Has it? Cause it feels as clunky as ever to me. Heavy-attack weaving certain melee skills still sucks too. And now even synergies are causing all kinds of issues with my rotations.Given this PTS patch seems to have a few fixes for similar things like bow heavy attack stuttering, any chance this one will be addressed?
Has it? Cause it feels as clunky as ever to me. Heavy-attack weaving certain melee skills still sucks too. And now even synergies are causing all kinds of issues with my rotations.Given this PTS patch seems to have a few fixes for similar things like bow heavy attack stuttering, any chance this one will be addressed?
crazywolfpusher wrote: »Isn't because all skills with cast times beyond 0.8 are clunky while weaving?
When they said they removed these stutters, I thought they would remove the immensly long gloabl cooldown which entropy has. Though nothing changed, leading me to believe no changes were made.
Does nobody else notice how long Entropy prevents you from using light attacks or another ability? This remains unchanged on pts.