Daemons_Bane wrote: »No.. it would remove way too many players from the content
I like it. I know too many people who adore vet content and its challenges to think that doing so would in any way threaten the numbers involved in veteran content. And being able to slog toward making some perfected pieces, which are always called for in the endgame content builds, might actually encourage people to try vet content once they can actually get geared up for it.
Could indeed be usefull.
While I can do (and do) vSS, the scarcity of perfected drops and the fact that everyone want pFG and thus keep their pieces makes the farm of that trial a trial (pun very intended). Especially when you need a staff ..
I can understand the opposite opinion, too, though ..why bother running the end-game content, then, if you can get the gear?
Maybe make it so you need the related conqueror achievement to do it? (though I know you still have to do it once, then .. and if you can't, you're barred of that stuff unless you buy a run)
No. The idea is you have to do some work for the better rewards. People do the hard content in non-perfected gear and perfected gear is the reward for doing it. More of a bragging rights stuff than a prerequisite for doing any hard content. If you can't obtain it in the gear you have, it won't help you in the slightest.
cjdean128ub17_ESO wrote: »Daemons_Bane wrote: »No.. it would remove way too many players from the content
I completely disagree. I think in a few weeks time it would drastically increase the number of people attempting to clear harder vet content because they can enter the content on a more level playing field. And by putting a timer and high cost on crafters perfecting gear, you maintain the necessity to run the content to receive full sets of perfected gear.
The loop would look like;
1.) Get to 50, quest / dailies to cp 160.
2.) Start trying trials and arenas, get a few green pieces of gear.
3.) Upgrade trial sets, get 1-2 perfect pieces.
4.) Head into harder content, struggle but succeed.
5.) Slowly build up to consistent vet runs.
6.) Vet content sees a boom in player count.I like it. I know too many people who adore vet content and its challenges to think that doing so would in any way threaten the numbers involved in veteran content. And being able to slog toward making some perfected pieces, which are always called for in the endgame content builds, might actually encourage people to try vet content once they can actually get geared up for it.
Agreed completely. I think it'd just give way more people an opportunity and desire to actually get into vet content. I think you hit the nail right on the head.Could indeed be usefull.
While I can do (and do) vSS, the scarcity of perfected drops and the fact that everyone want pFG and thus keep their pieces makes the farm of that trial a trial (pun very intended). Especially when you need a staff ..
I can understand the opposite opinion, too, though ..why bother running the end-game content, then, if you can get the gear?
Maybe make it so you need the related conqueror achievement to do it? (though I know you still have to do it once, then .. and if you can't, you're barred of that stuff unless you buy a run)
I think the key piece here is keeping the act of perfecting gear on a long timer, so that even if you run normals and get a full 5 piece, the time and resources it would take to fully perfect it would be several weeks to months. You get your 1-2-3 piece fairly quickly, get confidence to get into vet content, then start pursuing direct drops instead of drops to improve.
I'd be opposed to adding the conqueror achievement req just because I'd like to see the number of people going into vet content increase. I honestly believe a high material cost + high crafter level + weekly / daily / 3-day timer would be the right call.
Keeps it just accessible enough that people will shoot for it, but just out of reach that once they get a firm standing in vet content, they're more keen to just run harder content for gear than farm normals.No. The idea is you have to do some work for the better rewards. People do the hard content in non-perfected gear and perfected gear is the reward for doing it. More of a bragging rights stuff than a prerequisite for doing any hard content. If you can't obtain it in the gear you have, it won't help you in the slightest.
I really don't like that outlook. From a business standpoint, a player standpoint, or just a personal standpoint.
From a strictly business perspective; People are unwilling to pay for content they cannot access. Normal people who have full time jobs cannot dedicate the effort and time table to maintain a vet trial schedule, period. Opening up the ability to farm lower tier content of the same type to gain gear to where they can access vet trials is going to boost numbers.
From a player standpoint, I love my fellow gamers and I have spoken to tons of people who would love to do vet content but have extreme difficulty getting into groups that don't require them to already have perfected gear. At the end of the day, giving them a piece or two to get their foot in the door is not something I'm opposed to.
From a personal standpoint, it's a video game that a lot of people play to relieve stress and to feel good. There's people who want to get into trials and harder vet content and they just aren't at the level that dedicated groups require. Giving them a shot at the top-tier gear gives them an opportunity to experience the game fully.
