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as a pvp player, I think It may be worth making imperial city/sewers have a pve only option.

wolfbone
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with the district quests, it gets very annoying when you get bombed or jumped by a enemy zerg who just camps the district quest for tel var or just player kills.
I think the reason imp city is so dead apart from mym or the imp city event is because you cant actually enjoy the quest side of it, due to enemy players just killing you for the hell of it.
like I said, I'm on both sides, I like pve, and also pvp but mixing the both strikes me as a terrible idea that just puts people off trying to even do the district quests. to complete imp city story line.
  • zaria
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    Its honestly not enough PvE content in either for an PvE instance.
    Have it as an PvE instance as temporal thing during some other event, yes that works. You would not earn Tel Var however, but could farm skyshards and unlock the IC daily quests.

    Cyrodil, less need select an campain where your faction owns the map. Was killed once getting all the skyshards and doing all the quests I found in Cyrodil on main.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ingenon
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    zaria wrote: »
    Have it as an PvE instance as temporal thing during some other event, yes that works. You would not earn Tel Var however, but could farm skyshards and unlock the IC daily quests.

    ^This.

    Every year or so, during one of the events, open one PvE instance with no Tel Var drops, and give folks that complete all the Imperial City content (quests and skyshards) a cosmetic item.

    Or if you wanted the PvE instance to run all the time, add one daily quest that requires killing City/Sewer bosses. Something like the dragon daily in Elsweyr or harrowstorm daily in Western Skyrim. I expect there would be some folks doing that daily regularly if the drops were decent, even if there was no Tel Var.
  • Girl_Number8
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    my answer is a respectful NO. Same as every other time this has been brought up.

    Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.

    An idea to bring a little more excitement to IC....

    It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.

    That area would certainly see a lot more action.

    4x2cgg.jpg

    Also adding in some new rewards would be even better.

    [Edit tp remove bait]
    Edited by [Deleted User] on February 8, 2021 7:35PM
  • zvavi
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    my answer is a respectful NO. Sake as every other time this has been brought up.

    Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.

    An idea to bring a little more excitement to IC....

    It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.

    That area would certainly see a lot more action.

    4x2cgg.jpg

    Also adding in some new rewards would be even better.

    The main problems I see with IC are those:
    1. No actual risk vs reward (look at fight between someone with 100k telvars and someone with 0)
    2. Ability to attack others from safe spots (ladder rooms).

    Fix those two, and IC will get more crowded. Additional rewards might be nice too, but essentially people don't like the "gank land" it is :D if gankers bear the same risk, it would have been fine.
    Edited by [Deleted User] on February 8, 2021 7:35PM
  • etchedpixels
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    There's not much needed to fix the PvE v PVP in Imperial City

    For the lore the alliances agree to let the fighters guild help deal with daedra and Molag but stay out of the war
    You let people enter as "fighters guild"
    Fighters guild players cannot take part in PvP actions and cannot get into fights with factions
    Fighters guild players cannot get the PvP rewards or do the pure PvP quests
    Probably also turn any telvar drops down a load as they don't risk losing them

    At that point all the PvE players can go boss bashing, do the quests in the zone and nothing is really impacted on the PvP side.
    Too many toons not enough time
  • Girl_Number8
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    I disagree, and think that losing and gaining Tel is a great risk reward system. Imagine if you lost a percentage of your ap when you died in cyro....many players wouldn’t be so quick to chase the fox ;)

    As to ganking there are ways to deal with that by what you slot and bring. They’re not really much of a threat but those small groups are what makes for some great fights, especially for a 2 or 3 v X.

    And anyone glowing with Imperial Physique is a happy site for moi!!

    IC is fun and needs more goodies and that Golden Scamp vendor....imo
  • zvavi
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    I disagree, and think that losing and gaining Tel is a great risk reward system.

    great risk vs reward, one person take the risk with 10k+ telvars, the other with 0 telvars gets the reward if he wins.
  • spartaxoxo
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    my answer is a respectful NO. Sake as every other time this has been brought up.

    Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.

    An idea to bring a little more excitement to IC....

    It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.

    That area would certainly see a lot more action.

    4x2cgg.jpg

    Also adding in some new rewards would be even better.

    It's not taking away anything from pvp to add a separate instance.
    Edited by [Deleted User] on February 8, 2021 7:36PM
  • SickleCider
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    I like PVP. I've been spending a lot of time in Cyrodiil, and I also have no problem doing PVE quests there. The whole situation with IC is just. . .senselessly toxic and aggravating to me, though.

    The death penalty is too great, an irretrievable loss of half a player's Tel Var, whether they die to another player or to NPCs. All the pathways are restrictive and narrow, actively encouraging players to use cheesy gank tactics, and they're full of hyper aggressive and over tuned bosses. (Before someone tells me to git gud, I'm currently farming vVH; I still think the bosses in IC could be adjusted.) It's completely possible for players to spawn camp in IC, too. It all leads to situations where players are not fighting each other but farming each other, which is sick, and the abrupt loss of what could be hours of earnings for some players could be extremely discouraging.

