just like ESO DEVS did once they seen the true outcome of CP system was bad way to help new players
then let me ask what game you know of that started the game with 1 system change it to another more unfriendly system then add in another NEW system while going off the unfriendly system they had to cap and hold their players back with
ILL BE REAL WITH YOU I STARTED AT RELEASE DAY OF GAME SO ID BE MORE POWERFUL THEN ANYONE STARTING GAME AN YEAR OR MORE AFTER RELEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!! WHY IS THIS BECAUSE WITH TIME COMES POWER IN EVERYTHING IN LIFE EVEN YOUR JOB THAT PUTS FOOD ON YOUR TABLE AT HOME , YOU PUT IN THE TIME YOU SHOULD HAVE THE POWER OVER NEW COMERS ITS THAT SIMPLE
Change is a part of life my dude. Every MMO that has lasted a while has changed their progression system for better or worse. If you want to talk about why the champion system is bad, we can have that discussion and I we could probably agree on a lot of things about it.
As to your second caps locked point... The "power" you get at your job is directly related to time spent in the trade and your skill development in it. When/if nee technology comes around and you have to adapt to it there is a chance new young guys pick it up faster than you, but the power your speaking of comes from a skill advantage that you should have from your experience with the game. Not because you get extra head starts on top of the head start you were already allowed to earn based on the rules of the game and your skill advantage you should already have.
You should be able to start a brand new account and ,as soon as you get to cp 160 and can equip end game gear, still be able to out perform new players based on your skill, not because you have more stars...
Nordic__Knights wrote: »Trayyacakes wrote: »Nordic__Knights wrote: »Trayyacakes wrote: »I'm going to repeat myself slightly here but whatever.
To the argument that "you should be compensated for your exp already earned..." You already have been. Your over the cap that you knew existed. Name another MMO that rewards you for experience game past the level cap at all. Name one where when a new expansion drops because of all the "grinding"(playing the game) you've been doing at level cap you're automatically halfway to the new cap.
To the argument "new players and players below cap can get where I am much faster..." That's how MMOs work. Newer players need to be able to catch up.
To the argument "I'm no longer end game optimal..." It's an expansion with a new cap/updated system, that's the whole point... You don't need 3000 points to finish trials or dungeons you can already do.
The only arguments I understand is the ones that allegedly you can't do content in the new system that you can on live with the update, and the PvP differences between 3000 and lower.
If content you can currently down can't be completed in the new system that's an issue that should be solved with the content itself or base character power because putting too much power in the cp system is what caused the power creep they are trying to fix.
The PvP issue only becomes worse if vet players are rewarded with more cp because of their hours played...
If the real argument is you don't want to grind to be as powerful as you are now then we should be discussing that there is still too much vertical progression in the champion system. If the actual argument is you want to have a serious advantage in your stats as well as ability over new players in PvP just be honest about it.
ill stop you at the start of this as you keep saying we lucky they didnt stop cp gain at 810 . let me ask you what should they then done with players over that 810 # you like to pull out the hat of an 3600 point system just like ESO DEVS did once they seen the true outcome of CP system was bad way to help new players
then let me ask what game you know of that started the game with 1 system change it to another more unfriendly system then add in another NEW system while going off the unfriendly system they had to cap and hold their players back with
ILL BE REAL WITH YOU I STARTED AT RELEASE DAY OF GAME SO ID BE MORE POWERFUL THEN ANYONE STARTING GAME AN YEAR OR MORE AFTER RELEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!! WHY IS THIS BECAUSE WITH TIME COMES POWER IN EVERYTHING IN LIFE EVEN YOUR JOB THAT PUTS FOOD ON YOUR TABLE AT HOME , YOU PUT IN THE TIME YOU SHOULD HAVE THE POWER OVER NEW COMERS ITS THAT SIMPLE
Change is a part of life my dude. Every MMO that has lasted a while has changed their progression system for better or worse. If you want to talk about why the champion system is bad, we can have that discussion and I we could probably agree on a lot of things about it.
As to your second caps locked point... The "power" you get at your job is directly related to time spent in the trade and your skill development in it. When/if nee technology comes around and you have to adapt to it there is a chance new young guys pick it up faster than you, but the power your speaking of comes from a skill advantage that you should have from your experience with the game. Not because you get extra head starts on top of the head start you were already allowed to earn based on the rules of the game and your skill advantage you should already have.
