Suggestion: Champion Points Compensation for Veteran Players when Update 29 launch

Universe
Universe
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I believe it will be appropriate to compensate with experience players who played during the current Champion System(Champion System 1.0).
If I understand correctly, ZOS intends to change the way champion points are earned and make them easier to earn with Update 29.
For example, it will be easier to get to champion 1,200 when Update 29 will launch.

Here is what I propose(based on the amount of champion points the player has when Update 29 launch):
Player at Champion 810-900 - Player receives instant 30 champion points as a gift
Player at Champion 901-1,000 - Player receives instant 50 champion points as a gift
Player at Champion 1,001-1,100 - Player receives instant 70 champion points as a gift
Player at Champion 1,101-1,200 - Player receives instant 90 champion points as a gift
Player at Champion 1,201-1,300 - Player receives instant 110 champion points as a gift
Player at Champion 1,301-1,400 - Player receives instant 130 champion points as a gift
Player at Champion 1,401-1,500 - Player receives instant 150 champion points as a gift
Player at Champion 1,501-1,600 - Player receives instant 170 champion points as a gift
Player at Champion 1,601-1,700 - Player receives instant 190 champion points as a gift
Player at Champion 1,701-1,800 - Player receives instant 210 champion points as a gift
Player at Champion 1801-1,900 - Player receives instant 230 champion points as a gift
Player at Champion 1,901-2,000 - Player receives instant 250 champion points as a gift
Player at Champion 2,001-2,100 - Player receives instant 270 champion points as a gift
Player at Champion 2,101-2,200 - Player receives instant 290 champion points as a gift
Player at Champion 2,201-2,300 - Player receives instant 310 champion points as a gift
Player at Champion 2,301-2,400 - Player receives instant 330 champion points as a gift
Player at Champion 2,401-2,500 - Player receives instant 350 champion points as a gift
Player at Champion 2,501-2,600 - Player receives instant 370 champion points as a gift
Player at Champion 2,601-2,700 - Player receives instant 390 champion points as a gift
Player at Champion 2,701-2,800 - Player receives instant 410 champion points as a gift
Player at Champion 2,801-2,900 - Player receives instant 430 champion points as a gift
Player at Champion 2,901-3,000 - Player receives instant 450 champion points as a gift
Player at Champion 3,001+ - Player reaches the 3,600 cap immediately as a gift

*The numbers I suggested are subject to change and are merely an example of the compensation.
This is not a joke thread. I truly believe that we(veteran players) deserve a compensation for our hard work during the old & harder to earn champion points system.
The extra work will be retroactively rewarded! :)
Edited by Universe on February 6, 2021 8:02PM
Some videos I recorded for fun: Main character:
PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
PC NA main: The Magic - AD magicka Sorcerer
Started playing ESO in beta & early access
User_ID: Daedric_Prince
  • Elo106
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    I dont like this suggestion, it will help current players but new players are still screwed. There was another suggestion to down scale CP which seemed a lot better. Instead of needing to spend 50 to unlock a perk down scale it by a lot, instead of 3600 cp a lot less.

    As a new player it will suck reaching max level only to start grinding so much CP
  • sharquez
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    No. we are rewarded as per the rules of the game now and when the rules change we will still be rewarded as per the rules of the game. Besides progression is an incentive to play. This isn't a pay to win phone game where you pay to rob yourself of your own fun and quit once you realize you have nothing left to do and a hole in your wallet. Enjoy the prospect of working towards new goals and an expanded game, rather than entitling yourself to rewards for "work" you were already rewarded for.
  • Universe
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    sharquez wrote: »
    No. we are rewarded as per the rules of the game now and when the rules change we will still be rewarded as per the rules of the game. Besides progression is an incentive to play. This isn't a pay to win phone game where you pay to rob yourself of your own fun and quit once you realize you have nothing left to do and a hole in your wallet. Enjoy the prospect of working towards new goals and an expanded game, rather than entitling yourself to rewards for "work" you were already rewarded for.

    But you do realize that new players will put much less effort into same champion points than veteran players(less experience required) ?
    If no compensation will be granted, the veteran players will essentially lose some of their hard earned experience.
    Edited by Universe on February 6, 2021 8:52PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • fxeconomisteb17_ESO
    300 points per type - that is, 900 total - is about fine. You don't need to put points in everything.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Kaysha
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    NO CP campagnes will be flooded. That´s all that will happen.
  • redspecter23
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    As noted above, it's a short term solution to a long term problem. Awarding current players some extra cp does nothing to help new players later and it doesn't change the current crazy high xp curve.