    I think IC could benefit from a PVE instance too, and I would go a step further and say that people should be able to retrieve at least some of their Tel Var back. Here's an idea: perhaps if they make it back to their death spot without dying again, they could activate a synergy to retrieve fallen Tel Var. The gankers stay happy and the victims are a little happier, too.
    Edited by SickleCider on February 7, 2021 6:08PM
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Linaleah
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    the ONLY time I genuinely enjoyed IC was when SO and I were playing together, chasing bosses for that malacath lead, and joining whatever pvp we could find/ran into. I wasn't worrying about Tel Var or getting quests done, we were there to pvp and kill some bosses and it was great fun.

    so yeah... I think having entire quest chain in IC is counterproductive. my experience doing dailies in IC was that of resignation. I wanted tickets. this was the only way to get them. so I corpse surfed my way to eventually completing enough dailies to only need to go back to corpse surfing in 6 days rather then every day. I'm not complaining that pvp happens in pvp zone. read my first paragraph. I'm just saying that trying to quest while pvp happens is not so enjoyable for a lot of us.

    edited to add. as far as I know, you glow bluer when you have decent amount of tel var, so you CAN tell when someone is carrying a chunk
    Edited by Linaleah on February 7, 2021 6:55PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Girl_Number8
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    AlienMagi wrote: »
    my answer is a respectful NO.

    They said "option" .

    And why should there be? I don’t have the option to overland PvP in PvE areas.... Give PvP players the ability to PvP in PvE areas like the new dlcs and chapters beyond dueling.

    PvE and PvP are as they should be.
    Edited by [Deleted User] on February 8, 2021 7:58PM
  • AlienMagi
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    AlienMagi wrote: »
    my answer is a respectful NO.

    They said "option" .

    And why should there be? I don’t have the option to overland PvP in PvE areas.... Give PvP players the ability to PvP in PvE areas like the new dlcs and chapters beyond dueling.

    PvE and PvP are as they should be.

    I'm just pointing out your misunderstanding. I'm 100% for the OPTION to allow PvP in PvE areas for people who CHOOSE to enable it for themselves.

    And no PvP and PvE are definitely not as they should be. PvE is extremely easy and PvP is extremely unbalanced right now.
    Edited by [Deleted User] on February 8, 2021 7:59PM
  • prof-dracko
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    There's not much needed to fix the PvE v PVP in Imperial City

    For the lore the alliances agree to let the fighters guild help deal with daedra and Molag but stay out of the war
    You let people enter as "fighters guild"
    Fighters guild players cannot take part in PvP actions and cannot get into fights with factions
    Fighters guild players cannot get the PvP rewards or do the pure PvP quests
    Probably also turn any telvar drops down a load as they don't risk losing them

    At that point all the PvE players can go boss bashing, do the quests in the zone and nothing is really impacted on the PvP side.

    This would solve a lot of problems. Perhaps to keep it from being too cheap, you could buy some FG standard for a couple thousand telvar, so you need to do some PvP danger, and the standard only lasts for about an hour or so as a consumable before running out. So you'd need to get done whatever you were doing before then or you're suddenly free game again. Limit it to one person so players can't hoard them and use another as soon as it runs out. There, you've appeased the PvE-ers who want to get quests done and the PvP-ers who want to stop people from enjoying the quests that ZOS added to the damn place.
  • mickeyx
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    my answer is a respectful NO. Same as every other time this has been brought up.

    Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.

    An idea to bring a little more excitement to IC....

    It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.

    That area would certainly see a lot more action.

    4x2cgg.jpg

    Also adding in some new rewards would be even better.

    Are we playing the same game? IC is dead outside of Pvp events
    Edited by [Deleted User] on February 8, 2021 7:37PM
  • Rungar
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    I always thought the imperial city would of been best served as alliance vs alliance vs alliance content with indirect rvr. ESO doesnt actually have this kind of content and it would of made a great addition to the game to have the 3 groups compete against each other in a pve format but structured like a pvp campaign. The design is pretty much in place already.
  • Girl_Number8
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    mickeyx wrote: »
    my answer is a respectful NO. Same as every other time this has been brought up.

    Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.

    An idea to bring a little more excitement to IC....

    It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.

    That area would certainly see a lot more action.

    4x2cgg.jpg

    Also adding in some new rewards would be even better.

    Are we playing the same game? IC is dead outside of Pvp events

    I gave my thoughts on how to boost the pop and I gave my thoughts on keeping it a PvP dlc. And no it is not completely dead.

    If it was completely dead, the ones complaining about it would be running around without any complaints.
    Edited by [Deleted User] on February 8, 2021 8:01PM
  • Girl_Number8
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    AlienMagi wrote: »
    AlienMagi wrote: »
    my answer is a respectful NO.

    They said "option" .

    And why should there be? I don’t have the option to overland PvP in PvE areas.... Give PvP players the ability to PvP in PvE areas like the new dlcs and chapters beyond dueling.

    PvE and PvP are as they should be.

    I'm just pointing out your misunderstanding. I'm 100% for the OPTION to allow PvP in PvE areas for people who CHOOSE to enable it for themselves.