You should be able to start a brand new account and ,as soon as you get to cp 160 and can equip end game gear, still be able to out perform new players based on your skill, not because you have more stars...
YOU KEEP THANKING THAT US REANING CP PASS 810 MEANS SOMETHING DUDE I WAS 400CP OVER THE 1ST CAP ONCE THEY ADDED CAP TO SYSTEM , YOU FORGET THAT 3600 CP HAS ALWAYS BEEN MAX CP AND BECAUSE PLAYERS LIKE ME GRINDING THEM LIKE WIDE FIRE THEY PUT AN CAP ON THEM BECAUSE CRYBABY ASS NEW PLAYERS WASNT AS STONG AS SOMEONE WHO HAD PLAYED SINCE RELEASE , MY 1ST GOUL WHEN CP WAS PUT INTO PLACE WAS TO HIT 3600 OLD ORC WAS MY HOME BEFORE THEY -XP IN THERE TO HOLD ME BACK EVEN MORE , SO I DONE THE NEXT BEST THING I STARTED ANOTHER ACCOUNT OH I HAVE 16 OF THEM ON PS4 AND 1 ON PC TOO
Trayyacakes wrote: »Nordic__Knights wrote: »Trayyacakes wrote: »I'm going to repeat myself slightly here but whatever.
To the argument that "you should be compensated for your exp already earned..." You already have been. Your over the cap that you knew existed. Name another MMO that rewards you for experience game past the level cap at all. Name one where when a new expansion drops because of all the "grinding"(playing the game) you've been doing at level cap you're automatically halfway to the new cap.
To the argument "new players and players below cap can get where I am much faster..." That's how MMOs work. Newer players need to be able to catch up.
To the argument "I'm no longer end game optimal..." It's an expansion with a new cap/updated system, that's the whole point... You don't need 3000 points to finish trials or dungeons you can already do.
The only arguments I understand is the ones that allegedly you can't do content in the new system that you can on live with the update, and the PvP differences between 3000 and lower.
If content you can currently down can't be completed in the new system that's an issue that should be solved with the content itself or base character power because putting too much power in the cp system is what caused the power creep they are trying to fix.
The PvP issue only becomes worse if vet players are rewarded with more cp because of their hours played...
If the real argument is you don't want to grind to be as powerful as you are now then we should be discussing that there is still too much vertical progression in the champion system. If the actual argument is you want to have a serious advantage in your stats as well as ability over new players in PvP just be honest about it.
ill stop you at the start of this as you keep saying we lucky they didnt stop cp gain at 810 . let me ask you what should they then done with players over that 810 # you like to pull out the hat of an 3600 point system just like ESO DEVS did once they seen the true outcome of CP system was bad way to help new players
then let me ask what game you know of that started the game with 1 system change it to another more unfriendly system then add in another NEW system while going off the unfriendly system they had to cap and hold their players back with
ILL BE REAL WITH YOU I STARTED AT RELEASE DAY OF GAME SO ID BE MORE POWERFUL THEN ANYONE STARTING GAME AN YEAR OR MORE AFTER RELEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!! WHY IS THIS BECAUSE WITH TIME COMES POWER IN EVERYTHING IN LIFE EVEN YOUR JOB THAT PUTS FOOD ON YOUR TABLE AT HOME , YOU PUT IN THE TIME YOU SHOULD HAVE THE POWER OVER NEW COMERS ITS THAT SIMPLE
Change is a part of life my dude. Every MMO that has lasted a while has changed their progression system for better or worse. If you want to talk about why the champion system is bad, we can have that discussion and I we could probably agree on a lot of things about it.
As to your second caps locked point... The "power" you get at your job is directly related to time spent in the trade and your skill development in it. When/if nee technology comes around and you have to adapt to it there is a chance new young guys pick it up faster than you, but the power your speaking of comes from a skill advantage that you should have from your experience with the game. Not because you get extra head starts on top of the head start you were already allowed to earn based on the rules of the game and your skill advantage you should already have.
You should be able to start a brand new account and ,as soon as you get to cp 160 and can equip end game gear, still be able to out perform new players based on your skill, not because you have more stars...
Madhatten512 wrote: »Also after reading some of the comments. I don't think anyone should just be freely given CP. My problem is with the addiction of this system we are losing the current power we have. I don't want anything for free, but I have worked to get to my current level and a new system shouldn't push people backwards. The power creep is real in this game, but the burden falls on the dev team to create content to contact that. Not strip people of their current power level.