The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

What's Meticulous Disassembly

Starlight_Whisper
Starlight_Whisper
✭✭✭✭✭
Improves the chances of extracting woodworking ingredients and allows refining of more powerful resins from raw materials

What does this exactly do?
Edited by Starlight_Whisper on January 28, 2021 8:32PM
  • robpr
    robpr
    ✭✭✭✭✭
    More sanded wood from deconning things and more chance for gold resin from wood. Why its only for woodworking I have no clue. It's the same as one of the Woodworking passives in crafting skill tree.
  • Ilawynde
    Ilawynde
    ✭✭✭
    Probably will be corrected to read:

    Improves the chances of extracting crafting ingredients and allows refining of more powerful upgrade mats from raw materials
  • thedoodle_90
    thedoodle_90
    ✭✭✭
    Probably a bug. I think it should be converted to a "Chance to find housing mats +%"
  • ealdwin
    ealdwin
    ✭✭✭✭✭
    Probably a bug. I think it should be converted to a "Chance to find housing mats +%"

    I'd rather find out it's just a bug and it instead applies to all mats. Any increased chance to extracting resins would be welcome.
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    ealdwin wrote: »
    Probably a bug. I think it should be converted to a "Chance to find housing mats +%"

    I'd rather find out it's just a bug and it instead applies to all mats. Any increased chance to extracting resins would be welcome.

    Either one would be better...it costs 100 cp to get that and it's one of only pathways to old passives like old treasure hunter
  • phantasmalD
    phantasmalD
    ✭✭✭✭✭
    My impression was that it was originally going to be a sub-constellation providing buffs for all professions but for whatever reason they scrapped the idea.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    My impression was that it was originally going to be a sub-constellation providing buffs for all professions but for whatever reason they scrapped the idea.

    That would make a lot of sense. The description is clearly a copy-paste that makes no sense in context (tempers can't be "more powerful" than the "most powerful") and so presumably a placeholder for something else crafting-related. The node is also in the same location on the Thief as one of the minimages is on the Mage.

    I would just hate to see this subconstellation, if they ever go through with implementing it, as expensive as the ones in the blue tree. It's already decently expensive to get to the Meticulous Disassembly node, with the shortest path there (through Inspiration Boost) requiring at least 15 CP that is unqualifiedly useless once the toon is maxed out in the crafting professions. The alternative is spending much more CP in side paths for very expensive situational benefits.

    I really don't even want to contemplate four individual nodes for the four non-consumable crafts costing 100 CP each, especially since the precedent set by the minimages is five subnodes, with the central one being a prerequisite for the rest of the subconstellation (and even to proceed with the rest of the constellation tree). But something like 25 apiece for each craft could be doable, allowing us to prioritize certain crafts over others and to feel like we can get a benefit even if we don't have or want to spend 100 all in one shot.

    One thing that they need to ensure is that in adding any subconstellations they do not raise the cost after the fact for the same benefit as before. If they charge 100 CP on release for, say, better refining results now across all four professions (100 all-or-nothing for Woodworking alone would be a bit insane), then they really can't change it later to say "actually, it's 50 CP per craft now for that same bonus." Either the bonus needs to be better vertically (e.g. scaling CP nodes with a higher maximum benefit), or there need to be different options that expand things horizontally.
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    virtus753 wrote: »
    My impression was that it was originally going to be a sub-constellation providing buffs for all professions but for whatever reason they scrapped the idea.

    That would make a lot of sense. The description is clearly a copy-paste that makes no sense in context (tempers can't be "more powerful" than the "most powerful") and so presumably a placeholder for something else crafting-related. The node is also in the same location on the Thief as one of the minimages is on the Mage.

    I would just hate to see this subconstellation, if they ever go through with implementing it, as expensive as the ones in the blue tree. It's already decently expensive to get to the Meticulous Disassembly node, with the shortest path there (through Inspiration Boost) requiring at least 15 CP that is unqualifiedly useless once the toon is maxed out in the crafting professions. The alternative is spending much more CP in side paths for very expensive situational benefits.

    I really don't even want to contemplate four individual nodes for the four non-consumable crafts costing 100 CP each, especially since the precedent set by the minimages is five subnodes, with the central one being a prerequisite for the rest of the subconstellation (and even to proceed with the rest of the constellation tree). But something like 25 apiece for each craft could be doable, allowing us to prioritize certain crafts over others and to feel like we can get a benefit even if we don't have or want to spend 100 all in one shot.

