This is not a suggestion. This is a prompt for discussion.
And before we start let me preface that I know this is not a single player Elder Scrolls game. I know this is not Skyrim or Oblivion. I get that in some ways it’s like comparing apples to oranges. But I would counter that a big reason many people play is because of the single player games and are looking for a similar experience in ESO - so it’s not that outlandish for people to ask for things to make the game feel more like the single player games but with multiplayer.
TL;DR - with how far ESO has come since development and their launch back in 2014, and now with the inclusion of the classic TES feature of having an NPC adventuring companion, what are other things you’d like to see to make ESO feel more like it’s an extension of the Elder Scrolls franchise?
Whether it’s gameplay features, dialogue, factions, writing, combat, environment, Ui design, Camera, models, animation, etc. You name it.
Long Version
https://www.newshub.co.nz/home/technology/2021/04/the-elder-scrolls-online-seven-years-in-how-it-evolved-into-a-hit-that-rivals-world-of-warcraft.html
when The Elder Scrolls Online launched in 2014 as a massively multiplayer online role-playing game (MMORPG), it wasn't immediately the rousing success fans nor publisher Bethesda wanted it to be.
"The way that fans reacted the most when the game first came out was 'Hey this is a great online game but it doesn't really feel like an Elder Scrolls game'. So we focused on that for the next two years, essentially, trying to make it feel more epic and more like an Elder Scrolls game.
"We intentionally didn't refer to ESO as an MMO, but rather as an online roleplaying game. I know that sounds just technical, but that was our way of telling the team we're not copying anyone, we're our own thing - a roleplaying game like Skyrim, but it's online.
So yeah, it is pretty clear where the shift in direction was after launch
Couple of fun facts about ESO’s history. The game was in development for about seven years before launch in 2014.
Why so long? Because after Skyrim’s Cultural Phenomenon level of success people had a certain idea of what an Elder Scrolls game is. An expectation.
This was evident when the first images of the game came out and what we saw basically looked like WoW.
Extremely exaggerated caricature art style, huge shoulders, tab target combat, etc. everything about it was not the Elder Scrolls franchise people had become familiar with in TES III-V.
As you can imagine people were not happy with what they saw which resulted in the developers having to basically remake everything. They even had to implement first person camera because they didn’t realize just how much of the player base wanted that.
They couldn’t just do it all from scratch in the creation engine, they were in the late stages of development so they made do with what they had.
The change in art direction alone is extremely noticeable between the base game and the DLCs. Going from very exaggerated to grounded and more in line with the single player games.
Point being that ESO has come a long way since those days. Besides the quality of life features they’ve added, ZOS has been working on making ESO feel like the single player games - and they’ve done a lot.
With how far ESO has come since development and their launch back in 2014, and now with the inclusion of the classic TES feature of having an NPC adventuring companion, what are other things you’d like to see to make ESO feel more like it’s an extension of the Elder Scrolls franchise?
Whether it’s gameplay features, dialogue, factions, writing, combat, environment, Ui design, Camera, models, animation, etc. You name it.
——————————————————————————————————————
EDIT: Pictures to get a better idea and to appreciate how far the game has come since development

You can find more here
https://en.m.uesp.net/wiki/Online:Screenshotshttps://www.reddit.com/r/elderscrollsonline/comments/9azq17/eso_daggerfall_alpha_vs_now/