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Would you like ZOS to unify more than just the weapon and spell damage stats?

hexentb16_ESO
hexentb16_ESO
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So apparently ZOS is looking to unify weapon and spell damage. This is GREAT news! We will be able to make so many new unique builds with this simple change.

BUT! I was thinking. Why not go a step further? Why not make magicka and stamina recovery unified? Why not weapon and spell critical too? And penetration? Resist too perhaps? Cast your votes down below!

Pros.
Less of a learning curb for casuals and new players.
Even more cool cool new builds will be possible!
Less confusion as to which abilities and set procs benefit from which stats.
Can use other morphs without them being crippled because they don't use your primary resource.
The game will be easier for the devs to balance.

Cons.
The game will be more simple. Some may consider this a bad thing.
More sets will need to be altered. (But this change would still save the devs some time down the road).

Edit. I forgot penetration in the poll but polls cant be edited. But consider that part of the Yes option too.
Edited by hexentb16_ESO on February 4, 2021 1:12AM

Would you like ZOS to unify more than just the weapon and spell damage stats? 49 votes

Yes. Unify the damage, recovery, critical, and resist stats.
57%
CyberOnEsoDTStormfoxhexentb16_ESOcjdean128ub17_ESOAektannKwoungNivinfarrMettaricanaSOLDIER_1stClassIntegral1900KandrecarNarvuntienAcadianPaladinIrfindSilverIce58coop500FroilichsuismeLeonAkandoMelivar 28 votes
No. I'd rather just the damage stats be unified
22%
VoidCommanderSheridanVevvevLadyNalcaryaGrim_SlaughterfishExtinct_Solo_PlayermilllauriebmnoblecaperbTsunahmieiksde 11 votes
Other. Please elaborate in the comments.
20%
dissatisfiedusercolossalvoidsWoppaBoemzvaviDreadDaedrothAraneae6537ealdwinthe1andonlyskwexSuna_Ye_SunnabeSgtNuttzmeg 10 votes
  • hexentb16_ESO
    hexentb16_ESO
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    Yes. Unify the damage, recovery, critical, and resist stats.
    Obviously I'd be totally down for this. Ya there's probably even more cons than I thought of but the possible set combos that this change would open up for some of my characters is too good to pass up.
  • Lephrel
    Lephrel
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    Yes. Unify the damage, recovery, critical, and resist stats.
    4wkjfj.jpg
  • the1andonlyskwex
    the1andonlyskwex
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    Other. Please elaborate in the comments.
    I would unify critical (and maybe resistance), but not the other ones you've proposed.
    Edited by the1andonlyskwex on February 3, 2021 9:32PM
  • hexentb16_ESO
    hexentb16_ESO
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    Yes. Unify the damage, recovery, critical, and resist stats.
    Lephrel wrote: »
    4wkjfj.jpg

    Hybrids are so much fun to play. :P
    Shame that fun comes at a cost.
  • SgtNuttzmeg
    SgtNuttzmeg
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    Other. Please elaborate in the comments.
    The majority of what currently balances Magicka vs stamina builds in PvP is the use of stamina and Magicka as auxiliary resources. Having resources completed unified would break all semblance of balance in PvP.
    Legions of Mordor Core

    Cold0neFTBs
  • Lephrel
    Lephrel
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    Yes. Unify the damage, recovery, critical, and resist stats.
    Lephrel wrote: »
    4wkjfj.jpg

    Hybrids are so much fun to play. :P
    Shame that fun comes at a cost.

    Yeah, they are tons of fun. Stamina can finally get a decent spammable with arterial burst. :wink:
  • hexentb16_ESO
    hexentb16_ESO
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    Yes. Unify the damage, recovery, critical, and resist stats.
    The majority of what currently balances Magicka vs stamina builds in PvP is the use of stamina and Magicka as auxiliary resources. Having resources completed unified would break all semblance of balance in PvP.