    One thing that they need to ensure is that in adding any subconstellations they do not raise the cost after the fact for the same benefit as before. If they charge 100 CP on release for, say, better refining results now across all four professions (100 all-or-nothing for Woodworking alone would be a bit insane), then they really can't change it later to say "actually, it's 50 CP per craft now for that same bonus." Either the bonus needs to be better vertically (e.g. scaling CP nodes with a higher maximum benefit), or there need to be different options that expand things horizontally.

    Yeah for 100 cp I feel like we should get a way lot more. I hope it goes into a sub consettion with that 100 cp value
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    I would pay cp for housing material increase chance yield
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    I submitted a /bug report and put this in the bug report thread as well, but last night I tried refining with this node active to see if I could tell a difference.

    With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.

    I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.

    I’m hoping Monday’s patch will clarify what the node is meant to do so we know what to look for in testing.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would pay cp for housing material increase chance yield

    There are some housing materials that are guaranteed double now when you max out Plentiful Harvest and slot it: alchemical resin, bast, heartwood, regulus, and ochre at least. When you harvest a node and draw one of those, you will always get two.

    For enchanting nodes, I think the perk works by doubling the number of items you draw rather than drawing and then doubling the quantities of your results. I wasn’t looking specifically at mundane runes, but I’ll try to keep an eye out on those numbers. I do remember getting up to 3 mundane runes from one normal enchanting node, though.

    It doesn’t cover all housing mats, though. Clean pelts are creature drops, so those aren’t affected by Plentiful Harvest. And of course most style mats needed for furnishings aren’t either. (Plentiful Harvest should affect style mats harvested from nodes, like Cassiterite from Wrothgar, Rogue Soot from Hew’s Bane, Pearl Sand from the Gold Coast, but as far as I’m aware those specific ones aren’t used in furnishings.)
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    My impression was that it was originally going to be a sub-constellation providing buffs for all professions but for whatever reason they scrapped the idea.

    Might not be implemented yet. Another purple focused on crafting that, for the moment, is a placeholder.

    They mentioned that there would be purple trees in Green and Red, but on the first PTS build it would only be in Warfare.
  • rnklippel
    rnklippel
    ✭✭✭
    Yeah, I think it's currently just a placeholder and the definitive version of the perk wasn't finished yet this week.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    virtus753 wrote: »
    With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.

    I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.
    Wait, so you are saying that slotting Meticulous Disassembly prevents you getting gold upgrade mats?

    If that is the case, then it sounds like it's bugged, no matter whether the label text is correct or not. The patch notes did state that many stars may be mislabeled right now, but this sounds like it's more than just mislabeled.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    silvereyes wrote: »
    virtus753 wrote: »
    With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.

    I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.
    Wait, so you are saying that slotting Meticulous Disassembly prevents you getting gold upgrade mats?

    If that is the case, then it sounds like it's bugged, no matter whether the label text is correct or not. The patch notes did state that many stars may be mislabeled right now, but this sounds like it's more than just mislabeled.

    I *suspect* that's what's currently happening, yes, but perhaps only for the non-woodworking crafts. It's definitely a problem if that's the case. Other CP nodes are broken in function too, though - at least some, if not all, of the crit ones in the blue tree don't work - so the problems with the current state of the new CP system definitely go beyond labels, even if they didn't acknowledge that in their notes.

    I would really like to test this node further, but I'm out of raw mats on the PTS. (Thanks for your suggestion in the other thread about getting a raw mat bag added to the template!)
  • linlilia
    linlilia
    ✭✭✭
    I did the following with the CP tree enacted today.

    5000 jewelry, 5000 blacksmithing, 500 cloth and 0 of ANY upgrade mats. All refining passives are maxed btw.

    I did 300 woodworking and got some upgrade mats but was low.

    Definitely a bug. All I could find in the traders ;)
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    linlilia wrote: »
    I did the following with the CP tree enacted today.

    5000 jewelry, 5000 blacksmithing, 500 cloth and 0 of ANY upgrade mats. All refining passives are maxed btw.

    I did 300 woodworking and got some upgrade mats but was low.

