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Craglorn region is underrated

Vanya
Vanya
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Celestials,most group content,very well designed dungeons,delves,tons of intriguing lore about Yokudans,Dwemer quest hubs, great monster desgin,etc,mystery, massive zone ,packed with everything one can hope for ,3 trial locations, ruins,massive towers, Nedics,sword academies, Star Gazers,libraries... Hammerfell is becoming my fav region.

Why some players skip Cralgorn is beyond me, there is so much to witness there skipping Craglorn will be a major shame for any ESO fan ,you should not do it.

I wonder why thy haven't added Star-Gazers as Guild or skill line. Craglorn feels so disconected from anything else, it literally is no mans land

Yokudans are badasses , those Mantikoras desgin is just gorgeous. I really hope to see more players being interested in Vanilla content I know zone was overhauled but for me its just a perfect mix, also alot more dangerous to travel, made me more aware of my surroundings

One of more reasons to add Hammerfell in near future as main zone for TES6
Edited by Vanya on February 3, 2021 10:23AM
  • Sinolai
    Sinolai
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    Before the nerfhammer hit it, It was really amazing zone. Every delve and quest hub was like a dungeon and Shada's Tear was one of the most memoriable place for me. Interesting story and lots of mechanics to figure out when you couldnt just burn everything.
    Edited by Sinolai on February 3, 2021 10:25AM
  • JKorr
    JKorr
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    On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.

    If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.
  • Everstorm
    Everstorm
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    JKorr wrote: »
    On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.

    If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.

    The main quest is as easy as any other quest content. The rest can be ignored. Personally I really like the delves that kept their old difficulty level. Would be great if this difficulty level was an option for (main) quest instances in the rest of Tamriel.
  • Brenticus12
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    JKorr wrote: »
    On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.

    If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.

    bad players conflating anyone that is mildly competent at the game with Dark Souls hardcore challenge runners gets old really fast too
  • Girl_Number8
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    It is a really fun zone to introduce new players too and redo yourself on your other characters. I will always luv crags and it is still nice to meet there before doing our trials.

    Lots to do and some fun achievements, as well.
    Edited by Girl_Number8 on February 3, 2021 11:35AM
  • Danikat
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    I like the main storyline, but other than that it seems fairly empty to me. I've not counted them but there seem to be fewer side quests than most zones and the ones which are there are directly related to the main story so it's more like a continuation of that narrative than a true side-story. Outside of the cities it's just a lot of brown (although the north is green) interspaced with either goblins or Anka-ra and the usual minimal exploration bits like crafting materials and chests.

    I think there are more delves than most zones, but I've had very little luck putting a group together to do them, it seems like most players have done them once and have no desire to do them again unless absolutely necessary. Normally when I ask my guilds if anyone wants to join in with something I can get at least 2-3 other people together very quickly (and it's the same for other people organising groups) but as soon as I say it's in Craglorn I'm lucky if one person will show up, and then only if I insist I can't do it solo and need to complete it.

    I'm looking forward to being done with it and seriously considering skipping it on my other characters, or maybe doing the main story and nothing else. Which would be a first for me, but it seems to be the accepted approach to this zone - do it once then avoid it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • goldenarcher1
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    I remember coming across a giant scorpion on my first visit to Craglorn before it was nerfed.

    There were no heroics that day. :D

    https://en.uesp.net/wiki/Online:Shaukadur_the_Impaler
  • Fermian
    Fermian
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    Just started questing there. I remember entering the zone after release but never played it. I stopped playing for years and restarted the game on Xbox 3 years ago.

    Yesterday I was looking for content to play and found out I totally forgot the zone. So far I love it.
  • AcadianPaladin
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    Craglorn is a mixed bag of confused identity crisis as the zone started one way, then changed. . . but not completely. As such, my characters approach it uniquely.

    Normally, my elf approaches zones in a very methodical manner, driven by a combination of systematic map exploration loosely driven by the zone's main quest line. In Craglorn, however, she embraces complete randomness - literally, run this direction until something exciting happens, then runs a different direction. We force ourselves to have no concern about 'completion' of either quests or discovery but simply run around and quest. When she runs into something with a group+ by it, she normally, turns and runs another direction.

    That said, the zone 'feels' fun, the group delves are a welcome addition (not replacement for regular delves). Oh, and the music is nice.

    PC NA(no Steam), PvE, mostly solo
  • Vanya
    Vanya
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    Sinolai wrote: »
    Before the nerfhammer hit it, It was really amazing zone. Every delve and quest hub was like a dungeon and Shada's Tear was one of the most memoriable place for me. Interesting story and lots of mechanics to figure out when you couldnt just burn everything.

