Kalik_Gold wrote: »Other MMO's already have this feature, to name a few:
- SWTOR
- Everquest
- Everquest II
- Guild Wars
- Star Trek
- WoW
- Neverwinter
Kalik_Gold wrote: »Other MMO's already have this feature, to name a few:
- SWTOR
- Everquest
- Everquest II
- Guild Wars
- Star Trek
- WoW
- Neverwinter
Zorgon_The_Revenged wrote: »Kalik_Gold wrote: »Other MMO's already have this feature, to name a few:
- SWTOR
- Everquest
- Everquest II
- Guild Wars
- Star Trek
- WoW
- Neverwinter
FFXIV (v1 squadron ones and v2 main story character ones)
PSO2 (main story unlocks and class unlocks, hand out tons of missions and give you gifts after continued use)
I think they are a great idea and don't get why some are so bothered by it. Don't use them if you don't want them. Other players using them won't hurt you. But I think they'll be great for new players who are leveling without having any CP yet. I've helped a number of new players with quest bosses because they couldn't beat them on their own. Having a companion might help them with that.
best decision eso ever made.
there has been companions in all the mmo's i have played and there will be many more in the future of mmo's.
the Best companions i had was in Dungeons and Dragons online MMO and it truely was awesome.
one main reason is how horrible people treat eachother in group
the bullying the insulting baiting and hate speaches in group and kicking people out for childish stuff.
in addition to that if i need a healer i just summon my companion healer, or Tank, or DPS. instead of waiting for 3 days or weeks just to find the right helper.
instead i just within a few seconds get the companion and life is sooo much better. if i want or need friends or social then its allways there but companions help me where the public cannot.
I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)
I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)
kathandira wrote: »I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)
Go try out Swtor. They did it, and it works great.
Kalik_Gold wrote: »Other MMO's already have this feature, to name a few:
- SWTOR
- Everquest
- Everquest II
- Guild Wars
- Star Trek
- WoW
- Neverwinter
LoTRO
I'm concerned that if the Companions are very powerful it will make grouping far less necessary or obsolete in many cases.
Now it is too early to tell.
Though I'm excited to hear about the Companions, they may prove to be fun and engaging to use.
But when will ZoS take on the TESO things? I still remember that in 2019 there was a promise that a pillars for the grappling bow will be placed all over the world.Kalik_Gold wrote: »Other MMO's already have this feature, to name a few:
- SWTOR
- Everquest
- Everquest II
- Guild Wars
- Star Trek
- WoW
- Neverwinter
Kalik_Gold wrote: »Other MMO's already have this feature, to name a few:
- SWTOR
- Everquest
- Everquest II
- Guild Wars
- Star Trek
- WoW
- Neverwinter
I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)