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Two things I feel should be adjusted, Harbinger and Escapist Poisons.
I feel like Harbinger is definitely a set that needs to be looked at. Maybe range attacks should work against Harbinger? Or maybe the proc condition should be "within X meters"?
Also the escapist poisons are pretty broken when you can immobilize someone 15+ meters away with a light attack only. With with cc break rarely working and cc immunity rarely working these poisons are a problem. Should they only proc in melee range? Seems like to effectively immobilize someone at a far distance you would need to actually use an ability, not a light attack with a staff or bow.
There are of course several things that need to be addressed but I feel like these two are overlooked right now. Just a couple things I don't see brought up often.
Any thoughts?