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Why is crit always getting nerfed?

Shadowasrial
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I mean crit used to be overpowered we get that. But it was 4years ago. Now everyone has so much impen that crit damage in pvp is virtually useless. You can’t crit shields and now your reducing crit chance across the board again. What’s the point of building for a crit build when you have to sacrifice so much survivability and actual weapon damage and sustain just to even have a 55-60%crit chance and crit damage does next to nothing when your critical striking with 3-at most 4K weapon damage with external buffs? You removed the passive crit damage bonus from stealth years ago. As a nb I have a guaranteed crit chance with cloak but what about the other classes? Daggers are virtually useless because they only give crit chance but no extra crit damage. Crit builds should be viable in pvp but they aren’t anymore. Please bring back decent crit damage.
  • LightYagami
    LightYagami
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    Selling of Malacath.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Shadowasrial
    Shadowasrial
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    Selling of Malacath.

    There needs to be a crit mythic that increases crit damage by 25%
  • LightYagami
    LightYagami
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    Selling of Malacath.

    There needs to be a crit mythic that increases crit damage by 25%

    They may nerf Malacath and bring a new crit buffing ring or whatever say a year later...

    You know the rule, nerf old items, bring outstanding new items, sell those new items.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Vlad9425
    Vlad9425
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    Yeah I’m not a fan of all the crit nerfs. You can’t even build for crit without sacrificing lots of sustain or survivability unless you run mechanical acuity so crit builds are going to be virtually unused in PvP now.
  • p00tx
    p00tx
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    You think that's bad...wait until you see the new CP system.
    PC/Xbox NA
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  • Tsar_Gekkou
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    It's one of the rare instances of pve screwing over pvp. The best thing to do in pve is to chase as much crit as you reasonably can, and it's been like that for so long that zos is getting tired of it. They want other builds to be viable for endgame, but we all know that won't happen unless they completely nerf crit into the ground.
    Xbox NA healer main
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  • Shadowasrial
    Shadowasrial
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    I’m not usually one to agree with keeping pvp and pve separate but for once I agree it needs to be a thing. Crit builds should be viable in pvp but if it over performs in pve then have limits. It ruins the power fantasy of a roque class when being sneaky is the only thing you can do. Rogue crit is a staple of the mmo genre and zos has effectively destroyed it. Outside of stealing there’s no reason for rogue playstyle outside of role playing in pve. But pvp is where that power fantasy can come alive. Yes ganking is annoying but if you build for that much damage and crit you usually trade it for low survival. Being able to take out one player with relative ease is not overpowered. Being able to kill 5-6 players all while they are wailing on you shouldn’t be a thing but having the damage to burst down a single player for a hit and run rogue style isn’t that overpowered.
  • Ryuvain
    Ryuvain
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    Try playing a khajiit sorc. I don't even have the option of dropping crit at all. Surge could just give lifesteal instead or something.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • ArchMikem
    ArchMikem
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    p00tx wrote: »
    You think that's bad...wait until you see the new CP system.

    If the new system nerfs your Critical Chance even worse then what's the point of Khajiit supposed to be the critical damage Race? It was difficult enough just getting my nightblade to 60% and that's AFTER popping a potion.

    After all this I feel Critical Damage should never have been a thing to begin with. Players always chase the higher damage numbers and Crits are that number. If normal (white) damage was all we could do this wouldn't have been an issue.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • LashanW
    LashanW
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    It's one of the rare instances of pve screwing over pvp. The best thing to do in pve is to chase as much crit as you reasonably can, and it's been like that for so long that zos is getting tired of it.
    This. Crit is absolutely OP in PvE.

    It's why most endgame PvE builds stack crit more than anything else, and why very old sets like Mother's Sorrow is still outperforming so many newer sets.
    Edited by LashanW on February 2, 2021 5:09AM
    ---No longer active in ESO---
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  • essi2
    essi2
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    The 'meta' people are chasing will always get nerfed.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • Ryuvain
    Ryuvain
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    essi2 wrote: »
    The 'meta' people are chasing will always get nerfed.

    Warden, malacath, crimson, and 2-hand are just fine.
    Edited by Ryuvain on February 2, 2021 5:21AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • spartaxoxo
    spartaxoxo
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    This is the rarer but still happens example of pve ruining pvp builds
  • Artorias24
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    Less base crit, procs dont crit, Malacath buffs procs and disables crit, your crit is anyway below 20%.

    Devs want you to use Malacath with procs. Simple.
  • ebix_
    ebix_
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    maybe they are trying to make pve as braindead as pvp, imagine pve players use proc sets and do heavy attack only !
    thats the kind of rotation devs mind can handle .

    Edited by ebix_ on February 2, 2021 2:29PM
  • Sun7dance
    Sun7dance
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    Sadly ZOS doesn't understand the situation.
    They should give medium armor 20% crit. chance with 5 pieces at least and nerf the general crit. damage from 50% to maybe 30%.
    That would give medium armor more value again in PvE (hello Staminas in Raids?) and PvP!
    PS5|EU
  • BXR_Lonestar
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    I'm not crazy about nerfs in general, but IMO, crit is getting nerfed because its really the only way to build a viable endgame build. If they want to make the game have more build diversity at the endgame level, crit either needs to be nerfed, or they need to buff the heck out of proc sets (No-No for PVP) or increase the average base damage you can expect to get out of builds stacking max WP/SP or max stats. However, if you buff the damage you can expect to get with a WP/SP or max stats build, its only going to buff crit builds even more by increasing the base damage that gets multiplied.

