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Any idea what the CP conversion to 2.0 will be?

  • freespirit
    freespirit
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    Am I missing something?

    I have atm 1300cp BUT I have nearly 300xp scrolls(most are 50% some are 150%), so surely if I start using them now by the time the update drops I will have many more CP to use.... is that correct?

    I also have many, many master writs which I think are a very fast way of earning CP. :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Synthwavius
    Synthwavius
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    rumple9 wrote: »
    People getting excited about the new CP system are nuts. It's a massive nerf. Currently we have 200 splittable passives. After CP 2 we will only have 6 I believe

    And we gonna be forced to swap them EVERY time we wanna do something (gathering, looting, trial etc) or relog EVERY single time. Gonna be interesting for people that have only one character...
  • TwinLamps
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    freespirit wrote: »
    Am I missing something?

    I have atm 1300cp BUT I have nearly 300xp scrolls(most are 50% some are 150%), so surely if I start using them now by the time the update drops I will have many more CP to use.... is that correct?

    I also have many, many master writs which I think are a very fast way of earning CP. :)

    I have 5 accounts so I pretty much can go jump in Niben and let dem slaughterfish at least have some digital meal
    Awake, but at what cost
  • Lephrel
    Lephrel
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    Sgrug wrote: »
    Lephrel wrote: »
    Gudest wrote: »
    Elwendryll wrote: »
    The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.

    Meaning that new players will catch up to veterans really, really fast.

    I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.

    Another way of looking at this would be:
    Because I have already lost both my youth and my will to live in the gruelling grind to reach cp1100, why shouldn't my cp be raised to cp2500 so I don't have to farm mobs all over again?
    I don't want to force new players to grind like we did, I just don't want to be forced to grind cp again myself.
    I'm perfectly ok with it being easier for new players to catch up. Reduce the cp cap to 810 for all I care, just don't make me farm zombies again - when I try to sleep at night, I still get skyreach and alikir flashbacks.

    And yet some of us want to gain CP. Why exactly should someones desire to stop all vertical progression be counted more than someone who wants to have this? Especially since growth is usually desired and not something to be shunned.

    If your idea of fun is killing zombies 24/7 in Alikir, nobody is stopping you. Personally I would rather do content that I enjoy, and I don't particularly look forward to being outscored and roflstomped by players who already have 3k cp.
    Of course I can't speak for everyone, but I'm pretty sure that there aren't many people who look forward to grinding 1-2k cp. They introduced the cp cap in the first place so that players could actually play the game without having to worry about the xp/hour rate.
  • NettleCarrier
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    I love all the drama here... relax! Everyone's jumping to conclusions, especially when it looks like 1200 will get you all you can realistically equip at one time.
    GM of Gold Coast Corsairs - PCNA
  • Sgrug
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    Lephrel wrote: »
    Sgrug wrote: »
    Lephrel wrote: »
    Gudest wrote: »
    Elwendryll wrote: »
    The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.

    Meaning that new players will catch up to veterans really, really fast.

    I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.

    Another way of looking at this would be:
    Because I have already lost both my youth and my will to live in the gruelling grind to reach cp1100, why shouldn't my cp be raised to cp2500 so I don't have to farm mobs all over again?
    I don't want to force new players to grind like we did, I just don't want to be forced to grind cp again myself.
    I'm perfectly ok with it being easier for new players to catch up. Reduce the cp cap to 810 for all I care, just don't make me farm zombies again - when I try to sleep at night, I still get skyreach and alikir flashbacks.

    And yet some of us want to gain CP. Why exactly should someones desire to stop all vertical progression be counted more than someone who wants to have this? Especially since growth is usually desired and not something to be shunned.

    If your idea of fun is killing zombies 24/7 in Alikir, nobody is stopping you. Personally I would rather do content that I enjoy, and I don't particularly look forward to being outscored and roflstomped by players who already have 3k cp.
    Of course I can't speak for everyone, but I'm pretty sure that there aren't many people who look forward to grinding 1-2k cp. They introduced the cp cap in the first place so that players could actually play the game without having to worry about the xp/hour rate.

    No they introduced the CP cap because they were concerned about power creep which we know now is more about gear, specifically proc gear. CP was always intended to grow. When we went from VR16 to CP it was promoted as a means to provide a long term progression.
    Edited by Sgrug on January 28, 2021 6:53PM
  • Oreyn_Bearclaw
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    They really need to give people over the CP cap the benefit of the new curve. When this goes live, we should be at the appropriate CP level based on our total experience learned to date.

