I want to share a video that I thought highlighted some potential problems that ZOS should avoid. With the base stat increase, new characters are going to be too powerful at the start.
ESO PTS New player/character is to OP in the 6.3.0 patch.
Now, I know ZOS will see this. I like that ZOS added in the ability for us to choose starting zones (wish that was a thing when I first started the game) based on our feedback. So let's propose some solutions in case ZOS hasn't thought of any yet. I have mixed feelings on the stat increase. The stat increase will be very beneficial to hybrid characters (spell swords) but it feels like inflation that could get out of control. Health stacking (especially on stamina classes) is already a VERY big problem in PVP. The stat increase will just make the problem worse. So many the base stats should not be increased.
If they are going to be increased, to keep the overland challenging, maybe the difficulty should be increased. The mainland zones should become as difficult as starter dungeons. The starter zones could keep the lower (current) difficulty level.
Or maybe the base stats should not become available until the character reaches level 50.
Thoughts?