People getting excited about the new CP system are nuts. It's a massive nerf. Currently we have 200 splittable passives. After CP 2 we will only have 6 I believe
freespirit wrote: »Am I missing something?
I have atm 1300cp BUT I have nearly 300xp scrolls(most are 50% some are 150%), so surely if I start using them now by the time the update drops I will have many more CP to use.... is that correct?
I also have many, many master writs which I think are a very fast way of earning CP.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
Another way of looking at this would be:
Because I have already lost both my youth and my will to live in the gruelling grind to reach cp1100, why shouldn't my cp be raised to cp2500 so I don't have to farm mobs all over again?
I don't want to force new players to grind like we did, I just don't want to be forced to grind cp again myself.
I'm perfectly ok with it being easier for new players to catch up. Reduce the cp cap to 810 for all I care, just don't make me farm zombies again - when I try to sleep at night, I still get skyreach and alikir flashbacks.
And yet some of us want to gain CP. Why exactly should someones desire to stop all vertical progression be counted more than someone who wants to have this? Especially since growth is usually desired and not something to be shunned.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
Another way of looking at this would be:
Because I have already lost both my youth and my will to live in the gruelling grind to reach cp1100, why shouldn't my cp be raised to cp2500 so I don't have to farm mobs all over again?
I don't want to force new players to grind like we did, I just don't want to be forced to grind cp again myself.
I'm perfectly ok with it being easier for new players to catch up. Reduce the cp cap to 810 for all I care, just don't make me farm zombies again - when I try to sleep at night, I still get skyreach and alikir flashbacks.
And yet some of us want to gain CP. Why exactly should someones desire to stop all vertical progression be counted more than someone who wants to have this? Especially since growth is usually desired and not something to be shunned.
If your idea of fun is killing zombies 24/7 in Alikir, nobody is stopping you. Personally I would rather do content that I enjoy, and I don't particularly look forward to being outscored and roflstomped by players who already have 3k cp.
Of course I can't speak for everyone, but I'm pretty sure that there aren't many people who look forward to grinding 1-2k cp. They introduced the cp cap in the first place so that players could actually play the game without having to worry about the xp/hour rate.
Oreyn_Bearclaw wrote: »They really need to give people over the CP cap the benefit of the new curve. When this goes live, we should be at the appropriate CP level based on our total experience learned to date.
Just making numbers up for example, but If someone has earned say 150 million XP by the time the patch goes live, and that gives them X amount of CP, that should equate to where a brand new account would be if they earned 150 million XP post patch.
It would be pretty unfair if say it took a brand new account 300 million XP to reach the CP cap, but an older account wouldnt actually get there until they had banked a total of say 400.
Not sure I am explaining that perfectly, but TLDR, people over the cap should see points added when it goes live to compensate for the new curve.
But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
The same dps?? The same healer??
If not...its a nerf and a disaster.
FrancisCrawford wrote: »Has there been official confirmation they they are definitely *not* recalculating CP across the board when the system changes? The PTS isn't generally perfectly implemented from day 1..
If there is that much XP difference between the two systems this most definitely needs addressing, surely..?
It was before my time but were VR ranks converted to their associated CP allocation based on xp when the system changed?
If I recall correctly, all XP gained after hitting VR 16 was completely lost.
This time, they at least gave us credit at some conversion rate for all XP gains.
freespirit wrote: »Am I missing something?
I have atm 1300cp BUT I have nearly 300xp scrolls(most are 50% some are 150%), so surely if I start using them now by the time the update drops I will have many more CP to use.... is that correct?
I also have many, many master writs which I think are a very fast way of earning CP.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
Another way of looking at this would be:
Because I have already lost both my youth and my will to live in the gruelling grind to reach cp1100, why shouldn't my cp be raised to cp2500 so I don't have to farm mobs all over again?
I don't want to force new players to grind like we did, I just don't want to be forced to grind cp again myself.
I'm perfectly ok with it being easier for new players to catch up. Reduce the cp cap to 810 for all I care, just don't make me farm zombies again - when I try to sleep at night, I still get skyreach and alikir flashbacks.
And yet some of us want to gain CP. Why exactly should someones desire to stop all vertical progression be counted more than someone who wants to have this? Especially since growth is usually desired and not something to be shunned.
If your idea of fun is killing zombies 24/7 in Alikir, nobody is stopping you. Personally I would rather do content that I enjoy, and I don't particularly look forward to being outscored and roflstomped by players who already have 3k cp.
