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https://forums.elderscrollsonline.com/en/discussion/683901
We will be performing maintenance for patch 11.2.4 on the PTS on Monday at 10:00AM EDT (14:00 UTC).

CP 2.0 Stars Cost and Ability Breakdown Spreadsheet

insignismemoria
insignismemoria
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I'm still going to do some tweaks for how the information is presented but here's a spreadsheet with a fairly comprehensive breakdown of the stars, their effects and some estimated costs based on how it works in the PTS currently:

https://docs.google.com/spreadsheets/d/1NPyYJoZ_lmby-2nWI2-U0DQQ--BeRUgBXOBSzXDZz_E/edit?usp=drivesdk

It predicts the minimum CP needed to gain access to the various stars, and which ones are needed to unlock them. Whether they're passive or need to be slotted is also indicated.

I mostly wanted to get this down, but I might use it to make a calculator in the near future.

Extra thanks to my good friend @bluebeltcat who helped me a lot with this!
Edited by insignismemoria on January 28, 2021 8:29AM
  • colossalvoids
    colossalvoids
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    Thanks a lot for your work!
  • Env_t
    Env_t
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    i am more interested in exp per CP
    do you have new formula?
  • insignismemoria
    insignismemoria
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    So far, at least for me, the amount of XP needed for the next CP is exactly the same on PTS as it is on live.

    I've added a sheet to the document, anyone with a link can comment. Please comment what your CP is, and how much XP it takes to get to the next one on PTS and on live if you can and I'll add it to the sheet.
  • insignismemoria
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    Corrected some errors in "stars/cp needed to access" and improved visual presentation. Let me know if there's more stuff you'd like to see, or other errors needing to be corrected.
  • MashmalloMan
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    @insignismemoria

    CP is exactly the same which leads me to believe it's bugged currently, they did state CP was bugged on the patch notes, but I didn't notice anything about the exp curve. They stated during the livestream that the CP curve (like previous cap increases) was adjusted for the new system.

    Had there been even the tiniest adjustment, I think it would be intentional, but in this state (picture below), 1 CP level difference of 1k exp required is probably identical.

    I was expecting the new curve to reflect the new cap like this:

    3600/810 = 4.44

    If exp required at lv 1143 is == 926,497:
    926,497/4.44 = 208,670.

    208,670exp in theory would be roughly how much experience it takes for a 182cp character on live to level up, but who knows, maybe 810 does not == 3600. I imagine they could easily get away with 810 == 1600 to give players something to grind towards and not make level 50 characters level from 1 cp to 160cp upon killing 5 mobs.

    Z4WhY0e.png
    Edited by MashmalloMan on January 28, 2021 10:20PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • insignismemoria
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    @MashmalloMan I have 876 CP on Live and PTS, and both state I need 721 894 XP to go from 876 to 877, so I can confirm there's zero difference in the curve on PTS vs. Live at the moment.

    However, on Live I have Enlightenment for the next 4 mil XP. On PTS it looks like there's no longer any Enlightenment system at all, nor any similar replacement. This means it's actually slower to gain XP on PTS than on Live, all other things being equal.

    I hope both of these things are mistakes.
  • MashmalloMan
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    @MashmalloMan I have 876 CP on Live and PTS, and both state I need 721 894 XP to go from 876 to 877, so I can confirm there's zero difference in the curve on PTS vs. Live at the moment.

    However, on Live I have Enlightenment for the next 4 mil XP. On PTS it looks like there's no longer any Enlightenment system at all, nor any similar replacement. This means it's actually slower to gain XP on PTS than on Live, all other things being equal.

    I hope both of these things are mistakes.

    I think they are. They may remove the enlightenment system entirely, so thats correct, but the amount of exp required to level is just going to be normalized accross the board.

    I honestly always felt the enlightenment system was confusing and I've played for 7 years. Imagine how that feels for a new player?