    Tis a shame,indeed. Nerfhammer hit Hamerfell thus it fell Alas,

    Pre nerf Craglorn era, or at least current Craglron ,Too bad MMO's changed over years.

    Exactly I see some uber players slaughtering all steam-rolling its really wrong Craglorn gave a pause you had to group, as it should be , there is plenty of choice in ESO i cannot think of any other MMO with so much freedom.
  • Vanya
    Vanya
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    Alk'ir - Bankorai - Craglorn is a pure magic. I wont stop until I explore every single corner. I m consumed with Hammerfell oh and Hew's bane as well
    Edited by Vanya on February 3, 2021 12:56PM
  • Vanya
    Vanya
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    Danikat wrote: »
    I like the main storyline, but other than that it seems fairly empty to me. I've not counted them but there seem to be fewer side quests than most zones and the ones which are there are directly related to the main story so it's more like a continuation of that narrative than a true side-story. Outside of the cities it's just a lot of brown (although the north is green) interspaced with either goblins or Anka-ra and the usual minimal exploration bits like crafting materials and chests.

    I think there are more delves than most zones, but I've had very little luck putting a group together to do them, it seems like most players have done them once and have no desire to do them again unless absolutely necessary. Normally when I ask my guilds if anyone wants to join in with something I can get at least 2-3 other people together very quickly (and it's the same for other people organising groups) but as soon as I say it's in Craglorn I'm lucky if one person will show up, and then only if I insist I can't do it solo and need to complete it.

    I'm looking forward to being done with it and seriously considering skipping it on my other characters, or maybe doing the main story and nothing else. Which would be a first for me, but it seems to be the accepted approach to this zone - do it once then avoid it.

    Relative point of view, Greenshade or Summerset ,Auridion there is lot of green,purple or Same looking stone structures etc, Its empty because there may not be a lot of players or it may not appear dense as other regions, Crafting materials,chest irrelevant to me, Strange area is packed thre are rifts you can trigger, camps,ruins,roaming mobs, replaybility there is insane okay I am not saying its the greatest zone look up the content here

    https://en.uesp.net/wiki/Online:Craglorn#Quests


    I m not sur ehow players prefer grinding harrowstorm or one anchor constantly or a dragon within Elyswer compared to multiple options they have in Claglorn

    Of course let us be mundane ,fueled by rewards solely

    I'd rather break monotony there plus there are 3 trials and 1 area all packed in single region no other has it

    Look at the point of interest, delves,ravines world bosses, no other zoen I wont include PVP Cyrodil can match content of Craglorn the amount of things to do accomplish there is overwhelming for purely one zone i cannot imagine it took ages prob when it was released since was harder

    There are 42 ,, 42 group designed interior and outdoor location only , its just incredible.

    Craglorn reminds me how true PVE region should or has remnants of what could have been if ESO was never nerfed.
    Edited by Vanya on February 3, 2021 1:10PM
  • Khajiitihaswares
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    Craglorn was a good experiment of why hard mode overland doesn’t work. Most players skip it or won’t bother. At least now area soloable.
  • Aardappelboom
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    It's different but I loved it as well, the side quests that are available are pretty deep and I loved how quests were tied to delves and POI's were actually well crafted dungeons.

    ESO actually really felt like a dungeon crawler in Craglorn, Shada's tear was really memorable for me, such a good progressive story, cool boss mechanics and just the right difficulty for me. I spent quite a bit of time there. It's definitely underrated.
  • Destai
    Destai
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    It's a good zone, wish there were more like it. I love the repeatable quests, the visuals the zone offers, and of course nirncrux. It's a good mindless zone. Whenever some friends tell me there's no group content, I just point to it.

    What's not clear even to me, is the reason behind the activities. We all know why we run dungeons, trials, etc. but it's not clear to me and probably others why I'd run a given delve or something in Craglorn.
  • MinnesotaKid
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    One of my my favorite zones.
    Belkarth is still my home city for all my daily stuff such as crafting.
    MinnesotaKid

  • AlnilamE
    AlnilamE
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    I love Craglorn. I'm sad the dungeons are not as challenging as they used to be. Shada's Tear, The Rahni-Za School of Warriors, Skyreach Catacombs, they were all epic.
    The Moot Councillor
  • Athan1
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    From what I've seen this zone is good, I'm keeping it for the end of my questing adventures, at the end of Cadwell's Gold (DC for me). Something exciting to look forward to, given the grind of doing every quest in Tamriel.
    Athan Atticus Imperial Templar of Shezarr
  • katanagirl1
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    I fell in love with Craglorn but it took ages to find people to finally complete everything in the zone on my main character.

