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Small radius by quest npc should be a safe zone

Starlight_Whisper
Starlight_Whisper
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I don't care if I die but come on or just make dialogue not interruptible
Edited by Starlight_Whisper on February 1, 2021 2:37AM
  • zvavi
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    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)
  • Starlight_Whisper
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    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    I like ideas but people shouldn't be able grief others right on npc. Like come.on we can fight it out but let people just turn in or pick up?
  • zvavi
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    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    I like ideas but people shouldn't be able grief others right on npc. Like come.on we can fight it out but let people just turn in or pick up?

    Fair. The only time I PvP a lot is during these events, and I try to not kill people that seems to be just questing. Unless they are the wardens I need for my kill 20 wardens quest, then tough luck
    Edited by zvavi on February 1, 2021 4:04AM
  • Pauls
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    No, you get into pvp zone then expect pvp at any moment
  • Starlight_Whisper
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    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    Sure but it's a game. Certain things aren't allowed already. I can't mudball players when I want at dye stations. This is exact same thing. Let people turn talk to npc at least and stop being jerks
    Edited by Starlight_Whisper on February 1, 2021 3:42AM
  • Linaleah
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    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • zvavi
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    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    And yet there are people complaining they are forced to PvE in a PvP zone for their tickets, and it is unfair they can be attacked during said PvE quests. IC was made a PvPvE zone, cyro is pure PvP zone.
  • Starlight_Whisper
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    zvavi wrote: »
    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    And yet there are people complaining they are forced to PvE in a PvP zone for their tickets, and it is unfair they can be attacked during said PvE quests. IC was made a PvPvE zone, cyro is pure PvP zone.

    I don't mind being attacked but let me talk to the npc.
  • Starlight_Whisper
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    Pauls wrote: »
    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    Sure but it's a game. Certain things aren't allowed already. I can't mudball players when I want at dye stations. This is exact same thing. Let people turn talk to npc at least and stop being jerks
    It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fine

    But a lot of people care. Also there's precedent. Imperial city has little sanctuarys. We can fight but how about not when my pants are down.
  • zvavi
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    zvavi wrote: »
    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    And yet there are people complaining they are forced to PvE in a PvP zone for their tickets, and it is unfair they can be attacked during said PvE quests. IC was made a PvPvE zone, cyro is pure PvP zone.

    I don't mind being attacked but let me talk to the npc.

    To be fair it is an issue in pve as well, dialogs being interrupted by that random guy you agreed by mistake 2 minutes ago...
  • Starlight_Whisper
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    zvavi wrote: »
    zvavi wrote: »
    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    And yet there are people complaining they are forced to PvE in a PvP zone for their tickets, and it is unfair they can be attacked during said PvE quests. IC was made a PvPvE zone, cyro is pure PvP zone.

    I don't mind being attacked but let me talk to the npc.

    To be fair it is an issue in pve as well, dialogs being interrupted by that random guy you agreed by mistake 2 minutes ago...

    That said it would make experience better on both sides. We could have less incentive for trolls while people can still fight. It would be good sportsmanship here.
  • renne
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    Pauls wrote: »
    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    Sure but it's a game. Certain things aren't allowed already. I can't mudball players when I want at dye stations. This is exact same thing. Let people turn talk to npc at least and stop being jerks
    It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fine

    But a lot of people care. Also there's precedent. Imperial city has little sanctuarys. We can fight but how about not when my pants are down.

    Cyro has sanctuaries too. It's your home gates and where you can travel on the transitus network. :) They're actually even safer than the IC ones.

    ..Well, unless someone was still inside in stealth when the keep or outpost changed hands.

    Let's be honest, if they made the area around the NPC safe, you're just changing the time they kill you and absolutely what people would do is stand and drop AOEs on that area. But you do have a point regarding finishing dialogue to at least be able to turn the quest in.

    BUT that said you can be attacked in dialogue in PvE too, so... maybe not.
  • Starlight_Whisper
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    renne wrote: »
    Pauls wrote: »
    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    Sure but it's a game. Certain things aren't allowed already. I can't mudball players when I want at dye stations. This is exact same thing. Let people turn talk to npc at least and stop being jerks
    It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fine

    But a lot of people care. Also there's precedent. Imperial city has little sanctuarys. We can fight but how about not when my pants are down.

    Cyro has sanctuaries too. It's your home gates and where you can travel on the transitus network. :) They're actually even safer than the IC ones.

    ..Well, unless someone was still inside in stealth when the keep or outpost changed hands.

    Let's be honest, if they made the area around the NPC safe, you're just changing the time they kill you and absolutely what people would do is stand and drop AOEs on that area. But you do have a point regarding finishing dialogue to at least be able to turn the quest in.