    I'm expecting to see something in the next two weeks on the pts to address the xp issue, but I suspect the "solution" will be to either flatten the entire xp curve a bit more or to squish the blue cp passives down to hit the proposed 1200 soft cap easier. In either situation, I don't think anyone is gaining any extra cp points when the update hits.
  • Elo106
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    300 points per type - that is, 900 total - is about fine. You don't need to put points in everything.

    You dont need to but if someone else does they will have a BIG advantage against you. By that logic you dont need to use a single CP...
    Kaysha wrote: »
    NO CP campagnes will be flooded. That´s all that will happen.

    Depending how bad it is for sure, not going to farm CP like a mad lad just to be on the same level as others when theres a no CP option where everyone is on the same level.
  • Nordic__Knights
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    on live right now it like this for me

    PS4 ) 1420-1421= 1,138,669 XP FOR NEXT CP GAIN

    PC) 806-807=445,578 XP FOR NEXT CP


    As its is now its almost 3xs the xp needed between un-caped and caped gain yet for something not even 1/2 done

    IM ALL FOR VET PLAYERS TO GET SOMETHING OUT OF BEING HELD BACK (FOR 4 YEARS) ON BEING ABLE TO GAIN AT AN NORMAL RATE

    HOPING TO SEE PTS CP #S AT SOME POINT BUT WHO KNOWS
  • MashmalloMan
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    I'll take it, but I don't think it's necessary..

    I'd much rather receive Race change tokens at this point.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • albumoculus
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    Their intention was to encourage more friendly progression and less inequity in between newer players and veteran players. Don't you think that your suggestion would contradict what the new champion point system is implemented for. I can't agree with you.
  • Nordic__Knights
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    Their intention was to encourage more friendly progression and less inequity in between newer players and veteran players. Don't you think that your suggestion would contradict what the new champion point system is implemented for. I can't agree with you.

    SINCE YOUR NEW HERE 1ST LET ME SAY HI
    next let me tell you im an release day player thats only 1/3rd of the way done with an 6 year old game that i have over 15k hours into if an new player feels they should be as powerful as me they maybe should had started the game 6 YEARS AGO like some of us done thats from my VET account
    NOW FROM MY 1 YEAR OLD ACCOUNT 806CP i feel for new players coming into an game with VET PLAYERS OF 6 years as even tho i know and understand the game well its hard in CP PVP but its should im going up ageist players on real builds with time put into them , and part of the fun is when my 806cp wins the fight over an 810+cp player

    now let me ask you do you think eso should bass their NEW MORE FRINDLY SYSTEM off cp gained from an non friendly system of holding players back ( 4 years this has been the case) from gaining ? or should they do away with the un friendly acts and base everyones cp off XP gained within game not CP gained from that system ?
  • trackdemon5512
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    OK 3600 is the ultimate endgame cap. It has always been that. You can't go beyond it.

    You have always been able to level all the way up to 3600 except its extremely time intensive and pointless. Today even with the CP changes it's still pointless. You don't need all 3600. Furthermore there is no way in hell ZOS is going to give out CP as it's a progression system. You're supposed to put in the time and level up. Also, as time goes on, ZOS will add new stars and mini constellations to the CP system to change things up.

    TLDR You don't need 3600 active champion points. Grind for them like everyone else.
  • Nordic__Knights
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    OK 3600 is the ultimate endgame cap. It has always been that. You can't go beyond it.

    You have always been able to level all the way up to 3600 except its extremely time intensive and pointless. Today even with the CP changes it's still pointless. You don't need all 3600. Furthermore there is no way in hell ZOS is going to give out CP as it's a progression system. You're supposed to put in the time and level up. Also, as time goes on, ZOS will add new stars and mini constellations to the CP system to change things up.

    TLDR You don't need 3600 active champion points. Grind for them like everyone else.

    not asking for anything to be gave to me just asking that my xp earned matters not get cut in half just because i started playing / paying for the game at release not 6 years into it
  • Zorgon_The_Revenged
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    ZOS already said that this will not be happening.