    I think it would do the opposite actually. You'd also still have stamina and magicka separate and therefor one would be auxiliary because of weapon and skill abilities still requiring a specific one. You just wouldn't have to worry about which one to focus your stats on as much. My bow nightblade build for example would still use mostly stamina and still have to worry about sustain for stamina but this change would make other nightblade magicka staples more viable to that stamina build.
    Edited by hexentb16_ESO on February 3, 2021 9:45PM
  • Integral1900
    Integral1900
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    Yes. Unify the damage, recovery, critical, and resist stats.
    Regardless of where my characters end up I a supremely happy that hybrids are getting some love. It won’t detract from the meta but I haven’t followed that for a couple of years

    The age of the Hybrids has indeed come 😎
  • AcadianPaladin
    AcadianPaladin
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    Yes. Unify the damage, recovery, critical, and resist stats.
    I'm kind of neutral on the defensive/sustain stats (recovery, your own resists) but I absolutely would love to see crit, penetration, damage and decrease resist debuffs combined.
    PC NA(no Steam), PvE, mostly solo
  • WoppaBoem
    WoppaBoem
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    Other. Please elaborate in the comments.
    Also no to the dmg stats, please
    Xbox EU & NA - PVP Only
  • hexentb16_ESO
    hexentb16_ESO
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    Yes. Unify the damage, recovery, critical, and resist stats.
    WoppaBoem wrote: »
    Also no to the dmg stats, please

    Oh thats already set in stone.
  • caperb
    caperb
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    No. I'd rather just the damage stats be unified
    PLEASE STOP asking for nerfs on everything that needs a little bit more than AFK input. Everything gets homogenized, all build diversity gets squeezed out of the game, all skill gets removed.
  • Vevvev
    Vevvev
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    No. I'd rather just the damage stats be unified
    If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • iksde
    iksde
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    No. I'd rather just the damage stats be unified
    damage with crit is enough
  • hexentb16_ESO
    hexentb16_ESO
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    Yes. Unify the damage, recovery, critical, and resist stats.
    Vevvev wrote: »
    If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.

    ...you can't do that now?
  • the1andonlyskwex
    the1andonlyskwex
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    Other. Please elaborate in the comments.
    Vevvev wrote: »
    If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.

    ...you can't do that now?

    If they were unified it would cost half as many set bonuses to achieve it (or single-stat recovery would have to be severely nerfed, which would be bad for all non-hybrids).
  • Mettaricana
    Mettaricana
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    Yes. Unify the damage, recovery, critical, and resist stats.
    This would actually fix alot of the balance in the game no more complaints about which morph as your attacking stats will ne universal. This opens up more elder scrollsy kinda play how you want vibe. Not to mention they can fill in yhe simplicity with more skills or morphs for existing to allow us a bit more freedom. Sure there can be an issue with homogenization but be alot better than trying to juggle everything. I severely miss my beta/early days stam sorc where i could use 2 handed, skills and offensive spells like endless fury and crystal frags . A back bar staff sounds fun.
  • tuxon
    tuxon
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    They ŴhÃ𝕋 ?
    Resdayniil kan tarcel
  • caperb
    caperb
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    No. I'd rather just the damage stats be unified
    I'm sorry for trashing your idea because I like it when people theorycraft about the game and have fun with it, but how can this be a good idea?

    How can it be good to have 5 stats instead of 10 (when you had 15 in the past) for example. Player input is slowly fading from this game. Not trying to balance your resources and offensive and defensive stats anymore. Even better, you don't have to make choices anymore...

    This is exactly why the current proc set meta is one of the most boring ever (on top of that it is overtuned in damage as well). There is barely any player input left when the sets do all the damage and you don't have to make choices in which stats you need in your build, just go full penetration and rest defence.

    When I want to watch a movie I rather browse Netflix.
  • Araneae6537
    Araneae6537
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    Other. Please elaborate in the comments.
    I don’t want everything unified and standardized. There’s already been too much homogenization
    Edited by Araneae6537 on February 4, 2021 5:54AM
  • Vlad9425
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    Actually I’d like them to leave some stuff alone so I can recognise the game I enjoyed years ago.
  • Vevvev
    Vevvev
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    No. I'd rather just the damage stats be unified
    Vevvev wrote: »
    If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.

    ...you can't do that now?

    Notice my wording.... my magicka build. Stam builds are designed to do that but magicka builds have to be careful with their stamina. If I could build however I wanted for magicka and all the recovery translated to stamina it'd be completely whole new levels of broken.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • hexentb16_ESO
    hexentb16_ESO
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    Yes. Unify the damage, recovery, critical, and resist stats.
    Vevvev wrote: »
    Vevvev wrote: »
    If you made recovery stats unified we might see some broken builds. Like if I had enough magicka recovery to give my mag abilities pretty good sustain my stamina pool is never going to be empty on my mag build. At that point I could break free and dodge roll to my heart's content without really stopping.