    BUT that said you can be attacked in dialogue in PvE too, so... maybe not.

    Both sides would happy though. Because we all know in 6 months some thing would happen. Just let them talk to npcs because what we have every year is poor sportsmanship on both sides, but this would change that

    People begin to hate pvp from such events, but this would leesen it so they might come back or actually learn something.
    Edited by Starlight_Whisper on February 1, 2021 5:02AM
  • Linaleah
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    zvavi wrote: »
    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    And yet there are people complaining they are forced to PvE in a PvP zone for their tickets, and it is unfair they can be attacked during said PvE quests. IC was made a PvPvE zone, cyro is pure PvP zone.

    its about as pure of a pvp zone as IC is. why? because there are npc based quests there. both dailies and one time short quest chains. it has dolmens. it has delves. the only pure pvp areas we have are battlegrounds. Cyrodil is the original pvpve zone.

    and here is the thing. in IC, when you are doing actual story quests... you can get attacked and killed. when you are in the city quarters, or sewers themselves, killing required npc's or clicking on required objects - you can be attacked and killed. you can NOT be attacked while talking to npc's though and you cannot be attack just after zoning between areas. because loading screen lengths differ. that sanctuary effect is not permanent. its temporary. just long enough to let you load in and get your bearings.

    I fail to see the reason to be against the same sort of provision in Cyrodil. its not like pve players will suddenly be completely protected from your ganking. heck they won't even be protected from being attacked while trying to click on an objective and dying before they could.
    they just will get a chance to finish talking to an npc.
    Edited by Linaleah on February 1, 2021 5:42AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Starlight_Whisper
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    Linaleah wrote: »
    zvavi wrote: »
    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    And yet there are people complaining they are forced to PvE in a PvP zone for their tickets, and it is unfair they can be attacked during said PvE quests. IC was made a PvPvE zone, cyro is pure PvP zone.

    its about as pure of a pvp zone as IC is. why? because there are npc based quests there. both dailies and one time short quest chains. it has dolmens. it has delves. the only pure pvp areas we have are battlegrounds. Cyrodil is the original pvpve zone.

    and here is the thing. in IC, when you are doing actual story quests... you can get attacked and killed. when you are in the city quarters, or sewers themselves, killing required npc's or clicking on required objects - you can be attacked and killed. you can NOT be attacked while talking to npc's though and you cannot be attack just after zoning between areas. because loading screen lengths differ. that sanctuary effect is not permanent. its temporary. just long enough to let you load in and get your bearings.

    I fail to see the reason to be against the same sort of provision in Cyrodil. its not like pve players will suddenly be completely protected from your ganking. heck they won't even be protected from being attacked while trying to click on an objective and dying before they could.
    they just will get a chance to finish talking to an npc.

    Indeed feel free to stab me but let's have sportsmanship and let us talk to npcs
  • Sinolai
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    Safe zone as "Not getting attacked by the flag guardians" yes please. Safe zone as "not getting attackes by players" no thanks.

    Other option would be relocating the NPC a bit farther from the central flag. Bruma is the only town where you can read dialogues without interruption (becouse all the NPCs are indoors).
    I hated to clear the flag every time I visited the towns when I was doing the stories.
    Edited by Sinolai on February 1, 2021 8:24AM
  • Sinolai
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    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    he is ranting about the pve battles in pvp though.

    Edit: no he isnt. I need to modify my answer.
    Edited by Sinolai on February 1, 2021 8:22AM
  • Skcarkden
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    Pauls wrote: »
    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    Sure but it's a game. Certain things aren't allowed already. I can't mudball players when I want at dye stations. This is exact same thing. Let people turn talk to npc at least and stop being jerks
    It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fine

    I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"
  • TwinLamps
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    I dont understand why not one but two entire motif outfit styles are tied to only IC bosses as ingame drop
    Awake, but at what cost
  • zvavi
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    Skcarkden wrote: »
    Pauls wrote: »
    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    Sure but it's a game. Certain things aren't allowed already. I can't mudball players when I want at dye stations. This is exact same thing. Let people turn talk to npc at least and stop being jerks
    It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fine

    I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"

    Ye I can imagine a bumper car area where someone got himself confused about controls and run into a wall, ye this guy will get bumped by others.

    Tbf I don't understand how you could compare PvP event into real life threatening situation when the two have nothing to do with eachother. Super disrespectful to those that died in car accidents or have relatives that did.
  • AlnilamE
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    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    That's only for the main quest, though. Not for the dailies, which is what gives you tel var stones and tickets.
    The Moot Councillor
  • redspecter23
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    I would be fine if every quest turn in area were a safe zone. Ideally just put them inside buildings and mark the building safe from combat. It keeps you from being ganked while turning in a quest as well as solves the problem of being stuck inside a building with doors while in combat.

