It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fineStarlight_Whisper wrote: »
I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"
Ye I can imagine a bumper car area where someone got himself confused about controls and run into a wall, ye this guy will get bumped by others.
Tbf I don't understand how you could compare PvP event into real life threatening situation when the two have nothing to do with eachother. Super disrespectful to those that died in car accidents or have relatives that did.
You generally can't interact with things and NPCs if you are in combat and was hit recently. You need like 10+ seconds of not being hit to be able to interact. So I don't think PvPers can exploit it that much.Dusk_Coven wrote: »So for your idea, PvPers would just run over and talk to an NPC whenever they got into trouble, for example. Then just not do anything to advance the dialog. Maybe even close the game without properly logging out so they are still protected "talking" to the NPC until the game times them out.
Whatever idea is good, whatever system is "intended", you can trust the PvP community to ruin.
I disagree(and so does the definition of griefing, FYI). It is griefing when they hang out at quest givers and only kill people interacting with quest givers and then disappear as soon as they are presented with any type of actual combat. THAT is griefing.Their only purpose is to aggravate, hinder, and otherwise lower the enjoyment others are getting from the game. They aren't there to PVP. They are there to gank unsuspecting pvers for easy kills that don't fight back.
I disagree(and so does the definition of griefing, FYI). It is griefing when they hang out at quest givers and only kill people interacting with quest givers and then disappear as soon as they are presented with any type of actual combat. THAT is griefing.Their only purpose is to aggravate, hinder, and otherwise lower the enjoyment others are getting from the game. They aren't there to PVP. They are there to gank unsuspecting pvers for easy kills that don't fight back.
You called a generic comment about PvP happening in a PvP zone griefing. It's not. Because context matters.
What you said there? Yes, that's griefing.
But being killed by someone while you're going to do your quest, as much as it might upset you, is not griefing. Just because you don't like being killed by another player while you're doing your PvE thing in a PvP zone doesn't automatically make it griefing.
Hence: just being killed by another player in a PvP zone isn't griefing.
Dusk_Coven wrote: »Although this sounds like a good idea, the real problem is PvPers will exploit it. As seen with such things as AP Boosting and Scroll Trolling and Door Camping -- PvP in every MMO is rife with exploiting and cheesing and using cheats when you can hide it.
So for your idea, PvPers would just run over and talk to an NPC whenever they got into trouble, for example. Then just not do anything to advance the dialog. Maybe even close the game without properly logging out so they are still protected "talking" to the NPC until the game times them out.
Whatever idea is good, whatever system is "intended", you can trust the PvP community to ruin.
Starlight_Whisper wrote: »
I disagree(and so does the definition of griefing, FYI). It is griefing when they hang out at quest givers and only kill people interacting with quest givers and then disappear as soon as they are presented with any type of actual combat. THAT is griefing.Their only purpose is to aggravate, hinder, and otherwise lower the enjoyment others are getting from the game. They aren't there to PVP. They are there to gank unsuspecting pvers for easy kills that don't fight back.
You called a generic comment about PvP happening in a PvP zone griefing. It's not. Because context matters.
What you said there? Yes, that's griefing.
But being killed by someone while you're going to do your quest, as much as it might upset you, is not griefing. Just because you don't like being killed by another player while you're doing your PvE thing in a PvP zone doesn't automatically make it griefing.
Hence: just being killed by another player in a PvP zone isn't griefing.
While talking to npc it is though.
Starlight_Whisper wrote: »Dusk_Coven wrote: »Although this sounds like a good idea, the real problem is PvPers will exploit it. As seen with such things as AP Boosting and Scroll Trolling and Door Camping -- PvP in every MMO is rife with exploiting and cheesing and using cheats when you can hide it.
So for your idea, PvPers would just run over and talk to an NPC whenever they got into trouble, for example. Then just not do anything to advance the dialog. Maybe even close the game without properly logging out so they are still protected "talking" to the NPC until the game times them out.
Whatever idea is good, whatever system is "intended", you can trust the PvP community to ruin.
Just make it talking to quest npcs... or move quest npcs into alliance building with alliance guards to protect people? We can be creative about this.
