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4th undaunted pledge giver please?

hcbigdogdoghc
hcbigdogdoghc
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I think I've mentioned this before on the forums but still....

We now have 20 dungeons for Urgarlag to cycle through with the 2 new dungeons. The other 2 pledge givers only have 12. This problem will only get worse.

Why not introduce a 4th undaunted pledge giver and split the DLC dungeon pledges up?

Players no longer has to wait 20 days for DLC dungeons to cycle through, DLC dungeons will see more play, improved rng for 1 key coffer, more keys and transmute stones for players, easier for new players to grind the undaunted skillline.
  • Ascarl
    Ascarl
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    I see most people happy with this side effect as DLC dungeons are much harder for the same reward level. So most people are quite unhappy if the daily random dungeon turns out to be DLC.
  • zvavi
    zvavi
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    Ascarl wrote: »
    I see most people happy with this side effect as DLC dungeons are much harder for the same reward level. So most people are quite unhappy if the daily random dungeon turns out to be DLC.

    Ez, higher the rewards.
  • zaria
    zaria
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    This, if you farm gear from an dlc you have to wait a long time before its pledge and people want to run it again.
    And as you say this will get worse over time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • codierussell
    codierussell
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    I think this would be a decent idea if anyone actually did the DLC pledges. Most of the time it is easier to swap to a different toon for the non DLCs than it is to complete the one DLC. I have also had the same thought as above that the DLC pledges need to give better rewards as some normal DLCs are problem harder than some non DLC hard modes. If I am doing something like Castle Thorn hard mode I should get a better reward than completing Fungal Grotto hard mode.
  • MashmalloMan
    MashmalloMan
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    I'm not sure if this is the right place on the forums for this topic, not only because it wasn't actually changed on the PTS besides adding 2 more dungeons, but it also won't get as much attention from the community that mostly talks in the general tab.

    On topic, I can't agree more. I see nothing but quality of life changes for adding a 4th dungeon to the daily queue, we've been asking for better ways to earn keys too, like Vet HM offering a 3rd key since regular vet already gives 2 keys.

    I think this would be a happy middle ground for those requests as well.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Nairinhe
    Nairinhe
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    Or at least Urgalag's 1-key container should be split into two
  • weathersong
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    I have a complete unfounded suspicion they're going to do the opposite, in fact.

    They'll nerf DLC dungeons - like they just did to MHK and FV - and then make them free, and put them onto Glirion / Maj. IC is already free, it technically isn't even DLC any more. And there are some CP that directly key off of Blade of Woe, plus one of the new dungeons is in Hew's Bane... they may be making that one free, next.

    I'd rather they do it this way. These dungeons have neat mechanics and it's a shame people hate them just because they can or have historically been hard. I don't think anyone's going to care much if the normal versions get super nerfed. Maybe the only remaining problem with them is that some of them are just so long. :p
  • Nairinhe
    Nairinhe
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    I have a complete unfounded suspicion they're going to do the opposite, in fact.

    They'll nerf DLC dungeons - like they just did to MHK and FV - and then make them free, and put them onto Glirion / Maj. IC is already free, it technically isn't even DLC any more. And there are some CP that directly key off of Blade of Woe, plus one of the new dungeons is in Hew's Bane... they may be making that one free, next.

    I'd rather they do it this way. These dungeons have neat mechanics and it's a shame people hate them just because they can or have historically been hard. I don't think anyone's going to care much if the normal versions get super nerfed. Maybe the only remaining problem with them is that some of them are just so long. :p

    Tbh, duo-ing DLC normals I remember really struggling only with DoM orb - we didn't prioritize targets right and MHK - Mylenne is stupid hard if one of the party isn't tanky enough.
    I don't think they need a nerf if you are running with a full group and they def don't need a super nerf.
    I may be wrong, of course, as we had a luxury of literally sitting near each other which makes coordination very easy.
  • preevious
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    Indeed, it's probably time to do it.
    I don't think that 2 keys + 5 cristals added per day for the players doing dlc pledge will have any impact on balance.
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