Not to mention, the number of players willing to even step foot into a vet trial is scarce, unless you've got a core group already. And those types of groups are incredibly exclusive.
cjdean128ub17_ESO wrote: »No. The idea is you have to do some work for the better rewards. People do the hard content in non-perfected gear and perfected gear is the reward for doing it. More of a bragging rights stuff than a prerequisite for doing any hard content. If you can't obtain it in the gear you have, it won't help you in the slightest.
I really don't like that outlook. From a business standpoint, a player standpoint, or just a personal standpoint.
From a strictly business perspective; People are unwilling to pay for content they cannot access. Normal people who have full time jobs cannot dedicate the effort and time table to maintain a vet trial schedule, period. Opening up the ability to farm lower tier content of the same type to gain gear to where they can access vet trials is going to boost numbers.
From a player standpoint, I love my fellow gamers and I have spoken to tons of people who would love to do vet content but have extreme difficulty getting into groups that don't require them to already have perfected gear. At the end of the day, giving them a piece or two to get their foot in the door is not something I'm opposed to.
From a personal standpoint, it's a video game that a lot of people play to relieve stress and to feel good. There's people who want to get into trials and harder vet content and they just aren't at the level that dedicated groups require. Giving them a shot at the top-tier gear gives them an opportunity to experience the game fully.
Not to mention, the number of players willing to even step foot into a vet trial is scarce, unless you've got a core group already. And those types of groups are incredibly exclusive.
Yes it should be craftable. Why is perfected gear behind hard mode / vet gates. Everything else is being made available through much easier means such as CP and skill lines. It is about time the same thing is done for gear.
In for a penny in for a pound. Everything should be easy to get for any casual low playtime player, this change is long overdue.
It takes to long to level up and gear up to earn perfected gear and only discourages new players from playing the game. The game needs to make acces to this gear sooner and easier for new players.
PizzaCat82 wrote: »I wouldn't mind an option to upgrade a normal to perfected, provided you have a material that only drops from vet.
That way you only need to farm normal for the correct type of weapon, and then complete vet for the chance to upgrade it.
PizzaCat82 wrote: »I wouldn't mind an option to upgrade a normal to perfected, provided you have a material that only drops from vet.
That way you only need to farm normal for the correct type of weapon, and then complete vet for the chance to upgrade it.
PizzaCat82 wrote: »I wouldn't mind an option to upgrade a normal to perfected, provided you have a material that only drops from vet.
That way you only need to farm normal for the correct type of weapon, and then complete vet for the chance to upgrade it.
cjdean128ub17_ESO wrote: »I propose we have the drop metric stay the same, Perfected drops in Vet, normal in normal, but give a high-cost option to crafters to upgrade the gear into its perfected version.
Something like;
1.) The gear must be purple or higher quality,
2.) Costs a high amount of upgrade mats to perfect,
3.) Can only perfect x items per week, or add a timer like 3 days to upgrade 1 item.
The idea here is that if you can complete the difficult vet content required to get perfected drops, you're set, but if you have difficulty making it into the more difficult content for any of the many reasons, you're not completely locked out of the best quality gear.
What do you guys think?
Best regards,
Sandwich
cjdean128ub17_ESO wrote: »I propose we have the drop metric stay the same, Perfected drops in Vet, normal in normal, but give a high-cost option to crafters to upgrade the gear into its perfected version.
Something like;
1.) The gear must be purple or higher quality,
2.) Costs a high amount of upgrade mats to perfect,
3.) Can only perfect x items per week, or add a timer like 3 days to upgrade 1 item.
The idea here is that if you can complete the difficult vet content required to get perfected drops, you're set, but if you have difficulty making it into the more difficult content for any of the many reasons, you're not completely locked out of the best quality gear.
What do you guys think?
Best regards,
Sandwich
No, Absolutely No. IF you cant put in the effort then you arent entitled to get it.
cjdean128ub17_ESO wrote: »Daemons_Bane wrote: »No.. it would remove way too many players from the content
I completely disagree. I think in a few weeks time it would drastically increase the number of people attempting to clear harder vet content because they can enter the content on a more level playing field. And by putting a timer and high cost on crafters perfecting gear, you maintain the necessity to run the content to receive full sets of perfected gear.