    And no PvP and PvE are definitely not as they should be. PvE is extremely easy and PvP is extremely unbalanced right now.

    I never said add toggle to enable or not. It should be either a PvP area or one that does not allow Player vs Player. If there was a toggle, that would make more exploits and things highly unbalanced. PvP would be far worse then the problems already there because someone doesn’t want to die in video game while questing in a PvP area.

    PvE is easy....so you have all the skins and challenges done, yes or no??

    Edited by [Deleted User] on February 8, 2021 8:02PM
  • AlnilamE
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    Linaleah wrote: »
    the ONLY time I genuinely enjoyed IC was when SO and I were playing together, chasing bosses for that malacath lead, and joining whatever pvp we could find/ran into. I wasn't worrying about Tel Var or getting quests done, we were there to pvp and kill some bosses and it was great fun.

    so yeah... I think having entire quest chain in IC is counterproductive. my experience doing dailies in IC was that of resignation. I wanted tickets. this was the only way to get them. so I corpse surfed my way to eventually completing enough dailies to only need to go back to corpse surfing in 6 days rather then every day. I'm not complaining that pvp happens in pvp zone. read my first paragraph. I'm just saying that trying to quest while pvp happens is not so enjoyable for a lot of us.

    My guild did the dailies a few days before the event started, and then we went in last weekend in the middle of the event and did another round. We were a small group and there were lots of zergs running around. It was quite fun, actually. Most of us are not PvPers and we were pretty much all in our PvE gear, so lots of death and mayhem!

    edited to add. as far as I know, you glow bluer when you have decent amount of tel var, so you CAN tell when someone is carrying a chunk

    That's only if you are wearing the Imperial Physique set, which boosts your stats if you have a high amount of telvar, but it makes you glow blue, so people know you have it as well.
    The Moot Councillor
  • Universe
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    No thanks. Almost all the maps are PVE only.
    Not to mention ZOS hasn't introduced a single PVP map since Imperial City in 2015(I don't count the battlegrounds as PVP zone maps, they are merely PVP temporary instances).
    Edited by Universe on February 7, 2021 8:20PM
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  • AlnilamE
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    Outside of events, it's pretty easy to do the main quest almost undisturbed. The daily quests give you Tel Var as a reward, so there should be some risk in doing them.
    The Moot Councillor
  • Yasha
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    Nmy answer is a respectful NO. Same as every other time this has been brought up.

    Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.

    An idea to bring a little more excitement to IC....

    It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.

    That area would certainly see a lot more action.

    4x2cgg.jpg

    Also adding in some new rewards would be even better.

    That is an awesome idea! Also totally agree that we need more, not less, pvp content.
    Edited by [Deleted User] on February 8, 2021 8:04PM
  • NocturnalSonata
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    The risk vs reward comment earlier made me lol.

    There is no risk for a ganker, absolutely zero. All the risk lies with the one farming the stuff. Its simply not balanced which is why IC is a dead zone. Alter the power dynamic and maybe people would play it more.
  • Vlad9425
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    IC needs more PvP updates and it’s own leaderboards, something similar to Emp in Cyrodiil. As far as making a PVE version I think this would only be appropriate if they disabled tel var in the PVE version.
  • Girl_Number8
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    Yasha wrote: »
    my answer is a respectful NO. Same as every other time this has been brought up.

    Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.

    An idea to bring a little more excitement to IC....

    It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.

    That area would certainly see a lot more action.

    4x2cgg.jpg

    Also adding in some new rewards would be even better.

    That is an awesome idea! Also totally agree that we need more, not less, pvp content.

    Thank you @Yasha and yes I agree....
    Edited by [Deleted User] on February 8, 2021 8:05PM
  • UntouchableHunter
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    A Warmode option solve the problem for everybody
  • erio
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    I demand a instance of Vet Cloudrest where nothing can kill me. Im a pvp player, and I demand the game cater to me. Imagine how much more people would pve if the game catered to us pvp players.
  • Rungar
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    wrote:

    It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.

    Really do not understand the objections.

    The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.
  • Girl_Number8
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    Rungar wrote: »
    wrote:

    It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.

    Really do not understand the objections.

    The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.

    No my point of view was clearly expressed in my posts above.

    So now you’re going to lie and make things up because you do not know how to have a proper discussion?

    I do not look for easy wins, as I most of the PvPers I know do not either. A good fight is when you see someone lit up and when you face other players you have before in PvP. I know most of them quite well because they like myself actually like playing PvP.

    All I can see from your comments is that you do not. Though I am sure you die in PvE, so why is it such an issue for you when you die in PvP?
    Edited by Girl_Number8 on February 8, 2021 12:33AM
  • ccfeeling
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    No need.

    Dont pick the hottest IC campaign.
  • Vevvev
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    The Imperial City is a mix of things that shouldn't co-exist. Every time I do the PVE stuff I avoid other players as much as possible, but when I do the PVP stuff in there I'm having to weave around to not aggro too much stuff when trying to fight other players. Also the lack of AP earnings and territory control when compared to Cyrodiil means I don't really enjoy spending my time there now that I have the things I want.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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