^ This. 100%.i think its crucial for testing that we have a max CP template so we can accuratly find where the vertical progression stops and the horizontal progression proccs in by just changing the allocated CPs.
because just from reading the patchnotes in dont believe its as big of an impact beeing 1200 versus 1800 versus 2700 and so on. but without 3600 template we can only speculate about where the line is.
wether 3600 CP is realistic on live or not, its for testing purposes
CP 3600 is not a realistic expectation, and content in the game should not be designed as if CP 3600 was the standard.
Imagine if Houses costed ten billion gold because the leaders of biggest trade guilds have a lot of money. Or if the map was made ten times larger because a lot of people have maxed out mounts.
CP 3600 is not a realistic expectation, and content in the game should not be designed as if CP 3600 was the standard.
Imagine if Houses costed ten billion gold because the leaders of biggest trade guilds have a lot of money. Or if the map was made ten times larger because a lot of people have maxed out mounts.
I mean, that's basically how they've been balancing dungeons and trials for the last few years.
"Well, Alcast can clear it so it can't be too hard."
Meanwhile most players can't even get into a prog group, and have basically no hope of ever completing endgame content because it's all been tuned to pose a challenge to a handful of elite players.