MikeSkyrim333 wrote: »It will take years for at least 20% of players to reach 3600 CP, so I don't think they will ever increase the cap after Flames of Oblivion patch. Most likely they will come up with another system or will improve the current one, I hope
ssewallb14_ESO wrote: »Supposedly a new XP curve is coming, so we'll see.
MikeSkyrim333 wrote: »It will take years for at least 20% of players to reach 3600 CP, so I don't think they will ever increase the cap after Flames of Oblivion patch. Most likely they will come up with another system or will improve the current one, I hope
That strongly depends on how much XP will be needed per CP point. The current PTS patch doesnt have the new curve yet. If the XP required for a CP would drop by 75% for example you would see alot more players getting there quickly.
Tendrielle wrote: »ssewallb14_ESO wrote: »Supposedly a new XP curve is coming, so we'll see.
Well, fingers crossed. It would help a lot, but I don't think it would solve all problems.
Got a source on that?Olupajmibanan wrote: »You'll be greatly disappointed if you are above 1200 CP on live. They specifically stated that the curve is going to be adjusted only below CP 1200. 1200-3600 will be the same as it is on live.
ssewallb14_ESO wrote: »Got a source on that?Olupajmibanan wrote: »You'll be greatly disappointed if you are above 1200 CP on live. They specifically stated that the curve is going to be adjusted only below CP 1200. 1200-3600 will be the same as it is on live.
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
Yeah exactly. I've only just recently become an end game trials player and my biggest concern is going from being max level to basically mid game player quality due to the changes alone and through no fault of my own.
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
Yeah exactly. I've only just recently become an end game trials player and my biggest concern is going from being max level to basically mid game player quality due to the changes alone and through no fault of my own.
People need to stop looking at the blue tree this way.
You'll have all the damage passives unlocked easily enough for your build without too much drama. If you're only exactly 810 CP (you got to cap and then stopped playing?) then you'll be missing some dps, but we're talking a small percentage here. Maybe 2% of your total dps.
You won't be able to have the mitigation or healing passives as well, but you don't need them for your role in trials.
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
Yeah exactly. I've only just recently become an end game trials player and my biggest concern is going from being max level to basically mid game player quality due to the changes alone and through no fault of my own.
People need to stop looking at the blue tree this way.
You'll have all the damage passives unlocked easily enough for your build without too much drama. If you're only exactly 810 CP (you got to cap and then stopped playing?) then you'll be missing some dps, but we're talking a small percentage here. Maybe 2% of your total dps.
You won't be able to have the mitigation or healing passives as well, but you don't need them for your role in trials.
Some people may have only just made it to 810, mate, it's not that hard to understand. It doesn't mean they've "stopped playing" it just means they only just got there and there's not a discernable difference to a handful of CP over it.
Also we're working our way through vet DLC hm content and I'm going to need mitigation and healing passives for that, yes?? So yeah, I will be going from being max level to not.
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
Yeah exactly. I've only just recently become an end game trials player and my biggest concern is going from being max level to basically mid game player quality due to the changes alone and through no fault of my own.
People need to stop looking at the blue tree this way.
You'll have all the damage passives unlocked easily enough for your build without too much drama. If you're only exactly 810 CP (you got to cap and then stopped playing?) then you'll be missing some dps, but we're talking a small percentage here. Maybe 2% of your total dps.
You won't be able to have the mitigation or healing passives as well, but you don't need them for your role in trials.
Some people may have only just made it to 810, mate, it's not that hard to understand. It doesn't mean they've "stopped playing" it just means they only just got there and there's not a discernable difference to a handful of CP over it.
Also we're working our way through vet DLC hm content and I'm going to need mitigation and healing passives for that, yes?? So yeah, I will be going from being max level to not.
And I'm telling you, you're going to be totally fine. You won't notice much if any dps loss and the new max health values are going to more than make up for any lost mitigation / healing. Running 2 stat food I have 27k health on PTS plus we have a base 15% mitigation to all damage.
If you're doing 4 vet DLC hm content with a healer, you won't notice any change, if you're doing 1 tank, 3dd then you're probably already running pale order and still won't notice the difference.
If you doubt me try doing vMA or vVH on pts and you'll see that there is very little real change.
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
Yeah exactly. I've only just recently become an end game trials player and my biggest concern is going from being max level to basically mid game player quality due to the changes alone and through no fault of my own.
People need to stop looking at the blue tree this way.
You'll have all the damage passives unlocked easily enough for your build without too much drama. If you're only exactly 810 CP (you got to cap and then stopped playing?) then you'll be missing some dps, but we're talking a small percentage here. Maybe 2% of your total dps.
You won't be able to have the mitigation or healing passives as well, but you don't need them for your role in trials.
Some people may have only just made it to 810, mate, it's not that hard to understand. It doesn't mean they've "stopped playing" it just means they only just got there and there's not a discernable difference to a handful of CP over it.
