thedoodle_90 wrote: »Probably a bug. I think it should be converted to a "Chance to find housing mats +%"
thedoodle_90 wrote: »Probably a bug. I think it should be converted to a "Chance to find housing mats +%"
I'd rather find out it's just a bug and it instead applies to all mats. Any increased chance to extracting resins would be welcome.
phantasmalD wrote: »My impression was that it was originally going to be a sub-constellation providing buffs for all professions but for whatever reason they scrapped the idea.
phantasmalD wrote: »My impression was that it was originally going to be a sub-constellation providing buffs for all professions but for whatever reason they scrapped the idea.
That would make a lot of sense. The description is clearly a copy-paste that makes no sense in context (tempers can't be "more powerful" than the "most powerful") and so presumably a placeholder for something else crafting-related. The node is also in the same location on the Thief as one of the minimages is on the Mage.
I would just hate to see this subconstellation, if they ever go through with implementing it, as expensive as the ones in the blue tree. It's already decently expensive to get to the Meticulous Disassembly node, with the shortest path there (through Inspiration Boost) requiring at least 15 CP that is unqualifiedly useless once the toon is maxed out in the crafting professions. The alternative is spending much more CP in side paths for very expensive situational benefits.
I really don't even want to contemplate four individual nodes for the four non-consumable crafts costing 100 CP each, especially since the precedent set by the minimages is five subnodes, with the central one being a prerequisite for the rest of the subconstellation (and even to proceed with the rest of the constellation tree). But something like 25 apiece for each craft could be doable, allowing us to prioritize certain crafts over others and to feel like we can get a benefit even if we don't have or want to spend 100 all in one shot.
One thing that they need to ensure is that in adding any subconstellations they do not raise the cost after the fact for the same benefit as before. If they charge 100 CP on release for, say, better refining results now across all four professions (100 all-or-nothing for Woodworking alone would be a bit insane), then they really can't change it later to say "actually, it's 50 CP per craft now for that same bonus." Either the bonus needs to be better vertically (e.g. scaling CP nodes with a higher maximum benefit), or there need to be different options that expand things horizontally.
Starlight_Whisper wrote: »I would pay cp for housing material increase chance yield
phantasmalD wrote: »My impression was that it was originally going to be a sub-constellation providing buffs for all professions but for whatever reason they scrapped the idea.
Wait, so you are saying that slotting Meticulous Disassembly prevents you getting gold upgrade mats?With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.
I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.
silvereyes wrote: »Wait, so you are saying that slotting Meticulous Disassembly prevents you getting gold upgrade mats?With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.
I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.
If that is the case, then it sounds like it's bugged, no matter whether the label text is correct or not. The patch notes did state that many stars may be mislabeled right now, but this sounds like it's more than just mislabeled.
I did the following with the CP tree enacted today.
5000 jewelry, 5000 blacksmithing, 500 cloth and 0 of ANY upgrade mats. All refining passives are maxed btw.
I did 300 woodworking and got some upgrade mats but was low.
Definitely a bug. All I could find in the traders
starkerealm wrote: »Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.
I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.
I submitted a /bug report and put this in the bug report thread as well, but last night I tried refining with this node active to see if I could tell a difference.
With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.
I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.
I’m hoping Monday’s patch will clarify what the node is meant to do so we know what to look for in testing.
silvereyes wrote: »Wait, so you are saying that slotting Meticulous Disassembly prevents you getting gold upgrade mats?With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.
I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.
If that is the case, then it sounds like it's bugged, no matter whether the label text is correct or not. The patch notes did state that many stars may be mislabeled right now, but this sounds like it's more than just mislabeled.
I *suspect* that's what's currently happening, yes, but perhaps only for the non-woodworking crafts. It's definitely a problem if that's the case. Other CP nodes are broken in function too, though - at least some, if not all, of the crit ones in the blue tree don't work - so the problems with the current state of the new CP system definitely go beyond labels, even if they didn't acknowledge that in their notes.
I would really like to test this node further, but I'm out of raw mats on the PTS. (Thanks for your suggestion in the other thread about getting a raw mat bag added to the template!)
starkerealm wrote: »Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.
I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.
That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.
From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)
If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).
If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.
Starlight_Whisper wrote: »starkerealm wrote: »Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.
I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.
That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.
From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)
If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).
If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.
Did you submit a bug report in game? 🙏 Let's up this gets fix because history says bugs like this go live unfortunately
starkerealm wrote: »Starlight_Whisper wrote: »starkerealm wrote: »Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.
I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.
That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.
From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)
If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).
If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.
Did you submit a bug report in game? 🙏 Let's up this gets fix because history says bugs like this go live unfortunately
I did. Ran up against the character limit in the report form, but I managed to edit it down. If @honey_badger82 is correct, this is a known issue, so hopefully it will get addressed.
Starlight_Whisper wrote: »starkerealm wrote: »Starlight_Whisper wrote: »starkerealm wrote: »Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.
I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.
That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.
From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)
If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).
If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.
Did you submit a bug report in game? 🙏 Let's up this gets fix because history says bugs like this go live unfortunately
I did. Ran up against the character limit in the report form, but I managed to edit it down. If @honey_badger82 is correct, this is a known issue, so hopefully it will get addressed.
I hope so but I still remember when storage box big making things go poof went live.
Yes, I filed a bug report the first week regarding the zero tempers in blacksmithing, clothing, and jewelrycrafting.
I also filed a bug report this week because the updated tooltip still makes no sense for a crafter with maxed extraction passives. It continues to refer to “more powerful” tempers of each category, but there are no more powerful tempers than gold, which can already be unlocked of course with 3/3 in the extraction skill point passives. Once that last level is unlocked in all four crafts, the node is worthless if its tooltip is to be believed.
Is this node supposed to give more of those tempers? Or is it just an alternative to using skill points? They really need to clarify this.