hexentb16_ESO wrote: »
SgtNuttzmeg wrote: »The majority of what currently balances Magicka vs stamina builds in PvP is the use of stamina and Magicka as auxiliary resources. Having resources completed unified would break all semblance of balance in PvP.
If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.
hexentb16_ESO wrote: »If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.
...you can't do that now?
hexentb16_ESO wrote: »If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.
...you can't do that now?
hexentb16_ESO wrote: »If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.
...you can't do that now?
Notice my wording.... my magicka build. Stam builds are designed to do that but magicka builds have to be careful with their stamina. If I could build however I wanted for magicka and all the recovery translated to stamina it'd be completely whole new levels of broken.
hexentb16_ESO wrote: »So apparently ZOS is looking to unify weapon and spell damage. This is GREAT news! We will be able to make so many new unique builds with this simple change.
BUT! I was thinking. Why not go a step further? Why not make magicka and stamina recovery unified? Why not weapon and spell critical too? And penetration? Resist too perhaps? Cast your votes down below!
Pros.
Less of a learning curb for casuals and new players.
Even more cool cool new builds will be possible!
Less confusion as to which abilities and set procs benefit from which stats.
Can use other morphs without them being crippled because they don't use your primary resource.
The game will be easier for the devs to balance.
Cons.
The game will be more simple. Some may consider this a bad thing.
More sets will need to be altered. (But this change would still save the devs some time down the road).
MasterSpatula wrote: »The Wheeler Homogenization Brigade marches onward.
It's gone too far, and it has already stripped sources of joy in the game from me, and I'd like to see it halted, maybe even forced to back up a bit.
MasterSpatula wrote: »The Wheeler Homogenization Brigade marches onward.
It's gone too far, and it has already stripped sources of joy in the game from me, and I'd like to see it halted, maybe even forced to back up a bit.
Can one of the "homogenization" rhetoricians explain to me how allowing more weapon types than staves to be used on most of the classes makes the game more "homogenized" instead of less.
As it is you roll staff and cookie cutter talents, and if anyone questions anything you get yelled at. Such "build diversity."
the1andonlyskwex wrote: »MasterSpatula wrote: »The Wheeler Homogenization Brigade marches onward.
It's gone too far, and it has already stripped sources of joy in the game from me, and I'd like to see it halted, maybe even forced to back up a bit.
Can one of the "homogenization" rhetoricians explain to me how allowing more weapon types than staves to be used on most of the classes makes the game more "homogenized" instead of less.
As it is you roll staff and cookie cutter talents, and if anyone questions anything you get yelled at. Such "build diversity."
If everyone has easy access to all abilities, then there will be one meta build for everyone, instead of separate meta builds for every class and mag/stam combination. The proposed changes would basically cut the number of build options within the meta in half.