    If you have been actively playing since CP was released then you would have been gaining CP all the time. I don't see why any "free" CP should be given out.

    If you upgraded to a more fuel efficient car (heh), would you also expect to be given a tanker full of fuel?
  • Universe
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    OK 3600 is the ultimate endgame cap. It has always been that. You can't go beyond it.

    You have always been able to level all the way up to 3600 except its extremely time intensive and pointless. Today even with the CP changes it's still pointless. You don't need all 3600. Furthermore there is no way in hell ZOS is going to give out CP as it's a progression system. You're supposed to put in the time and level up. Also, as time goes on, ZOS will add new stars and mini constellations to the CP system to change things up.

    TLDR You don't need 3600 active champion points. Grind for them like everyone else.

    The point is that Veteran players have already done that, for a long time.
    There is a total amount of experience earned(all champion points earned combined).
    It is not fair that veteran players will lose much of their hard earned experience.
    The compensation I suggest here will negate the effects so less to no experience will be lost.
    Edited by Universe on February 6, 2021 11:10PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • trackdemon5512
    trackdemon5512
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    OK 3600 is the ultimate endgame cap. It has always been that. You can't go beyond it.

    You have always been able to level all the way up to 3600 except its extremely time intensive and pointless. Today even with the CP changes it's still pointless. You don't need all 3600. Furthermore there is no way in hell ZOS is going to give out CP as it's a progression system. You're supposed to put in the time and level up. Also, as time goes on, ZOS will add new stars and mini constellations to the CP system to change things up.

    TLDR You don't need 3600 active champion points. Grind for them like everyone else.

    not asking for anything to be gave to me just asking that my xp earned matters not get cut in half just because i started playing / paying for the game at release not 6 years into it

    Your XP mattered up to their threshold. It has always been like this. Every CP increase up to 2 years ago was exactly the same: active CP cap is increased, total achievable CP remains the same. Now the bench and max standard for play is simply compensating for 2 years of play with a skew towards 1200. Your XP isn't getting cut in half or anything. Once you level beyond 1200 your XP threshold for new levels will be exactly the same.
  • Nordic__Knights
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    ZOS already said that this will not be happening.

    If you have been actively playing since CP was released then you would have been gaining CP all the time. I don't see why any "free" CP should be given out.

    If you upgraded to a more fuel efficient car (heh), would you also expect to be given a tanker full of fuel?

    yes we have gain at an -% rate once over cap and if i was renting an car for 4 years and they with held my gas at an _% rate per gal then yes id want the fuel i paid for
  • LarsS
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    The only thing that changes is that it will be a faster progress between 810 and 1200 according to ZOS. So at most you could ask for some 250 CP points, but I see no need. What most people seems to miss is that chars are buffed even before they have any cp points and that the new cp system is nerfed. So it produces much less power creap. One example, the present cp system can give you more than 4.7K spell penetration (my settings) the new one give max 1.7K.
    GM for The Daggerfall Authority EU PC
  • MashmalloMan
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    ZOS already said that this will not be happening.

    If you have been actively playing since CP was released then you would have been gaining CP all the time. I don't see why any "free" CP should be given out.

    If you upgraded to a more fuel efficient car (heh), would you also expect to be given a tanker full of fuel?

    yes we have gain at an -% rate once over cap and if i was renting an car for 4 years and they with held my gas at an _% rate per gal then yes id want the fuel i paid for

    The problem with your arguement is once you reached cp 810, your experience gained meant nothing more than a bargaining bragging piece for other players to see how much time you've played. Since it meant nothing, almost no one in the game actually actively grinded for experience past 810, so your whole point is invalid. You're acting like you ectually worked for experience in the act of grinding once you hit cap.

    The last time I grinded for experience was in 2018.. 3 years ago. I'm talking about actively killing mobs, running routes with exp scrolls on, and exp events to reach the cap of the time. Once I hit about 720 or so, every DLC release until 810cp I was always automatically at for just playing a little within those 3 month periods before a DLC and cap raised.

    So for just playing regularly since then, I'm now 1150cp. I didn't "earn" anything, it just happened naturally by playing the game. I think it's silly to assume I earned a boost in the new system, the boost is the fact that I get a head start with the experience I earned for just playing the game on and off for 3 years since I hit cap. I'm not entitled to anything.