    I had to solo some of the group delves and my mediocre dps was really struggling at times, but I am happy it all got done. I also had to solo some of the dailies for a while to get the Yokudan motif as well.

    It’s a really beautiful area but the rewards for doing the content aren’t enough to entice people to go there. Shada’s Tear is a nice group dungeon that could be added to the group finder.

    The only people who go there now are farmers and people leveling up their baby toons at Spellscar and Skyreach.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SeaGtGruff
    SeaGtGruff
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    JKorr wrote: »
    On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.

    If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.

    bad players conflating anyone that is mildly competent at the game with Dark Souls hardcore challenge runners gets old really fast too

    Super-awesome really-good mildly-competent players who sneer at "bad players" for taking more than one or two hits to wipe out a mob, and then who turn around and whine about how boring it is to wipe out everything with just one or two hits, gets old really fast, too. If you really and truly want to fight something and have the fight last longer than one or rwo hits, why are you so insistent on dissing anyone who already has what you claim to want? Me thinks you're more interested in being such a super-awesome really-good mildly-competent player that if you were to get the difficulty slider you keep whining for, all you would do is sit down and work out a way to be able to kill everything at the higher difficulty setting with just one or two hits, and then you'd be right back to where you are now. If that's what you want, then great-- more power to you. But if you really do want to be able to not be bored out of your mind by killing everything with one or two hits, please stop being hypocritical by disparaging players who actually enjoy playing that way right now.
    I've fought mudcrabs more fearsome than me!
  • Vanya
    Vanya
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    I fell in love with Craglorn but it took ages to find people to finally complete everything in the zone on my main character.

    I had to solo some of the group delves and my mediocre dps was really struggling at times, but I am happy it all got done. I also had to solo some of the dailies for a while to get the Yokudan motif as well.

    It’s a really beautiful area but the rewards for doing the content aren’t enough to entice people to go there. Shada’s Tear is a nice group dungeon that could be added to the group finder.

    The only people who go there now are farmers and people leveling up their baby toons at Spellscar and Skyreach.

    Hm, I disagree with that logic and statement. When players are fueled only by rewards not the quality of story,lore,character,witnessing region itself and beauty.

    IMPORTANT:

    JUST BECAUSE its an "old Vanilla" Region it does not a new player or someone coming back who never finished it FULLY avoid it, it is always worthy to experience AT LEAST quests and give it a chance. With all mastery,wonders and Hamerfell splendor tis a sin to full skip it.

    What I am trying to say?

    Rewards,farming or set of new armor and even harder solo content should NEVER discourage individual to come.

    P.S. How I hate to see when players just shoot and say rewards suck there or its too empy ,etc thats where people play, you will not remember shiny new sword , tis journey,dialogue,l,tory,characters ore,incredible locations,being of part of something much more deeper and grand

    makes me sad how players miss and ESO is preciselly one of those games you should not miss exploring or quests anywhere at all.
    Edited by Vanya on February 4, 2021 8:32AM
  • Danikat
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    It's nice that you think that. I feel the same way, which is why I'm trying to complete everything in Craglorn at least once.

    But the fact that you and I think people should do it for the story and lore doesn't change the fact that it's difficult to get a group together because after you've done it once to experience it there is very little incentive to do it again. So anyone going through it now is faced with a choice between soloing group content, which somewhat defeats the purpose (and isn't an option for everyone) or spending ages trying to either catch other people doing it for the first time at the same time they are, or persuade people who have done it before to repeat it for no reason except to help out. Neither of which is a very fun experience.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • MakoRuu
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    The Craglorn used to be like 10x harder, too. You could barely go in there alone even with good gear and a lot of champion ranks. With the exception of overland world bosses, now you can basically solo it like any other zone on a mediocre DPS character.
  • Vanya
    Vanya
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    MakoRuu wrote: »
    The Craglorn used to be like 10x harder, too. You could barely go in there alone even with good gear and a lot of champion ranks. With the exception of overland world bosses, now you can basically solo it like any other zone on a mediocre DPS character.

    The point is not in soloing something that should not supposed to be soloed at all. Why every post has to be in gear,soloing tc,DPS gear etc,

    I view content in more detailed manner. with broader spectrum and details, its so much mor ethan that stated, i already stated in first post , same for other region little details matter
  • Everstorm
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    Vanya wrote: »
    I fell in love with Craglorn but it took ages to find people to finally complete everything in the zone on my main character.

    I had to solo some of the group delves and my mediocre dps was really struggling at times, but I am happy it all got done. I also had to solo some of the dailies for a while to get the Yokudan motif as well.

    It’s a really beautiful area but the rewards for doing the content aren’t enough to entice people to go there. Shada’s Tear is a nice group dungeon that could be added to the group finder.

