Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Two things I feel should be adjusted, Harbinger and Escapist Poisons.
I feel like Harbinger is definitely a set that needs to be looked at. Maybe range attacks should work against Harbinger? Or maybe the proc condition should be "within X meters"?
Also the escapist poisons are pretty broken when you can immobilize someone 15+ meters away with a light attack only. With with cc break rarely working and cc immunity rarely working these poisons are a problem. Should they only proc in melee range? Seems like to effectively immobilize someone at a far distance you would need to actually use an ability, not a light attack with a staff or bow.
There are of course several things that need to be addressed but I feel like these two are overlooked right now. Just a couple things I don't see brought up often.
Any thoughts?