    I'd honestly be more upset as a current player around 700cp who just spent a month grinding, only to find out it will be easier in 2 weeks.
    Edited by MashmalloMan on February 7, 2021 12:20AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Gilvoth
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    Elo106 wrote: »
    new players screwed.

    if i go to any other mmo right now, i would be screwed and forced to work hard to catch up with thier vet players.
    eso needs to be the same.

  • MashmalloMan
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    Gilvoth wrote: »
    Elo106 wrote: »
    new players screwed.

    if i go to any other mmo right now, i would be screwed and forced to work hard to catch up with thier vet players.
    eso needs to be the same.

    Yep. Jesus, look at path of exile, that CP system tree is a nightmare to look at as a new player.

    At least ESO players don't see it till level 50 ;D

    For those not aware.. count your bessings:

    770xytyoql54.png

    Edited by MashmalloMan on February 6, 2021 11:59PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • jaws343
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    I mentioned in another thread on this a good solution would be to extend the increased CP gain until CP 2000.

    Personally, while I like the direction of the new CP system, the CP gain concerns me.

    We've had 2 years of no increase and no update to the system. That is fine. But not once during that time were we informed that the cap would be entirely removed and 3600 would be usable. The cao removal is fine on it's own. But that is 2 years of wasted xp gain. How many players didn't bother running xp scrolls constantly or using double xp buffs during events because they were already at 1000+ cp. I'd wager is a lot of players. I was at around 850 when the cap was last raised. I was at 1400 when the new system was announced. And that is potentially 550 CP I missed out on by not using XP boosts because there was zero reason to use them on CP level characters that had all their skills unlocked.

  • MashmalloMan
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    jaws343 wrote: »
    I mentioned in another thread on this a good solution would be to extend the increased CP gain until CP 2000.

    Personally, while I like the direction of the new CP system, the CP gain concerns me.

    We've had 2 years of no increase and no update to the system. That is fine. But not once during that time were we informed that the cap would be entirely removed and 3600 would be usable. The cao removal is fine on it's own. But that is 2 years of wasted xp gain. How many players didn't bother running xp scrolls constantly or using double xp buffs during events because they were already at 1000+ cp. I'd wager is a lot of players. I was at around 850 when the cap was last raised. I was at 1400 when the new system was announced. And that is potentially 550 CP I missed out on by not using XP boosts because there was zero reason to use them on CP level characters that had all their skills unlocked.

    Yeah good points. I'm not super concerned about the potential missed opportunities for exp gain because I don't think ZOS even knew until they decided to release their final build to the public via PTS.. but the fact that they think the curve/effective cap being adjusted from 810 to only 1200 is really annoying.

    The amount of exponential experience to reach 3600 is absolutely insane and while I don't think beyond 1800cp will really make or break a build like some seem to think, there is a ton of passive/active points I'll forever be chasing because the exp curve will be ridiculous to get through if the claims about 1200-3600 is the same as 810-3600.

    I really don't know though, I'd have to wait for the actual changes to pass through, so hopefully we can check it out Monday.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Yamenstein
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    Ahh. Basically the richer (higher leveled CP) get richer. While the poor get the left overs. [snip]

    They need to just increase the rate that you gain CP. Like how they have now but adjusted to the new cap.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on February 8, 2021 4:40PM
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Kurat
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    Yamenstein wrote: »
    Ahh. Basically the richer (higher leveled CP) get richer. While the poor get the left overs. [snip]

    They need to just increase the rate that you gain CP. Like how they have now but adjusted to the new cap.

    How you figure that? It's the opposite. Current high cp players will get shafted and new players get easy ride due to adjusted curve below 1200. Someone who just picked up the game and started grinding, will be cp1200 in few months. I have been playing for 5 years (cp1400) and I'm then only 200cp ahead of noobs.
    Edited by ZOS_ConnorG on February 8, 2021 4:40PM
  • DaveMoeDee
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    I don't get the reactions. This is how it has worked with past CP increases. Not a big deal.

    No one is getting screwed. You have the CP you gained under the old curve. People will accumulate at different rates under the new curve. Same for everyone. Everyone has the same curve on this date. Everyone will have the same curve one year from now. We will just be on different parts of the curve.
  • Elo106
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    Gilvoth wrote: »
    Elo106 wrote: »
    new players screwed.

    if i go to any other mmo right now, i would be screwed and forced to work hard to catch up with thier vet players.
    eso needs to be the same.

    why? if you want to be stronger than someone else just because you grinded more whats the point. The "I played longer I should be stronger" mentality is a given cause you have more experience already, but apparently thats not enough and people want a hard coded buff so they get more power than new players.