    Definitely a bug. All I could find in the traders ;)

    Thank you so much! It’s nice to be more certain that this isn’t just RNG being a butt.

    I did get woodworking tempers myself too — it was the other crafts (blacksmithing, clothing, jewelrycrafting) that gave none, as you found too.

    I want to say my woodworking temper results were on the lower side as well but within the variance I’ve seen on live. So I’m hesitant to draw any conclusions about that without much more data. I know there are some players that keep track of huge amounts of crafting data and will probably be able to see whether the overall drop rates change once the update goes live.

    In the meantime, the devs have updated this node’s tooltip but seem to have stopped editing it mid-sentence. I’m glad to know we’ll get all four non-consumable crafts covered for the price of 100 CP, but I still have no confidence that I know what this passive is actually meant to do. I’m hoping it’s somewhat similar to what’s written: more materials from refining and perhaps more tempers (since it seems there really won’t be more powerful ones than gold). But it looks like we’ll be waiting until at least next week for an acknowledgment or update.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.

    I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.

    I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.

    That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.

    From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)

    If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).

    If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.
  • Sju
    Sju
    ✭✭✭✭
    virtus753 wrote: »
    I submitted a /bug report and put this in the bug report thread as well, but last night I tried refining with this node active to see if I could tell a difference.

    With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.

    I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.

    I’m hoping Monday’s patch will clarify what the node is meant to do so we know what to look for in testing.

    For some reason this thread didn't pop up when I did a search to see if someone else tested this. I was testing this out last night too and came across the same thing. I must've spent over an hour re-testing over and over to see if I was doing something wrong. I posted it in the cp 2.0 feedback thread.
    Edited by Sju on February 4, 2021 1:07AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    silvereyes wrote: »
    virtus753 wrote: »
    With the node activated (slotted), I got no gold tempers whatsoever from blacksmithing, clothing, and jewelrycrafting (using about 3k of each mat). With the node not slotted (although I left the points in), I started getting tempers again as expected.

    I’m going to try to find more raw mats in large quantities on the PTS to keep testing, since this is more a strong suspicion right now than anything else.
    Wait, so you are saying that slotting Meticulous Disassembly prevents you getting gold upgrade mats?

    If that is the case, then it sounds like it's bugged, no matter whether the label text is correct or not. The patch notes did state that many stars may be mislabeled right now, but this sounds like it's more than just mislabeled.

    I *suspect* that's what's currently happening, yes, but perhaps only for the non-woodworking crafts. It's definitely a problem if that's the case. Other CP nodes are broken in function too, though - at least some, if not all, of the crit ones in the blue tree don't work - so the problems with the current state of the new CP system definitely go beyond labels, even if they didn't acknowledge that in their notes.

    I would really like to test this node further, but I'm out of raw mats on the PTS. (Thanks for your suggestion in the other thread about getting a raw mat bag added to the template!)

    There is a dust bag on the template, and the results are that Meticulous Disassembly is still blocking upgrade mats in the refinement system.
  • honey_badger82
    honey_badger82
    ✭✭✭✭
    in their last update notes they said it wasnt working properly. when they fix it then it will likely stack with the refining skills and work for all of the refineable material
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    virtus753 wrote: »
    Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.

    I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.

    That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.

    From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)

    If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).

    If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.

    Did you submit a bug report in game? 🙏 Let's up this gets fix because history says bugs like this go live unfortunately
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.

    I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.

    That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.

    From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)

    If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).

    If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.

    Did you submit a bug report in game? 🙏 Let's up this gets fix because history says bugs like this go live unfortunately

    I did. Ran up against the character limit in the report form, but I managed to edit it down. If @honey_badger82 is correct, this is a known issue, so hopefully it will get addressed.
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    virtus753 wrote: »
    Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.

    I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.

    That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.

    From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)

    If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).

    If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.

    Did you submit a bug report in game? 🙏 Let's up this gets fix because history says bugs like this go live unfortunately

    I did. Ran up against the character limit in the report form, but I managed to edit it down. If @honey_badger82 is correct, this is a known issue, so hopefully it will get addressed.

    I hope so but I still remember when storage box big making things go poof went live.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    Yeah, for what it is, the price seems way out of whack. 100cp should be a significant bump to all the crafting professions. Especially as it occupies an equipped slot.