Of course I can't speak for everyone, but I'm pretty sure that there aren't many people who look forward to grinding 1-2k cp. They introduced the cp cap in the first place so that players could actually play the game without having to worry about the xp/hour rate.
Oreyn_Bearclaw wrote: »They really need to give people over the CP cap the benefit of the new curve. When this goes live, we should be at the appropriate CP level based on our total experience learned to date.
Just making numbers up for example, but If someone has earned say 150 million XP by the time the patch goes live, and that gives them X amount of CP, that should equate to where a brand new account would be if they earned 150 million XP post patch.
It would be pretty unfair if say it took a brand new account 300 million XP to reach the CP cap, but an older account wouldnt actually get there until they had banked a total of say 400.
Not sure I am explaining that perfectly, but TLDR, people over the cap should see points added when it goes live to compensate for the new curve.
But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
The same dps?? The same healer??
If not...its a nerf and a disaster.
Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
The same dps?? The same healer??
If not...its a nerf and a disaster.
Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.
Based on what we've seen on PTR (and we dont know if thats going live the exact way it is) "you're going to need to grind CP for a year (or more) to be back to the same relative place you are right now" cannot really be interpreted as anything but an unmitigated disaster.
Well. Its a game. To me is a disaster in the game. Those nights gaining more cp while thinking about the future of the game and now I know it was all wasted. But well...its a game...no need to debate.
But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
The same dps?? The same healer??
If not...its a nerf and a disaster.
Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.
Based on what we've seen on PTR (and we dont know if thats going live the exact way it is) "you're going to need to grind CP for a year (or more) to be back to the same relative place you are right now" cannot really be interpreted as anything but an unmitigated disaster.
A year or two is not "short term" in modern MMO's. Thats the lifespan of the average player.
Wow, people are way over-reacting to this. From what I read, people are losing 30% or so DPS if you compare 810CP on live vs. 810CP on PTS(evidently an apple to oranges comparison, but certainly worst case scenario). For the vast majority of end game players, what this really means is that a given fight will take 30% longer...it does not mean the content is suddenly impossible. People were doing the content just fine years ago with similar DPS numbers. Is this a nerf? Not any more than the constant power creep was a buff...this is simply correcting for something that should never have happened in the first place. Will this 30% be enough to prevent some from completing the content? Yep, you bet it will...but honestly I don't look at the game becoming somewhat harder as a bad thing...and neither should any VETERAN player, veterans should welcome the challenge instead of thinking they are entitled to overly easy content.The net change is that mechanics become more important again, increasing playerbase skill and prioritizing situational awareness over straight parsing.
I am actually thrilled with the fact my characters will once again have room to grow and change...I honestly don't care if it takes me 3 years to reach the new cap, that is ok.
But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
The same dps?? The same healer??
If not...its a nerf and a disaster.
Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.
Based on what we've seen on PTR (and we dont know if thats going live the exact way it is) "you're going to need to grind CP for a year (or more) to be back to the same relative place you are right now" cannot really be interpreted as anything but an unmitigated disaster.
A year or two is not "short term" in modern MMO's. Thats the lifespan of the average player.
Look at the number of people who have played this game since it opened. I think a year or 2 is far from a typical player lifespan, if that were true I suspect this game would have not been profitable a long time ago. Those only playing for a year ARE NOT the ones who fund this game.
No CP conversion. Confirmed in Bathesda_De twitch stream.
I say it depend a lot on how you play, it will hurt progression for one who will hurt hard.But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
The same dps?? The same healer??
If not...its a nerf and a disaster.
Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.
Well for one if you are above cp cap or 810 you get an +50% cost on each cp level. for cp 1360 its about 1.100.000 xp to get more cp, with the penalty gone cost should be down to 730.000.insignismemoria wrote: »But what is the new curve? I see no changes in XP gains between live and PTS, and the amount of XP needed to get the next CP is identical between them as well-- at least at the moment.
There's also no other XP bonus being applied to speed up gains (save the ones players have put there themselves), and Enlightenment also no longer seems to exist on PTS so this actually slows down XP gain on PTS relative to live with the current CP 2.0 system.
Wow, people are way over-reacting to this. From what I read, people are losing 30% or so DPS if you compare 810CP on live vs. 810CP on PTS(evidently an apple to oranges comparison, but certainly worst case scenario).
Elwendryll wrote: »
CP 1000 on the new system is around roughly 90 millions.
Elwendryll wrote: »
CP 1000 on the new system is around roughly 90 millions.
***
did you checked on PTS?
cp1000 on PTS required the same exp as on live now
@Elwendryll