    Imagine it from a new player perspective fighting people who know the game a lot better than you but also have a year worth of grinded buffs. Who would want to bother with that.
  • Shantu
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    I don't care what they do. But after 4+ years and 10,000 hours to reach just shy of 1700 CP, the idea of another 10 years or so of grinding to reach a new cap is no incentive to keep playing whatsoever.
  • ThorianB
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    No, there is no need to do this. Gifting players free CP when they already are above the current cap just for being above the current cap is unfair to everyone under cap, goes against the spirit of a lot of the changes happening this year, and reeks of entitlement.

    There is no reason why high level players should be given anything just for being high level. We can work up to 3600 CP just like everyone else. The advantage is the huge head start many have. Having 1205 CP now is a much bigger headstart than having 205 CP but we should give the person that has 1205 CP 110 more CP just because they spent more time grinding out levels? Those levels were earned under the conditions of the old system. You got nothing for those levels, now you get to do something with them.

    Also having 3600 CP isn't going to improve your character so much that it is going to make or break you. The new system is meant more about giving us meaningful choices rather than excessive amounts of power like the old system.
  • Aliyavana
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    Universe wrote: »
    I believe it will be appropriate to compensate with experience players who played during the current Champion System(Champion System 1.0).
    If I understand correctly, ZOS intends to change the way champion points are earned and make them easier to earn with Update 29.
    For example, it will be easier to get to champion 1,200 when Update 29 will launch.

    Here is what I propose(based on the amount of champion points the player has when Update 29 launch):
    Player at Champion 810-900 - Player receives instant 30 champion points as a gift
    Player at Champion 901-1,000 - Player receives instant 50 champion points as a gift
    Player at Champion 1,001-1,100 - Player receives instant 70 champion points as a gift
    Player at Champion 1,101-1,200 - Player receives instant 90 champion points as a gift
    Player at Champion 1,201-1,300 - Player receives instant 110 champion points as a gift
    Player at Champion 1,301-1,400 - Player receives instant 130 champion points as a gift
    Player at Champion 1,401-1,500 - Player receives instant 150 champion points as a gift
    Player at Champion 1,501-1,600 - Player receives instant 170 champion points as a gift
    Player at Champion 1,601-1,700 - Player receives instant 190 champion points as a gift
    Player at Champion 1,701-1,800 - Player receives instant 210 champion points as a gift
    Player at Champion 1801-1,900 - Player receives instant 230 champion points as a gift
    Player at Champion 1,901-2,000 - Player receives instant 250 champion points as a gift
    Player at Champion 2,001-2,100 - Player receives instant 270 champion points as a gift
    Player at Champion 2,101-2,200 - Player receives instant 290 champion points as a gift
    Player at Champion 2,201-2,300 - Player receives instant 310 champion points as a gift
    Player at Champion 2,301-2,400 - Player receives instant 330 champion points as a gift
    Player at Champion 2,401-2,500 - Player receives instant 350 champion points as a gift
    Player at Champion 2,501-2,600 - Player receives instant 370 champion points as a gift
    Player at Champion 2,601-2,700 - Player receives instant 390 champion points as a gift
    Player at Champion 2,701-2,800 - Player receives instant 410 champion points as a gift
    Player at Champion 2,801-2,900 - Player receives instant 430 champion points as a gift
    Player at Champion 2,901-3,000 - Player receives instant 450 champion points as a gift
    Player at Champion 3,001+ - Player reaches the 3,600 cap immediately as a gift

    *The numbers I suggested are subject to change and are merely an example of the compensation.
    This is not a joke thread. I truly believe that we(veteran players) deserve a compensation for our hard work during the old & harder to earn champion points system.
    The extra work will be retroactively rewarded! :)

    this game is very pro-casual, you will never get the necessary support from the forums of all places. casuals want to enjoy the perks of easily catching up to those of us that have put many hrs into the game to get into the CP levels we vets currently are at, but do not want us to retroactively level up for fear that they will not catch up.
This discussion has been closed.