Goals
* People can still attack players but let them grab or turn quest from npcs in towns
I disagree(and so does the definition of griefing, FYI). It is griefing when they hang out at quest givers and only kill people interacting with quest givers and then disappear as soon as they are presented with any type of actual combat. THAT is griefing.Their only purpose is to aggravate, hinder, and otherwise lower the enjoyment others are getting from the game. They aren't there to PVP. They are there to gank unsuspecting pvers for easy kills that don't fight back.
You called a generic comment about PvP happening in a PvP zone griefing. It's not. Because context matters.
What you said there? Yes, that's griefing.
But being killed by someone while you're going to do your quest, as much as it might upset you, is not griefing. Just because you don't like being killed by another player while you're doing your PvE thing in a PvP zone doesn't automatically make it griefing.
Hence: just being killed by another player in a PvP zone isn't griefing.
Starlight_Whisper wrote: »Starlight_Whisper wrote: »It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fineStarlight_Whisper wrote: »
I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"
Ye I can imagine a bumper car area where someone got himself confused about controls and run into a wall, ye this guy will get bumped by others.
Tbf I don't understand how you could compare PvP event into real life threatening situation when the two have nothing to do with eachother. Super disrespectful to those that died in car accidents or have relatives that did.
There point was that guy was being selfish.
Doesn't make it any less disrespectful.Morgha_Kul wrote: »So... pvp players want to be able to attack people while they're interacting with an NPC. Hmmm... you'd almost think they only want to have a target that can't fight back. So much for wanting pvp for the "challenge."
It's not like they won't win or get to fight after npc talking. Just let people talk to npcs or do it like imperial city.
Morgha_Kul wrote: »Starlight_Whisper wrote: »Starlight_Whisper wrote: »It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fineStarlight_Whisper wrote: »
I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"
Ye I can imagine a bumper car area where someone got himself confused about controls and run into a wall, ye this guy will get bumped by others.
Tbf I don't understand how you could compare PvP event into real life threatening situation when the two have nothing to do with eachother. Super disrespectful to those that died in car accidents or have relatives that did.
There point was that guy was being selfish.
Doesn't make it any less disrespectful.Morgha_Kul wrote: »So... pvp players want to be able to attack people while they're interacting with an NPC. Hmmm... you'd almost think they only want to have a target that can't fight back. So much for wanting pvp for the "challenge."
It's not like they won't win or get to fight after npc talking. Just let people talk to npcs or do it like imperial city.
Quite. But that's the point. In my experience, pvp players don't WANT to fight people. They just want to kill people who can't fight back. Witness the instant stealth kills. Witness the 20-1 gank kills. This is no different. They just want another free target, not an actual fight.
Dusk_Coven wrote: »Although this sounds like a good idea, the real problem is PvPers will exploit it. As seen with such things as AP Boosting and Scroll Trolling and Door Camping -- PvP in every MMO is rife with exploiting and cheesing and using cheats when you can hide it.
So for your idea, PvPers would just run over and talk to an NPC whenever they got into trouble, for example. Then just not do anything to advance the dialog. Maybe even close the game without properly logging out so they are still protected "talking" to the NPC until the game times them out.
Whatever idea is good, whatever system is "intended", you can trust the PvP community to ruin.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Morgha_Kul wrote: »Starlight_Whisper wrote: »Starlight_Whisper wrote: »It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fineStarlight_Whisper wrote: »
I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"
Ye I can imagine a bumper car area where someone got himself confused about controls and run into a wall, ye this guy will get bumped by others.
Tbf I don't understand how you could compare PvP event into real life threatening situation when the two have nothing to do with eachother. Super disrespectful to those that died in car accidents or have relatives that did.
There point was that guy was being selfish.
Doesn't make it any less disrespectful.Morgha_Kul wrote: »So... pvp players want to be able to attack people while they're interacting with an NPC. Hmmm... you'd almost think they only want to have a target that can't fight back. So much for wanting pvp for the "challenge."
It's not like they won't win or get to fight after npc talking. Just let people talk to npcs or do it like imperial city.
Quite. But that's the point. In my experience, pvp players don't WANT to fight people. They just want to kill people who can't fight back. Witness the instant stealth kills. Witness the 20-1 gank kills. This is no different. They just want another free target, not an actual fight.