    Based on that, the only thing they can really do that is viable to make non-crit builds more competitive that won't cause major problems in PVP is to simply nerf crit in some way to reduce the advantage that crit gives you over Max WP/SP builds.
  • Dracane
    Dracane
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    I You can’t crit shields

    You can though. Has been this way for a long time.
    Edited by Dracane on February 2, 2021 3:52PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • Mythreindeer
    Mythreindeer
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    Every game I’ve played with Crit as build option it’s the obvious defacto meta unless something like the malacath ring is introduced. Would be best to nerf Crit damage as Sun7dance suggests or junk it.
  • Tsar_Gekkou
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    Ryuvain wrote: »
    Try playing a khajiit sorc. I don't even have the option of dropping crit at all. Surge could just give lifesteal instead or something.

    I wish they'd change the malacath ring to nullify crit damage instead of preventing crits entirely. That way, you can still "crit" for the purposes of using crit surge, but your "crit" strikes don't do extra damage. Seems like a good balance.
    Xbox NA healer main
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  • TequilaFire
    TequilaFire
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    So why not just give PvE mobs crit resist?
  • the1andonlyskwex
    the1andonlyskwex
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    They keep nerfing crit because the undisputed PvE DPS meta keeps being crit stacking with Mother's Sorrow and the Shadow mundus. Until that changes, crit will keep getting nerfed.

    As for PvP, the fact that stacking crit resistance is a thing is also an indication that crit is overperforming (otherwise people wouldn't be stacking a stat whose only purpose is to defend against it). That said, the last round of crit nerfs (and the introduction of malacath) seem to have shifted the PvP meta away from crit resistance.
  • zaria
    zaria
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    Ryuvain wrote: »
    Try playing a khajiit sorc. I don't even have the option of dropping crit at all. Surge could just give lifesteal instead or something.
    This as in double hit.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Vevvev
    Vevvev
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    Selling of Malacath.

    There needs to be a crit mythic that increases crit damage by 25%

    I can see it now....

    A Ring that increases critical damage by 50% but makes it so you cannot deal non-critical damage.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • DT-ARR
    DT-ARR
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    So why not just give PvE mobs crit resist?

    ^^ This 100%

  • iksde
    iksde
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    They keep nerfing crit because the undisputed PvE DPS meta keeps being crit stacking with Mother's Sorrow and the Shadow mundus. Until that changes, crit will keep getting nerfed.

    As for PvP, the fact that stacking crit resistance is a thing is also an indication that crit is overperforming (otherwise people wouldn't be stacking a stat whose only purpose is to defend against it). That said, the last round of crit nerfs (and the introduction of malacath) seem to have shifted the PvP meta away from crit resistance.

    and yet as for crit chance and crit damge diversity....not so long ago ZOS buffed this shadow mundus again to what we have now and a bit later buffed thiev mundus, it was nice with thiev mundus to be more comparable to shadow but after very short time they again nerfed thiev mundus leaving shadow how it is so again taking away other mundus which could be used more often as other than shadow
  • iksde
    iksde
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    I'm not crazy about nerfs in general, but IMO, crit is getting nerfed because its really the only way to build a viable endgame build. If they want to make the game have more build diversity at the endgame level, crit either needs to be nerfed, or they need to buff the heck out of proc sets (No-No for PVP) or increase the average base damage you can expect to get out of builds stacking max WP/SP or max stats. However, if you buff the damage you can expect to get with a WP/SP or max stats build, its only going to buff crit builds even more by increasing the base damage that gets multiplied.

    Based on that, the only thing they can really do that is viable to make non-crit builds more competitive that won't cause major problems in PVP is to simply nerf crit in some way to reduce the advantage that crit gives you over Max WP/SP builds.

    because literally anything other than stacking crit is so weak, so lame it have no point to go for it

    Im not informed enough for other classes but from friends I know how on mag sorcs we could stack for max magica instead of crit and have endgame dps as other classes with stacking crit....but something ZOS didnt like it and they nerfed scaling of max magica with sorc abilities and so sorc needed to abandon one of the only non-crit focused build and go for crit build

    so I fail to see how nerfing crit and nerfing and nerfing will solve problem while everything other than crit is just so weak without even capabilities to run with dlc content to not stay in hours in single dungeon because of so low dps after these nerfs and no buffs to anything other
  • Shadowasrial
    Shadowasrial
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    It seams that a viable solution would be to give a high base crit resistance to pve npcs and bosses. That way it counters the crit damage in the same way it does in pvp. But if they did this then if you chose to sacrifice crit res in pvp then you run the risk of getting hit by high crit damage in pvp. Bring back the bonus crit damage from stealth to help in pvp this will bring back that stealth burst. Yes it will bring more ganking but let’s be honest. As a nb I rarely get ganked because I have great reaction time from that first hit. It’s something you just learn to do in pvp yes it sucks for you until you learn how to be more reactive but being ganked in pvp by rogue classes exist in almost every mmo rpg
  • IrishOphidia
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    Vlad9425 wrote: »
    Yeah I’m not a fan of all the crit nerfs. You can’t even build for crit without sacrificing lots of sustain or survivability unless you run mechanical acuity so crit builds are going to be virtually unused in PvP now.

    Not really the case sense they’ve adjusted everyone’s base stats. You’ll have much higher health and sustain has also been increased. You can spec heavier into crit now without really sacrificing those two aspects.
  • mocap
    mocap
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    crit meta going like 2+ years already. Mother sorrow + set from new tr$al. Don't you guys tired from this?
    Anyway, ESO is meta game. Nerf crit now and buff it later. Repeat.
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