    We have similar safe zones in other areas like key fragment doors in IC and it works fine there. Let people turn in and pick up quests in peace. When they go outside to do those quests, let them be fair game.
  • Linaleah
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    AlnilamE wrote: »
    Linaleah wrote: »
    zvavi wrote: »
    Tbf I don't even understand why PvE quests in PvP zone gives tickets in a PvP event :)

    for the same reason those very same quests give AP as a reward. they are in a pvp zone, ergo, they are pvp quests.

    that said OP has a point, and in IC, they added sanctuary aura in little rooms where quest conversation happens as well as short term invulnerability when just zoning through the district doors. I don't see why the same cannot be added to Cyrodil. all it does is allow players to get out of the loading screen before getting attacked.

    That's only for the main quest, though. Not for the dailies, which is what gives you tel var stones and tickets.

    you pick up dailies in a sanctuary area upstairs. you turn them in inside the sanctuary area in a sewers. you become attackable when you jump down or get close to the ledge. there is that same sanctuary aura when you just zone upstairs that you get when moving between districts.

    basically, even for dailies, when talking to an npc- you are protected in IC. only when you head out to actualy do the daily, that you become vulnerable.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • ZOS_ConnorG
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  • Icy_Waffles
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    On one hand I don’t really agree with too many “safe zones” in pvp. I also think there are some players who like to grief others with this. I was going through bruma and there was a lvl 25 player questing and I saw 3 of my own alliances 810s attack the player and t bag them. Seemed unnecessary.

    Not sure which way I fall on this issue as both sides have relevant points.
  • mickeyx
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    On one hand I don’t really agree with too many “safe zones” in pvp. I also think there are some players who like to grief others with this. I was going through bruma and there was a lvl 25 player questing and I saw 3 of my own alliances 810s attack the player and t bag them. Seemed unnecessary.

    Not sure which way I fall on this issue as both sides have relevant points.

    I bet they felt so hard after doing that. Such macho, much manly very wow!!
  • Morgha_Kul
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    So... pvp players want to be able to attack people while they're interacting with an NPC. Hmmm... you'd almost think they only want to have a target that can't fight back. So much for wanting pvp for the "challenge."
    Exploring Tamriel since 1994.
  • renne
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    mickeyx wrote: »
    On one hand I don’t really agree with too many “safe zones” in pvp. I also think there are some players who like to grief others with this. I was going through bruma and there was a lvl 25 player questing and I saw 3 of my own alliances 810s attack the player and t bag them. Seemed unnecessary.

    Not sure which way I fall on this issue as both sides have relevant points.

    I bet they felt so hard after doing that. Such macho, much manly very wow!!

    Yeah there's some real heroes in PvP who love to fight people who can't fight back. I was spawning at a forward camp probably at the time it came under attack, by the time I got out of the loadscreen me and about 10 other of my alliance who obviously went through the same thing were a pile of corpses and the white crosses and some big hero who stood there and farmed everyone who wasn't ever in the position to fight back for a big AP tick then had the nerve to teabag us.

    Yes mate, you're a great warrior.
  • Starlight_Whisper
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    zvavi wrote: »
    zvavi wrote: »
    Skcarkden wrote: »
    Pauls wrote: »
    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment

    Sure but it's a game. Certain things aren't allowed already. I can't mudball players when I want at dye stations. This is exact same thing. Let people turn talk to npc at least and stop being jerks
    It is not exact same thing, you can be attacked because you're in pvp zone. Nobody cares about your need to do quests, its common sense in pvp. Figure out the way to go or fail, its fine

    I can imagine you on the road and a car breaks down. "cmon i don't care what your reason is this a road, for driving so i'm not stopping i'll ram you if i gotta because the situation doesn't matter and i shouldn't have to stop or slow down to adapt for your obvious problem!"

    Ye I can imagine a bumper car area where someone got himself confused about controls and run into a wall, ye this guy will get bumped by others.

    Tbf I don't understand how you could compare PvP event into real life threatening situation when the two have nothing to do with eachother. Super disrespectful to those that died in car accidents or have relatives that did.

    There point was that guy was being selfish.

    Doesn't make it any less disrespectful.
    Morgha_Kul wrote: »
    So... pvp players want to be able to attack people while they're interacting with an NPC. Hmmm... you'd almost think they only want to have a target that can't fight back. So much for wanting pvp for the "challenge."

    It's not like they won't win or get to fight after npc talking. Just let people talk to npcs or do it like imperial city.
  • ThorianB
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    Pauls wrote: »
    No, you get into pvp zone then expect pvp at any moment
    Griefing is a form of online bullying and that is never ok.
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