Imnotsurewho wrote: »Ok I know Redguard is getting a small buff to its Adrenaline Rush passive, but the Martial Training passive to reduce weapon skill costs by 8% is seriously horrible. As the race that's supposed to be weapon masters, this is a really trash passive. Most weapon skills aren't expensive enough for this 8% to really make enough of a difference to be legitimately effective and compete with other classes. In theory, Redguards should be getting such sustain that they can go for damage from other sources, but that's really just not the case.
I don't want them overtuned, but so few people are playing them in PvP because they're so easily outperformed by most other races (Orc, Dark Elf, Wood Elf, possibly High Elf now) so I just want them to get a bit more love than they received so far.
StarOfElyon wrote: »Imnotsurewho wrote: »Ok I know Redguard is getting a small buff to its Adrenaline Rush passive, but the Martial Training passive to reduce weapon skill costs by 8% is seriously horrible. As the race that's supposed to be weapon masters, this is a really trash passive. Most weapon skills aren't expensive enough for this 8% to really make enough of a difference to be legitimately effective and compete with other classes. In theory, Redguards should be getting such sustain that they can go for damage from other sources, but that's really just not the case.
I don't want them overtuned, but so few people are playing them in PvP because they're so easily outperformed by most other races (Orc, Dark Elf, Wood Elf, possibly High Elf now) so I just want them to get a bit more love than they received so far.
At least it's good for hybrids. It reduces the cost of staff skills as well.
sabresandiego_ESO wrote: »15% snare reduction should be swapped for something useful
I had an idea earlier. What if Redguards get a different bonus depending on what weapon they are using?
Critical, Weapon/Spell damage, Offensive pen, block cost reduction etc. Plenty of possibilities.
I feel that could fit them quite well and even opens them up to different specs, which is something ZOS seems to be doing right now with Argonians, Orcs and Altmer.
WrathOfInnos wrote: »It does seem like they’re a little underpowered now, since the 8% cost reduction passive has become so limiting. Redguards were pretty good when everyone was using Endless Hail, Poison Injection, Twin Slashes, Blade Cloak, Steel Tornado, and a weapon spammable. Now most of these skills aren’t even slotted, and every stamina class has a class spammable these days.
Id gladly exchange the 8% cost reduction and the snare for 6-10% more damage with weapon abilities
Id gladly exchange the 8% cost reduction and the snare for 6-10% more damage with weapon abilities
That sounds a little much... but then again it would make Redguard setups a thing which use weapon abilities as spammables and are only viable on Redguards. So more build diversity!
Just be prepared to become the target of PvP rage when all Snipe gankers are now Redguards.
YandereGirlfriend wrote: »I'm pleased to see our Bosmer friends ascend but it's lonely to be a Redguard at the very bottom of the racial ranks.
We can still hang out with Argonians and Khajiits though.
YandereGirlfriend wrote: »I'm pleased to see our Bosmer friends ascend but it's lonely to be a Redguard at the very bottom of the racial ranks.
We can still hang out with Argonians and Khajiits though.
While I don t really believe in the Bosmer ascencion, the is sad but true. Khajiit got even worse because of the crit nerf (which is nowhere offset by another 2%crit damage/healing).
The crazy thing is that the BiS races have even been pushed (High elves got a better spell recharge and now both weapona nd spell damage, Orcs got crazy self healing on damge compareable to crit surge or briarheart on top of being already BiS)
MashmalloMan wrote: »YandereGirlfriend wrote: »I'm pleased to see our Bosmer friends ascend but it's lonely to be a Redguard at the very bottom of the racial ranks.
We can still hang out with Argonians and Khajiits though.
While I don t really believe in the Bosmer ascencion, the is sad but true. Khajiit got even worse because of the crit nerf (which is nowhere offset by another 2%crit damage/healing).
