ketsparrowhawk wrote: »Anecdotally, I never see anyone using Stone Giant in either PVE or PVP. At least with the previous version I'd occasionally see a magDK using it in BG's.
It's a shame that they put so much work into the neat animation, yet the skill has no place on anyone's skillbar. No matter what kind of build you're making, another spammable will be better.
Playing a mele build? You'd probably prefer a spammable that isn't a projectile. Projectiles have minimum travel times and are easier to counter than mele spammables. Also some builds are immune to projectiles (shimmering shield, ball of lightning, etc). Better off with Dizzy. Don't know why they couldn't just give us the obvious thing we wanted.. stam whip.
Playing a ranged build? You'd probably prefer a ranged spammable that will actually reach your target every time. With Stone Giant, 1/4 casts only hit in mele range. Better off with Silver Shards.
I don't see them scrapping the animation. At this point I think the best thing is to no longer classify this ability as a spammable, and make it some sort of utility skill/self-buff that makes sense with the animation.
WrathOfInnos wrote: »It’s an interesting situation, IMO Stone Giant is the defining skill of DK tanks now. No other class can provide the stagger debuff, and MagDK cannot reasonably be asked to use it in Magicka trial groups. I think everyone can agree that the cast time should be removed, but I cannot get onboard for reverting to its old form.
The existence of Stone Giant as a debuff skill doesn’t necessarily mean stamDK cannot have a spammable. I have mixed feelings about stam whip, since it would take away an interesting choice from magDK. It would look cool, but I don’t want to see Flame Lash or Molten Whip go away. Maybe one or both could get hybrid scaling and different damage types similar to how Soul Trap works, but then that gets tricky with animations and whether it gets different effects or keeps the appearance of Fire.
Another possibility is to turn Shattering Rocks into a melee, instant, stamina spammable. I’m not aware of any builds that choose this morph over Fossilize, and it’s already an instant-cast, melee skill that deals some damage. Just increase the damage, change it to physical damage with stamina cost, and remove the stun. This could be a fairly powerful PVE spammable, without affecting PVP at all (since everyone would still choose Fossilize).
WrathOfInnos wrote: »It’s an interesting situation, IMO Stone Giant is the defining skill of DK tanks now. No other class can provide the stagger debuff, and MagDK cannot reasonably be asked to use it in Magicka trial groups. I think everyone can agree that the cast time should be removed, but I cannot get onboard for reverting to its old form.
The existence of Stone Giant as a debuff skill doesn’t necessarily mean stamDK cannot have a spammable. I have mixed feelings about stam whip, since it would take away an interesting choice from magDK. It would look cool, but I don’t want to see Flame Lash or Molten Whip go away. Maybe one or both could get hybrid scaling and different damage types similar to how Soul Trap works, but then that gets tricky with animations and whether it gets different effects or keeps the appearance of Fire.
Another possibility is to turn Shattering Rocks into a melee, instant, stamina spammable. I’m not aware of any builds that choose this morph over Fossilize, and it’s already an instant-cast, melee skill that deals some damage. Just increase the damage, change it to physical damage with stamina cost, and remove the stun. This could be a fairly powerful PVE spammable, without affecting PVP at all (since everyone would still choose Fossilize).
Off topic of stone giant but just this comment made me think about whip.
Why not make the morphs of Lava Whip scale with highest offensive stat. You don’t have to make it a poison whip since fire fits the StamDK theme of “fire and fury”
Stay safe and have fun
Stone Giant is a mess, only seen it used once in the last 2-3 months.
The skill has personality issues. It’s Part melee, part range, part stun, part AOE, part single target, part cast time, part instant.
Don’t forget about the Stagger effect mini game someone thought would be fun to throw in as well because why not.
Throw in a heal somewhere and I think this skill has everything except DOT. Might as well put a DOT somewhere in it also because why not it has everything else.
Stay safe and have fun
YandereGirlfriend wrote: »why would you need Weapon Damage on a magDK
Urzigurumash wrote: »YandereGirlfriend wrote: »why would you need Weapon Damage on a magDK
Same reason you'd need Spell Pen on Bosmer I guess*, although in my opinion the only good reason to hybridize a DK for PvP Damage Dealer is to combine Executioner and Whip on one build, so it helps with that. I can't say I enjoyed Whip being something we StamDK felt compelled to slot during the Weapon Damage meta (i.e. between the DOT and Proc metas), but that effect on your eyes is pretty cool.
* note Way of Air also provides Spell Damage, and Senche's Bite is also hybrid friendly, so it seems to me like Bosmer's Spell Pen was deliberately designed to help hybridization
YandereGirlfriend wrote: »WrathOfInnos wrote: »It’s an interesting situation, IMO Stone Giant is the defining skill of DK tanks now. No other class can provide the stagger debuff, and MagDK cannot reasonably be asked to use it in Magicka trial groups. I think everyone can agree that the cast time should be removed, but I cannot get onboard for reverting to its old form.
The existence of Stone Giant as a debuff skill doesn’t necessarily mean stamDK cannot have a spammable. I have mixed feelings about stam whip, since it would take away an interesting choice from magDK. It would look cool, but I don’t want to see Flame Lash or Molten Whip go away. Maybe one or both could get hybrid scaling and different damage types similar to how Soul Trap works, but then that gets tricky with animations and whether it gets different effects or keeps the appearance of Fire.
Another possibility is to turn Shattering Rocks into a melee, instant, stamina spammable. I’m not aware of any builds that choose this morph over Fossilize, and it’s already an instant-cast, melee skill that deals some damage. Just increase the damage, change it to physical damage with stamina cost, and remove the stun. This could be a fairly powerful PVE spammable, without affecting PVP at all (since everyone would still choose Fossilize).
Off topic of stone giant but just this comment made me think about whip.
Why not make the morphs of Lava Whip scale with highest offensive stat. You don’t have to make it a poison whip since fire fits the StamDK theme of “fire and fury”
Stay safe and have fun
You would still run into Champion Point issues since the damage would still be Flame.
I like the idea though. And it is odd that Molten Whip grants BOTH Spell and Weapon Damage (why would you need Weapon Damage on a magDK). It seems like the skill is 40% of the way toward where it needs to be, the final 60% would be scaling with max stats and converting to the appropriate damage type.
oscarovegren wrote: »Give us poison stam whip FFS