    It's also inversely punishing to making you feel like playing every day. For example, I know in the past, when I was trying to hit level cap. I felt like playing continuously was a bad idea because beyond enlightenment, I received next to no experience. The system was introduced to give you a boost, but it ends up doing the opposite.

    Eg, it feels like you get 10 exp per kill with it and 1 exp without it.

    Instead of a system like that, just buff experience across the board to 5 exp so people don't feel punished grinding beyond the stupid 400,000 alotted per day.

    But I digress, there is no proof that this is their point of thinking, I just hope thats their reasoning as they look to adjust the curve. Only time will tell, I hope they comment and update it by next week so we know for certain.
    Edited by MashmalloMan on January 28, 2021 11:48PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • insignismemoria
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    It's also inversely punishing to making you feel like playing every day.

    I agree with your entire statement but this I agree with a thousand times more. So much of what they've done to encourage people to play every day has just become a daunting slog that makes me want to avoid it. It's all very casual-unfriendly, and even dedicated-player-unfriendly. The system favors the "whales" who are willing to put hundreds or thousands into this game per month.

    The simple fact that they simply cut off the entire country of Belgium from accessing Crates and their contents (except through gifts from players in other countries) instead of changing how they provide that service so that it can be legally provided there is telling, and is definitely not talked about enough.

    I wonder what monetized conveniences and unlockables this new system will lead to.
  • MashmalloMan
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    It's also inversely punishing to making you feel like playing every day.

    I agree with your entire statement but this I agree with a thousand times more. So much of what they've done to encourage people to play every day has just become a daunting slog that makes me want to avoid it. It's all very casual-unfriendly, and even dedicated-player-unfriendly. The system favors the "whales" who are willing to put hundreds or thousands into this game per month.

    The simple fact that they simply cut off the entire country of Belgium from accessing Crates and their contents (except through gifts from players in other countries) instead of changing how they provide that service so that it can be legally provided there is telling, and is definitely not talked about enough.

    I wonder what monetized conveniences and unlockables this new system will lead to.

    Not sure what you mean? Like a new pay to win item that helps cp gain easier? I mean, we already have that with exp scrolls, except they're handed out like candy and craftable in game so I wouldn't count that. Not too worried about it from a pay to win perspective.

    When they release new subsystems to cp in the future, I'm pretty sure they will just be available as a base game patch, just like how the previous cp cap raises of 30, came every DLC, but were available to base players. Monetizing that would just put them under uneccesary flack and add a paywall to content not currently in the game unless you count sets, but thats highly debatable since some of the best sets are in the base game or are only slightly behind alternatives in DLC. The chapters are also all included in new purchases so that point is kind of mute, especially when you can buy DLC sets with in game gold if they're not a part of a dungeon.

    On the note of loot boxes, thats really unfortunate. I wrote a paper on gambling addiction and if it's at all related to loot boxes, the subject is very fresh in the gaming industry and countries are only recently (like 1-2 years) starting to take action on regulations. It's sad to hear ESO isn't ahead of the curve in that regard which highlights how shady of a business practice it truely is.

    In games like Apex, they tell you the % chance of unlocking items and they offer the in game curceny (in this scenario, crowns or gems) in place of loot boxes for countries against loot boxes. Many people prefer this over gambling, so they change their country so they can get the curency instead.
    Edited by MashmalloMan on January 29, 2021 12:31AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • insignismemoria
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    There are many things behind paywalls in ESO; every new skill line released so far has been behind a DLC paywall, so it seems likely that new CP perk trees will also be behind DLC paywalls in the future, though this is just a guess based on the things that have been done in the past. All mythic gear is behind the Greymoor paywall and they're central to many builds, Companions will be behind the Blackwood paywall and will potentially be just as indispensable.

    However, this is all a digression from the spreadsheet!

    The currency-over-loot-box model does sound quite excellent, I do wish it was used more widely.
  • burglar
    burglar
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    You've served your country well, soldier!
    Bosmer Melee Magicka Nightblade
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