xI_The_Owl_Ix wrote: »baselesschart wrote: »Yes I agree something needs to be done with blocking. Unfortunately this seems like one of those scenarios where it would indirectly hurt the PvE tanks which would make all the PvE players start crying. But it is a problem that tanks in PvP can just block with little to no penalty.
"Battlespirit: Blocking costs 50% more in PvP areas"
Easy fix.
I'd rather it added a fatigue, like dodge roll cost increase. Doubles in cost for every two seconds or something.
Flat cost increase would also hurt players that use block at the right times.
And yeh, add it to battle spirit, that's fine.
Mb most of ppl enjoy killin 40k bunker guy standing perma blocks for eternal and using healings skills for ages, but i m not.
Using skills in block is a separate topic for conversation ( it silly ). Just imagine blocking guy who cant heal - sweet
My suggestion - make block's stamina cost after each succesful block 50- 100% higher ( evades have same mech ).