This would be much appreciated addition for upcoming week test cycle to be able to get a good grasp of the new cp system potential and balance. Would be able to give only "theory" feedback if we cannot test it at full power (3600cp).
Filling all "passive stars" (non slottable) costs
* 860 for blue
* 983 for red
* 465 for green
Bunch of high cost passive in red tree are not very effective, like "tempered soul" that cost 250 to max out, so we can assume 800cp for each tree passives is enough. Also, most active stars require around 50cp to max.
As is, 3000 total cp seems to be the cap at which one gets the full potential of new cp system for character progression. Let us try that out please :-)
ProbablePaul wrote: »