    I kinda wonder if this is a placeholder for an entire tree focused on making crafting materials easier to obtain, and crafting cheaper.

    That seems right to me, but it also seems like they won't possibly have the time to implement that now with all the work they have ahead of them. Even if they aren't going to implement a "mini-thief" subconstellation here just yet, though, this node has to be worthwhile in the meantime, especially in light of its central position in the tree and its cost.

    From another thread it seems that this passive *does* do what's written on the tin, or at least it doesn't hurt, but *only* when you aren't maxed in the Extraction passives. Once you are, it messes things up pretty badly by preventing tempers from dropping at all. I'd venture to guess that a lot of players interested in this node are already maxed there, and using 100 CP to replace 4 skill points isn't going to be a worthwhile trade-off in most cases, especially when it requires a decent investment to get to this node in the first place. (I sincerely hope they don't consider this a replacement for the crafting passives.)

    If it's not going to stack with 3/3 Extraction, it'll be more cost effective to go up one side or the other to get to Plentiful Harvest and Master Gatherer. That would also avoid spending 15 utterly wasted points in Inspiration Boost (provided the toon is already maxed in the crafts).

    If it is going to stack with all levels of Extraction, I would certainly want to know exactly by how much. Is it one level's worth? Two? Does it effectively double the rate of 3/3 in Extraction? Just leaving it as "more" (vel sim.) is way too vague for the price we're being asked to pay.

    Did you submit a bug report in game? 🙏 Let's up this gets fix because history says bugs like this go live unfortunately

    I did. Ran up against the character limit in the report form, but I managed to edit it down. If @honey_badger82 is correct, this is a known issue, so hopefully it will get addressed.

    I hope so but I still remember when storage box big making things go poof went live.

    Yeah, that was... ugh.
  • honey_badger82
    honey_badger82
    ✭✭✭✭
    check out patch notes 6.3.2. they state it under general.
    Since they change so much every 3 months the least they could do is give us the chance to collect upgrade material faster. As it is I will have to re-gear 10 of my CP level characters with at least 1 different set and some with 2. Both of my characters with fully golded out gear will be amongst those needing 2 new sets. The only one surviving this round of changes is my wood elf bow/bow warden because she is in Hundings+spriggans+kra'gh so will still be effective.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I filed a bug report the first week regarding the zero tempers in blacksmithing, clothing, and jewelrycrafting.

    I also filed a bug report this week because the updated tooltip still makes no sense for a crafter with maxed extraction passives. It continues to refer to “more powerful” tempers of each category, but there are no more powerful tempers than gold, which can already be unlocked of course with 3/3 in the extraction skill point passives. Once that last level is unlocked in all four crafts, the node is worthless if its tooltip is to be believed.

    Is this node supposed to give more of those tempers? Or is it just an alternative to using skill points? They really need to clarify this.
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    virtus753 wrote: »
    Yes, I filed a bug report the first week regarding the zero tempers in blacksmithing, clothing, and jewelrycrafting.

    I also filed a bug report this week because the updated tooltip still makes no sense for a crafter with maxed extraction passives. It continues to refer to “more powerful” tempers of each category, but there are no more powerful tempers than gold, which can already be unlocked of course with 3/3 in the extraction skill point passives. Once that last level is unlocked in all four crafts, the node is worthless if its tooltip is to be believed.

    Is this node supposed to give more of those tempers? Or is it just an alternative to using skill points? They really need to clarify this.

    You never know, maybe it's for a future update when they plan on bringing out mats for mythic upgrades!
    PS4 EU
  • honey_badger82
    honey_badger82
    ✭✭✭✭
    personally I am hoping it is to increase the chance to get more as the process is slow enough as it is. If it is an alternative to saving skill points I will pass on that until I am max CP sometime in the next decade as I have plenty of skill points and it is far easier to get 3 skyshards than gain 300 cp levels.

    As for mythic upgrade mats that would be nice, hopefully the difference wouldnt be as abysmal as purple to gold for the effort it takes to collect the upgrade material. It is unlikely though as the current mythic equipment we get through the antiquity system would lose a lot of their luster. Many of those are just barely worth losing a 5/5/2 setup so the additional increase in item power going to mythic would tip that balance without buffing the current mythic equipment to keep relevant.
Sign In or Register to comment.