We all know it. It's the elephant in the room. If the CP changes make there way into PVP, there will be unkillable people running all over the place in CP PVP.
1) People are getting 8k+ HP regen no problem at all on PTS with CPs. Imagine 8k+ HP regen with heal bots and purge bots running around with you in PVP.
Endless stalemates.
Most people don't build to do damage in PVP, they build to not die and out tank everything. They would rather bring 30 friends to kill 1 person than actually get a 1v1 going.
Small scale PVP is going to be further out of reach and everyone is going to just tank everything.
2) Another thing to consider is that CP is a major barrier to entry for new players to PVP. Imagine starting with no CPs and having to grind for 6 months to get enough CP to have any semblence of competitiveness against average high number CP players.
3) Wild guess but the calculations associated with CPs contributes at least 10%+ to the lag.
We all know it. It's the elephant in the room. If the CP changes make there way into PVP, there will be unkillable people running all over the place in CP PVP.
1) People are getting 8k+ HP regen no problem at all on PTS with CPs. Imagine 8k+ HP regen with heal bots and purge bots running around with you in PVP.
Endless stalemates.
Most people don't build to do damage in PVP, they build to not die and out tank everything. They would rather bring 30 friends to kill 1 person than actually get a 1v1 going.
Small scale PVP is going to be further out of reach and everyone is going to just tank everything.
2) Another thing to consider is that CP is a major barrier to entry for new players to PVP. Imagine starting with no CPs and having to grind for 6 months to get enough CP to have any semblence of competitiveness against average high number CP players.
3) Wild guess but the calculations associated with CPs contributes at least 10%+ to the lag.
There are non cp campaign fot both cyro and ic, and bgs are no cp as well.
If you don't like cp pvp, then don't play cp pvp.
This is coming from someone who's been playing non cp forever.
frankwchenzo wrote: »nah, just time to remove the extra 5k health from battle spirit.

I feel like this is the way ZOS is heading anyway with buffing base regen multipliers, base resources, base spell and weapon dmg, etc. CP works a lot better with PvE power creep anyway, and having CP only in PvE makes balancing on both sides significantly easier.