    ...you can't do that now?

    Notice my wording.... my magicka build. Stam builds are designed to do that but magicka builds have to be careful with their stamina. If I could build however I wanted for magicka and all the recovery translated to stamina it'd be completely whole new levels of broken.

    I don't have to worry about stamina with my magika builds. Are you putting the bare minimum points into stamina stats?
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Other. Please elaborate in the comments.
    None of the above. I'm tired of homogenization.
    Angua Anyammis Ae Sunna
  • Pencisl2
    Pencisl2
    Yes. Unify the damage, recovery, critical, and resist stats.
    So apparently ZOS is looking to unify weapon and spell damage. This is GREAT news! We will be able to make so many new unique builds with this simple change.

    BUT! I was thinking. Why not go a step further? Why not make magicka and stamina recovery unified? Why not weapon and spell critical too? And penetration? Resist too perhaps? Cast your votes down below!

    Pros.
    Less of a learning curb for casuals and new players.
    Even more cool cool new builds will be possible!
    Less confusion as to which abilities and set procs benefit from which stats.
    Can use other morphs without them being crippled because they don't use your primary resource.
    The game will be easier for the devs to balance.

    Cons.
    The game will be more simple. Some may consider this a bad thing.
    More sets will need to be altered. (But this change would still save the devs some time down the road).

    I would like to use more weapons than staves on mag builds, yes.

    Silly how zos thought it was a good idea to have over half the builds in the game use one weapon.
  • MasterSpatula
    MasterSpatula
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    The Wheeler Homogenization Brigade marches onward.

    It's gone too far, and it has already stripped sources of joy in the game from me, and I'd like to see it halted, maybe even forced to back up a bit.
    Edited by MasterSpatula on February 4, 2021 12:50AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Pencisl2
    Pencisl2
    Yes. Unify the damage, recovery, critical, and resist stats.
    The Wheeler Homogenization Brigade marches onward.

    It's gone too far, and it has already stripped sources of joy in the game from me, and I'd like to see it halted, maybe even forced to back up a bit.

    Can one of the "homogenization" rhetoricians explain to me how allowing more weapon types than staves to be used on most of the classes makes the game more "homogenized" instead of less.

    As it is you roll staff and cookie cutter talents, and if anyone questions anything you get yelled at. Such "build diversity."
  • zvavi
    zvavi
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    Other. Please elaborate in the comments.
    Even if they homogenised everything there will still be "best in slot" skills you will be "forced" to run. I for one prefer my mag characters to be pure mag, and my stam characters be pure stam (for roleplay reasons) therefore I am against homogenisation, because the best skills to use will be against my vision.
  • the1andonlyskwex
    the1andonlyskwex
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    Other. Please elaborate in the comments.
    Pencisl2 wrote: »
    The Wheeler Homogenization Brigade marches onward.

    It's gone too far, and it has already stripped sources of joy in the game from me, and I'd like to see it halted, maybe even forced to back up a bit.

    Can one of the "homogenization" rhetoricians explain to me how allowing more weapon types than staves to be used on most of the classes makes the game more "homogenized" instead of less.

    As it is you roll staff and cookie cutter talents, and if anyone questions anything you get yelled at. Such "build diversity."

    If everyone has easy access to all abilities, then there will be one meta build for everyone, instead of separate meta builds for every class and mag/stam combination. The proposed changes would basically cut the number of build options within the meta in half.
  • Pencisl2
    Pencisl2
    Yes. Unify the damage, recovery, critical, and resist stats.
    Pencisl2 wrote: »
    The Wheeler Homogenization Brigade marches onward.

    It's gone too far, and it has already stripped sources of joy in the game from me, and I'd like to see it halted, maybe even forced to back up a bit.

    Can one of the "homogenization" rhetoricians explain to me how allowing more weapon types than staves to be used on most of the classes makes the game more "homogenized" instead of less.

    As it is you roll staff and cookie cutter talents, and if anyone questions anything you get yelled at. Such "build diversity."

    If everyone has easy access to all abilities, then there will be one meta build for everyone, instead of separate meta builds for every class and mag/stam combination. The proposed changes would basically cut the number of build options within the meta in half.

    Nonsense. I want a sorc that shoots lighting and hits people with a sword. Not very viable now simply because swords cannot gain back magic.

    Would what the thread is promoting happen (and it will eventually if zos doesn't want their game to be hamstrung by unfun "meta" builds), I could do that.
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