    The only people who go there now are farmers and people leveling up their baby toons at Spellscar and Skyreach.

    Hm, I disagree with that logic and statement. When players are fueled only by rewards not the quality of story,lore,character,witnessing region itself and beauty.

    IMPORTANT:

    JUST BECAUSE its an "old Vanilla" Region it does not a new player or someone coming back who never finished it FULLY avoid it, it is always worthy to experience AT LEAST quests and give it a chance. With all mastery,wonders and Hamerfell splendor tis a sin to full skip it.

    What I am trying to say?

    Rewards,farming or set of new armor and even harder solo content should NEVER discourage individual to come.

    P.S. How I hate to see when players just shoot and say rewards suck there or its too empy ,etc thats where people play, you will not remember shiny new sword , tis journey,dialogue,l,tory,characters ore,incredible locations,being of part of something much more deeper and grand

    makes me sad how players miss and ESO is preciselly one of those games you should not miss exploring or quests anywhere at all.

    A nice balance between the two wouldn't hurt though. The sets in Craglorn really are sub par.
  • Zer0_CooL
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    Its actually best zone for solo pve. Which reminds me on how broken overland PvE ballance is in this game.
  • rpa
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    Its not that bad, just slightly annoying when I accidentally more than one group area mob groups at same time while harvesting in sneak gear. Mind your steps and/or have some dps with self heal and it's fine. Some of group content there is not necessarily solo potato friendly.
  • Integral1900
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    Craglorn is one of the most imaginative zones in the game but it does have some fundamental problems.

    Firstly, when it was originally created it was intended as a group zone and yet it required that one group to play its way through the entire content. Unless you had done the previous stages yourself you simply couldn’t take part. Beyond the most dedicated players this was utterly ridiculous. I am sure that many of us can remember trying for years to complete all the stories in this game zone.

    However when they remade it they were not consistent. The main quest was affectively cut in half with the better part of it left inside dungeons that still require groups for most players. While the rest, amounting to about a quarter of the total content was rendered so ludicrously easy that a new player with a heal, a staff and a functioning left mouse button could probably chew their way through the entire lot.

    Ultimately the zone is a glorious, wonderful failure. Instead of being consistent and simply resetting all the content outside of the trials to something like a public dungeon difficulty, we end up with a messy hodgepodge of different difficulty levels often with little to no warning of the difference between the two.

    It was only last year that I completed this alone by the simple expedient of running out of patience with trying to find anyone else interested and in the job and building a solo character to do it myself. Let’s face it, Beyond a few materials farmers, Belkarth and a tiny minority of questers the zone is all but dead. You could remove Shada’s Tear, the second half of Skyreach Catacombs and the whole of Skyreach Pinnacle from the game and it might be years before anyone noticed it was gone!
  • Lephrel
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    JKorr wrote: »
    On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.

    If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.

    You want to cry me a river? Go ahead. Maybe you can float out of Craglorn.
  • Eedat
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    SeaGtGruff wrote: »
    JKorr wrote: »
    On the other hand, for players who don't solo world bosses wearing a bath towel and using a spoon, Craglorn is a pain.

    If it wasn't for nirncrux I wouldn't go there. Story might be great, but the "everything attacks in hordes" gets old fast. Once it gets to 8 or more enemies at a time, and you can't thin out groups because the whole mob Aggros, it stops being fun and becomes work.

    bad players conflating anyone that is mildly competent at the game with Dark Souls hardcore challenge runners gets old really fast too

    Super-awesome really-good mildly-competent players who sneer at "bad players" for taking more than one or two hits to wipe out a mob, and then who turn around and whine about how boring it is to wipe out everything with just one or two hits, gets old really fast, too. If you really and truly want to fight something and have the fight last longer than one or rwo hits, why are you so insistent on dissing anyone who already has what you claim to want? Me thinks you're more interested in being such a super-awesome really-good mildly-competent player that if you were to get the difficulty slider you keep whining for, all you would do is sit down and work out a way to be able to kill everything at the higher difficulty setting with just one or two hits, and then you'd be right back to where you are now. If that's what you want, then great-- more power to you. But if you really do want to be able to not be bored out of your mind by killing everything with one or two hits, please stop being hypocritical by disparaging players who actually enjoy playing that way right now.

    I don't sneer at bad players. I sneer at toxic bad players who go out of their way to remain bad so they can berate everyone else for being toxic "elitists" then go out of their way to *** and moan about anything that puts up any resistance out of sheer spite. Bad players who just want to mind their own business or seek advice on how to improve are fine by me.
    Edited by Eedat on February 4, 2021 5:41PM
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