On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.
If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.
On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.
If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.
Before the nerfhammer hit it, It was really amazing zone. Every delve and quest hub was like a dungeon and Shada's Tear was one of the most memoriable place for me. Interesting story and lots of mechanics to figure out when you couldnt just burn everything.
I like the main storyline, but other than that it seems fairly empty to me. I've not counted them but there seem to be fewer side quests than most zones and the ones which are there are directly related to the main story so it's more like a continuation of that narrative than a true side-story. Outside of the cities it's just a lot of brown (although the north is green) interspaced with either goblins or Anka-ra and the usual minimal exploration bits like crafting materials and chests.
I think there are more delves than most zones, but I've had very little luck putting a group together to do them, it seems like most players have done them once and have no desire to do them again unless absolutely necessary. Normally when I ask my guilds if anyone wants to join in with something I can get at least 2-3 other people together very quickly (and it's the same for other people organising groups) but as soon as I say it's in Craglorn I'm lucky if one person will show up, and then only if I insist I can't do it solo and need to complete it.
I'm looking forward to being done with it and seriously considering skipping it on my other characters, or maybe doing the main story and nothing else. Which would be a first for me, but it seems to be the accepted approach to this zone - do it once then avoid it.
Brenticus12 wrote: »On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.
If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.
bad players conflating anyone that is mildly competent at the game with Dark Souls hardcore challenge runners gets old really fast too
katanagirl1 wrote: »I fell in love with Craglorn but it took ages to find people to finally complete everything in the zone on my main character.
I had to solo some of the group delves and my mediocre dps was really struggling at times, but I am happy it all got done. I also had to solo some of the dailies for a while to get the Yokudan motif as well.
It’s a really beautiful area but the rewards for doing the content aren’t enough to entice people to go there. Shada’s Tear is a nice group dungeon that could be added to the group finder.
The only people who go there now are farmers and people leveling up their baby toons at Spellscar and Skyreach.
The Craglorn used to be like 10x harder, too. You could barely go in there alone even with good gear and a lot of champion ranks. With the exception of overland world bosses, now you can basically solo it like any other zone on a mediocre DPS character.
katanagirl1 wrote: »I fell in love with Craglorn but it took ages to find people to finally complete everything in the zone on my main character.
I had to solo some of the group delves and my mediocre dps was really struggling at times, but I am happy it all got done. I also had to solo some of the dailies for a while to get the Yokudan motif as well.
It’s a really beautiful area but the rewards for doing the content aren’t enough to entice people to go there. Shada’s Tear is a nice group dungeon that could be added to the group finder.
The only people who go there now are farmers and people leveling up their baby toons at Spellscar and Skyreach.
Hm, I disagree with that logic and statement. When players are fueled only by rewards not the quality of story,lore,character,witnessing region itself and beauty.
IMPORTANT:
JUST BECAUSE its an "old Vanilla" Region it does not a new player or someone coming back who never finished it FULLY avoid it, it is always worthy to experience AT LEAST quests and give it a chance. With all mastery,wonders and Hamerfell splendor tis a sin to full skip it.
What I am trying to say?
Rewards,farming or set of new armor and even harder solo content should NEVER discourage individual to come.
P.S. How I hate to see when players just shoot and say rewards suck there or its too empy ,etc thats where people play, you will not remember shiny new sword , tis journey,dialogue,l,tory,characters ore,incredible locations,being of part of something much more deeper and grand
makes me sad how players miss and ESO is preciselly one of those games you should not miss exploring or quests anywhere at all.
On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.
If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.
SeaGtGruff wrote: »Brenticus12 wrote: »On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.
If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.
bad players conflating anyone that is mildly competent at the game with Dark Souls hardcore challenge runners gets old really fast too
Super-awesome really-good mildly-competent players who sneer at "bad players" for taking more than one or two hits to wipe out a mob, and then who turn around and whine about how boring it is to wipe out everything with just one or two hits, gets old really fast, too. If you really and truly want to fight something and have the fight last longer than one or rwo hits, why are you so insistent on dissing anyone who already has what you claim to want? Me thinks you're more interested in being such a super-awesome really-good mildly-competent player that if you were to get the difficulty slider you keep whining for, all you would do is sit down and work out a way to be able to kill everything at the higher difficulty setting with just one or two hits, and then you'd be right back to where you are now. If that's what you want, then great-- more power to you. But if you really do want to be able to not be bored out of your mind by killing everything with one or two hits, please stop being hypocritical by disparaging players who actually enjoy playing that way right now.