The crazy thing is that the BiS races have even been pushed (High elves got a better spell recharge and now both weapona nd spell damage, Orcs got crazy self healing on damge compareable to crit surge or briarheart on top of being already BiS)
High Elf still gives you resources for your off resource, not your main. It's still pretty much useless for the context we're mostly referring to here (pve dps), it was solid in pvp for classes like sorc and templar on live, but more viable for every class now since it's no longer tied to class skills, so it's nice, but I wouldn't call those changes over the top. Just a nice quality of life update.
Orc's healing passive was always garbage and should of been at least 2k to start, don't forget they previously had +20% hp regen so the trade was a huge nerf to specific builds. It's nice for pve because you can have a passive source of healing received for solo content, but anything else you will never notice it. For pvp thats only 1k health every 4s, compared to the previous 250 health every 4s so it is a pretty good buff, but yeah.. with 1k less stamina all their heals are going to heal less anyway so thats offset.
The Orc healing is nowhere close to the strength of Crit Surge, you can't compare 3.3k healing every second, that can crit as well to 2k healing every 4s. I'm not sure if it can crit, my guess is it can't since it's a racial passive, but correct me if I'm wrong. So for Sorc you get like 4-5k hp a second, for orc thats 500 hp a second and thats an average, not actually per second making it not very reliable.
Looking at my orc like... why would I need 1k hp now when everyone can hit 17k hp for just existing. They kinda butchered the pve balance and it looks like the only worthwhile race for pve dps is Dark Elf.
RG and Wood Elf are pointless with CP and sustain parse foods, at least before you had a reason to pick them. Orc is just a weaker version of Dark Elf, Khajit is even worse than it was before with crit nerfs and same reason as RG/Woold Elf, they no longer see any relevant gains for their bonuses to HP/Regen since those are completely negated with the changes.
So they went from a robust cast of options to... 1, Dark Elf.
MashmalloMan wrote: »YandereGirlfriend wrote: »I'm pleased to see our Bosmer friends ascend but it's lonely to be a Redguard at the very bottom of the racial ranks.
We can still hang out with Argonians and Khajiits though.
While I don t really believe in the Bosmer ascencion, the is sad but true. Khajiit got even worse because of the crit nerf (which is nowhere offset by another 2%crit damage/healing).
The crazy thing is that the BiS races have even been pushed (High elves got a better spell recharge and now both weapona nd spell damage, Orcs got crazy self healing on damge compareable to crit surge or briarheart on top of being already BiS)
High Elf still gives you resources for your off resource, not your main. It's still pretty much useless for the context we're mostly referring to here (pve dps), it was solid in pvp for classes like sorc and templar on live, but more viable for every class now since it's no longer tied to class skills, so it's nice, but I wouldn't call those changes over the top. Just a nice quality of life update.
Orc's healing passive was always garbage and should of been at least 2k to start, don't forget they previously had +20% hp regen so the trade was a huge nerf to specific builds. It's nice for pve because you can have a passive source of healing received for solo content, but anything else you will never notice it. For pvp thats only 1k health every 4s, compared to the previous 250 health every 4s so it is a pretty good buff, but yeah.. with 1k less stamina all their heals are going to heal less anyway so thats offset.
The Orc healing is nowhere close to the strength of Crit Surge, you can't compare 3.3k healing every second, that can crit as well to 2k healing every 4s. I'm not sure if it can crit, my guess is it can't since it's a racial passive, but correct me if I'm wrong. So for Sorc you get like 4-5k hp a second, for orc thats 500 hp a second and thats an average, not actually per second making it not very reliable.
Looking at my orc like... why would I need 1k hp now when everyone can hit 17k hp for just existing. They kinda butchered the pve balance and it looks like the only worthwhile race for pve dps is Dark Elf.
RG and Wood Elf are pointless with CP and sustain parse foods, at least before you had a reason to pick them. Orc is just a weaker version of Dark Elf, Khajit is even worse than it was before with crit nerfs and same reason as RG/Woold Elf, they no longer see any relevant gains for their bonuses to HP/Regen since those are completely negated with the changes.
So they went from a robust cast of options to... 1, Dark Elf.