I'm not sure yet how ZOS is going to handle the XP curve, but they said they will make it easier to obtain.
So we should all be having an easier time getting more CP, regardless of what we do.
ZOS_BrianWheeler wrote: »After 1200 CP or so, the CP gain rate will feel about the same as it did in CP 1.0 once you reached higher ranks.
Does that mean they are using the same formula, but the "cap" is now 1200?
I think we're going to need ZOS to give us some numbers here.
CyberOnEso wrote: »Firstly I think that as a player who has played for 6 years and has 12k+ hrs in the game, (But only has ~1500 CP, because 90% of my time is spent either preparing for or in a trial). I would personally believe that I have shown the game enough commitment to be able to reach the maximum possible potential out of my characters.
If I was a new player who wanted to join and play the game somewhat competitively I would be completely turned away by the fact that you will need to play for that long to be able to achieve your maximum possible potential.
You overlook the fact that, when they introduced a CP cap, they added a 50% XP penalty for people who were above the cap, so the people who played the most actually had a harder time getting CP than the people that played less and were below the cap.
MashmalloMan wrote: »CyberOnEso wrote: »Firstly I think that as a player who has played for 6 years and has 12k+ hrs in the game, (But only has ~1500 CP, because 90% of my time is spent either preparing for or in a trial). I would personally believe that I have shown the game enough commitment to be able to reach the maximum possible potential out of my characters.
If I was a new player who wanted to join and play the game somewhat competitively I would be completely turned away by the fact that you will need to play for that long to be able to achieve your maximum possible potential.
This is entirely false.
- They already stated the experience curve will be adjusted, yet it has not been adjusted on the PTS, so we need to wait for that to come out to actually get a feel for how well they scaled that.
- Just like every other time the CP cap leveled by 30, the exp curve was adjusted so earlier levels on that curve were easier to level, but beyond CP cap you had to earn exponentially more exp than players much lower than you.
- For example, it may take 50k exp to level from CP 50 to 51, but it takes me 930k exp to level from 1150cp to 1151cp. After the update, the millions and millions of exp I earned from just 1100-1150 will probably be reduced to 200k/300k per level. Who cares.
So no, this doesn't hurt new players, it actually hurts vet players, the new player experience should be 4x as easier to level if the scaling from 810 is updated to 3600, but we don't know what that looks like yet so there is no point getting upset about it.
"Hurt" being over the top in that I and many other "over cap" players don't care at all because the last time we actually cared to grind for experience was 2+ years ago. Anyone who was at cap by 2016 has been above cap every single update, we didn't work for anything, we just gained levels for simply playing the game.
So no thanks, I applaud the fact that all players will get a way to play catch up the exact same way it was handled in patches prior, we're all mostly starting on an even playing field with of course some people like myself having a small head start on that scale. I could care less if someone is currently at 500 right now, but can get to my current 1150 cp within a few days, more power to the playerbase. It really doesn't mean anything.
And this, I didn't even know we earned 50% less:You overlook the fact that, when they introduced a CP cap, they added a 50% XP penalty for people who were above the cap, so the people who played the most actually had a harder time getting CP than the people that played less and were below the cap.
I got 1400cp atm and I will spend next 6 months in Skyreach only. I have tons of xp scrolls in bank but once they are used I'm gonna spend all my millions of gold to buy xp pots, once gold is gone then I'll buy scrolls from crown store. Let the grind begin.
LadyDestiny wrote: »I got 1400cp atm and I will spend next 6 months in Skyreach only. I have tons of xp scrolls in bank but once they are used I'm gonna spend all my millions of gold to buy xp pots, once gold is gone then I'll buy scrolls from crown store. Let the grind begin.
I took a year off from the game during greymore. Coming back to this update is not very encouraging. Having to spend so much time in craglorn to farm points to try and catch up is not sounding like a good time. Is group xp still nerfed like it was? Meaning only a group of 2 or 3 get the benefit, but more people you lose xp? If that is the case zos needs to implement large group xp again, because everyone is going to be farming like crazy.
MashmalloMan wrote: »CyberOnEso wrote: »Firstly I think that as a player who has played for 6 years and has 12k+ hrs in the game, (But only has ~1500 CP, because 90% of my time is spent either preparing for or in a trial). I would personally believe that I have shown the game enough commitment to be able to reach the maximum possible potential out of my characters.
If I was a new player who wanted to join and play the game somewhat competitively I would be completely turned away by the fact that you will need to play for that long to be able to achieve your maximum possible potential.
This is entirely false.
- They already stated the experience curve will be adjusted, yet it has not been adjusted on the PTS, so we need to wait for that to come out to actually get a feel for how well they scaled that.
- Just like every other time the CP cap leveled by 30, the exp curve was adjusted so earlier levels on that curve were easier to level, but beyond CP cap you had to earn exponentially more exp than players much lower than you.
- For example, it may take 50k exp to level from CP 50 to 51, but it takes me 930k exp to level from 1150cp to 1151cp. After the update, the millions and millions of exp I earned from just 1100-1150 will probably be reduced to 200k/300k per level. Who cares.
So no, this doesn't hurt new players, it actually hurts vet players, the new player experience should be 4x as easier to level if the scaling from 810 is updated to 3600, but we don't know what that looks like yet so there is no point getting upset about it.
"Hurt" being over the top in that I and many other "over cap" players don't care at all because the last time we actually cared to grind for experience was 2+ years ago. Anyone who was at cap by 2016 has been above cap every single update, we didn't work for anything, we just gained levels for simply playing the game.
So no thanks, I applaud the fact that all players will get a way to play catch up the exact same way it was handled in patches prior, we're all mostly starting on an even playing field with of course some people like myself having a small head start on that scale. I could care less if someone is currently at 500 right now, but can get to my current 1150 cp within a few days, more power to the playerbase. It really doesn't mean anything.
And this, I didn't even know we earned 50% less:You overlook the fact that, when they introduced a CP cap, they added a 50% XP penalty for people who were above the cap, so the people who played the most actually had a harder time getting CP than the people that played less and were below the cap.