Also we're working our way through vet DLC hm content and I'm going to need mitigation and healing passives for that, yes?? So yeah, I will be going from being max level to not.
And I'm telling you, you're going to be totally fine. You won't notice much if any dps loss and the new max health values are going to more than make up for any lost mitigation / healing. Running 2 stat food I have 27k health on PTS plus we have a base 15% mitigation to all damage.
If you're doing 4 vet DLC hm content with a healer, you won't notice any change, if you're doing 1 tank, 3dd then you're probably already running pale order and still won't notice the difference.
If you doubt me try doing vMA or vVH on pts and you'll see that there is very little real change.
We run 1tank 3dd but we don't run the ring because we share heals where we can. And unfortunately I can't test any of these things because they don't have the PTS on console. I don't understand then if it has all these things by default why the new CP cap is so high?
Also since you obviously have access to the PTS, if you actually had 1200 CP can you dump it all in the blue tree? Or is it like now where it's split and you only have 400 CP to spend there and have to be 3600 to be able to spend 1200 CP in it?
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
Yeah exactly. I've only just recently become an end game trials player and my biggest concern is going from being max level to basically mid game player quality due to the changes alone and through no fault of my own.
People need to stop looking at the blue tree this way.
You'll have all the damage passives unlocked easily enough for your build without too much drama. If you're only exactly 810 CP (you got to cap and then stopped playing?) then you'll be missing some dps, but we're talking a small percentage here. Maybe 2% of your total dps.
You won't be able to have the mitigation or healing passives as well, but you don't need them for your role in trials.
Some people may have only just made it to 810, mate, it's not that hard to understand. It doesn't mean they've "stopped playing" it just means they only just got there and there's not a discernable difference to a handful of CP over it.
Also we're working our way through vet DLC hm content and I'm going to need mitigation and healing passives for that, yes?? So yeah, I will be going from being max level to not.
And I'm telling you, you're going to be totally fine. You won't notice much if any dps loss and the new max health values are going to more than make up for any lost mitigation / healing. Running 2 stat food I have 27k health on PTS plus we have a base 15% mitigation to all damage.
If you're doing 4 vet DLC hm content with a healer, you won't notice any change, if you're doing 1 tank, 3dd then you're probably already running pale order and still won't notice the difference.
If you doubt me try doing vMA or vVH on pts and you'll see that there is very little real change.
We run 1tank 3dd but we don't run the ring because we share heals where we can. And unfortunately I can't test any of these things because they don't have the PTS on console. I don't understand then if it has all these things by default why the new CP cap is so high?
Also since you obviously have access to the PTS, if you actually had 1200 CP can you dump it all in the blue tree? Or is it like now where it's split and you only have 400 CP to spend there and have to be 3600 to be able to spend 1200 CP in it?
it's split across all 3 like live. you'll probably have around 300cp per tree to spend. They have done away with diminishing returns, but have also drastically reduced the effectiveness of CP. I did a quick comparison to live and I "lost" large % of my damage from CP, but my total damage looks about the same. Hard to tell for sure while the dummy is broken, but I did a vMA run and it felt about right *shrug*
I think the big one people are overlooking is the 1k weapon/spell damage we've gained. Unless you were putting points into blessed or quick recovery you'll actually have more healing output because of raw stats than on live.
You'll lose a little on mitigation, but they have given everyone 15% more mitigation outside of the CP system.
You can absolutely put everything into damage and have no real issues.
That's why I did a vMA run. I was expecting to take a lot more damage from the archers on stage 5. that's usually when I realise I had vAS CP setup and I'm taking all the physical damage and it wasn't an issue at all. I tested out the red slottable which gives 1500 mag return when you kill something (mini FG) with siroria and ran parse food and sustain was a breeze. I ended up going back to FG for the speed buff, changed the red slottable for max health and ran thrassian. Full thrassian stacks was 21k max health btw.
Basically way more builds are viable now for way more content. The meta is going to shuffle around a lot, especially with the crit nerfs. CP is LESS important than before, but can provide a lot of nice bonuses so you still want it.
I'm still on the fence about an actual cap. I do think there should be some sort of soft cap as right now the system does favour max CP over ~1000 CP. Everyone at 810 right now is on a level playing field. When the change hits, things change drastically and those people who just got to 810 CP will feel the hit simply in terms of mitigation if they spec into damage stats; as trying to split between damage and mitigation means lower DPS, and if they were struggling to hit a certain DPS threshold before the patch they definitely won't be able to hit it afterwards until they grind more CP
Yeah exactly. I've only just recently become an end game trials player and my biggest concern is going from being max level to basically mid game player quality due to the changes alone and through no fault of my own.
People need to stop looking at the blue tree this way.
You'll have all the damage passives unlocked easily enough for your build without too much drama. If you're only exactly 810 CP (you got to cap and then stopped playing?) then you'll be missing some dps, but we're talking a small percentage here. Maybe 2% of your total dps.
You won't be able to have the mitigation or healing passives as well, but you don't need them for your role in trials.