Dusk_Coven wrote: »Although this sounds like a good idea, the real problem is PvPers will exploit it. As seen with such things as AP Boosting and Scroll Trolling and Door Camping -- PvP in every MMO is rife with exploiting and cheesing and using cheats when you can hide it.
So for your idea, PvPers would just run over and talk to an NPC whenever they got into trouble, for example. Then just not do anything to advance the dialog. Maybe even close the game without properly logging out so they are still protected "talking" to the NPC until the game times them out.
Whatever idea is good, whatever system is "intended", you can trust the PvP community to ruin.
if you are already in combat, you cannot initiate conversation. problem solved. we literally have a precedent of this working in a form of IC.
Starlight_Whisper wrote: »
Goregrinder wrote: »Starlight_Whisper wrote: »
The day I stop getting kicked from dungeons, is the day I'll consider showing anyone mercy in a PVP zone.
Roads = you drive along them
Car driver who thinks roads are ONLY for driving and no exceptions = "that guy is fair game for ramming cause i lack an open mind"
SidraWillowsky wrote: »I'm now picturing all PvEers of the same alliance huddled together around the NPC while they wait for help to arrive :P
Maybe limit the invulnerability period to 5-7 seconds (enough time to turn in one quest and pick up another) to prevent people from just sitting in safe zone?
Or just move the damn quest NPCs outside of buildings. I think even just doing that would help a lot.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Morgha_Kul wrote: »Starlight_Whisper wrote: »Starlight_Whisper wrote: »It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fineStarlight_Whisper wrote: »
I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"
Ye I can imagine a bumper car area where someone got himself confused about controls and run into a wall, ye this guy will get bumped by others.
Tbf I don't understand how you could compare PvP event into real life threatening situation when the two have nothing to do with eachother. Super disrespectful to those that died in car accidents or have relatives that did.
There point was that guy was being selfish.
Doesn't make it any less disrespectful.Morgha_Kul wrote: »So... pvp players want to be able to attack people while they're interacting with an NPC. Hmmm... you'd almost think they only want to have a target that can't fight back. So much for wanting pvp for the "challenge."
It's not like they won't win or get to fight after npc talking. Just let people talk to npcs or do it like imperial city.
Quite. But that's the point. In my experience, pvp players don't WANT to fight people. They just want to kill people who can't fight back. Witness the instant stealth kills. Witness the 20-1 gank kills. This is no different. They just want another free target, not an actual fight.
See this kind of thing is why people don't take PvEers complaints about having to PvP seriously, because they can't tell the difference between gankers, bombers and literally every other build. Anyone who kills anyone else quickly and easily is automatically considered a ganker.
Morgha_Kul wrote: »I understand what you are saying, but literally EVERY experience I have had in pvp (not just in this game) has been one like I described... where one person has NO chance to be competitive, for whatever reason. It might be that instant kill stealth attack. It might be a 20-1 gank. It might be a matter of one player having his character completely twinked out with gamebreaking gear, while the other has only just entered the pvp zone for the first time (indeed, I find a LOT of veteran pvp players with maxed out gear love to camp out where new players will be appearing for the first time).
Dusk_Coven wrote: »The OP has the idea BACKWARDS.
Instead of protecting PvE NPCs we should be un-protecting PvP NPCs.
Why should a PvPer not be fair game when they are spending their Tel Var in the Imperial City? Isn't that how PvPers think?
Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event
Morgha_Kul wrote: »I understand what you are saying, but literally EVERY experience I have had in pvp (not just in this game) has been one like I described... where one person has NO chance to be competitive, for whatever reason. It might be that instant kill stealth attack. It might be a 20-1 gank. It might be a matter of one player having his character completely twinked out with gamebreaking gear, while the other has only just entered the pvp zone for the first time (indeed, I find a LOT of veteran pvp players with maxed out gear love to camp out where new players will be appearing for the first time).
You must just be incredibly unlucky or only do a specific thing in PvP in this game, because that's the opposite of the experiences I've had in the VAST majority of PvP in ESO. That's also certainly not remotely like what the majority of PvP in this game is like, either. Cyrodiil: a little bit but the majority is not like that. Battlegrounds: sometimes, but not like that. Imperial City: well... a bit of that but not entirely, either.