    Just making numbers up for example, but If someone has earned say 150 million XP by the time the patch goes live, and that gives them X amount of CP, that should equate to where a brand new account would be if they earned 150 million XP post patch.

    It would be pretty unfair if say it took a brand new account 300 million XP to reach the CP cap, but an older account wouldnt actually get there until they had banked a total of say 400.

    Not sure I am explaining that perfectly, but TLDR, people over the cap should see points added when it goes live to compensate for the new curve.
  • Sgrug
    Sgrug
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    They really need to give people over the CP cap the benefit of the new curve. When this goes live, we should be at the appropriate CP level based on our total experience learned to date.

    Just making numbers up for example, but If someone has earned say 150 million XP by the time the patch goes live, and that gives them X amount of CP, that should equate to where a brand new account would be if they earned 150 million XP post patch.

    It would be pretty unfair if say it took a brand new account 300 million XP to reach the CP cap, but an older account wouldnt actually get there until they had banked a total of say 400.

    Not sure I am explaining that perfectly, but TLDR, people over the cap should see points added when it goes live to compensate for the new curve.

    It sounds like that is likely to be the case.
  • Phaedryn
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    RazielSR wrote: »
    But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
    The same dps?? The same healer??

    If not...its a nerf and a disaster.

    Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.
    Edited by Phaedryn on January 28, 2021 7:00PM
  • Jacozilla
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    flapcat wrote: »
    Has there been official confirmation they they are definitely *not* recalculating CP across the board when the system changes? The PTS isn't generally perfectly implemented from day 1..

    If there is that much XP difference between the two systems this most definitely needs addressing, surely..?

    It was before my time but were VR ranks converted to their associated CP allocation based on xp when the system changed?

    If I recall correctly, all XP gained after hitting VR 16 was completely lost.

    This time, they at least gave us credit at some conversion rate for all XP gains.

    Incorrect - the short answer is we did get credit for xp earned. Read below for full details and sequence of events.

    Game launched with level 50 max.

    -then they introduced VR (veteran rank) system, tied per char - not account wide. For a very short time, players who hit max rank had no xp credited until next raising of cap (boosted to vr14, then again to vr16). Each vr new cap also changed gear cap.

    -with the introduction of VR16, also introduced CP system, let’s call it CP 0.0 because back then it was per char, not account wide. Any excess xp earned after hitting max cap vr16 was credited as CP (per character)

    -then very shortly afterwards again, CP per char was changed to CP 1.0, tying it account wide, no max cap to CP points assigned, original flat curve of points allocated vs diminishing returns on live today, etc. With this introduction, all per char CP earned was credited towards your overall account CP total.

    -I know a few ppl who converted to the max cp160 tier right away but for me personally best recollection was ~CP 100-110.

    All of these changes took place in a really short period of time, forgot exactly but we went from new VR system to next vr cap to cp per char to cp per account in well under a year, like 6 or less. Not quoting that, just remember seemed awfully fast back then.

  • AlnilamE
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    freespirit wrote: »
    Am I missing something?

    I have atm 1300cp BUT I have nearly 300xp scrolls(most are 50% some are 150%), so surely if I start using them now by the time the update drops I will have many more CP to use.... is that correct?

    I also have many, many master writs which I think are a very fast way of earning CP. :)

    I would wait until after the update to do this, since that's when the XP curve will be adjusted. I don't see them adjusting our CP to fit, since they never did this when they raised the cap.

    So hold on to your scrolls and writs and then go on a CP-earning bonanza once the patch is live.
    Lephrel wrote: »
    Sgrug wrote: »
    Lephrel wrote: »
    Gudest wrote: »
    Elwendryll wrote: »
    The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.

    Meaning that new players will catch up to veterans really, really fast.

    I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.

    Another way of looking at this would be:
    Because I have already lost both my youth and my will to live in the gruelling grind to reach cp1100, why shouldn't my cp be raised to cp2500 so I don't have to farm mobs all over again?
    I don't want to force new players to grind like we did, I just don't want to be forced to grind cp again myself.
    I'm perfectly ok with it being easier for new players to catch up. Reduce the cp cap to 810 for all I care, just don't make me farm zombies again - when I try to sleep at night, I still get skyreach and alikir flashbacks.

    And yet some of us want to gain CP. Why exactly should someones desire to stop all vertical progression be counted more than someone who wants to have this? Especially since growth is usually desired and not something to be shunned.

    If your idea of fun is killing zombies 24/7 in Alikir, nobody is stopping you. Personally I would rather do content that I enjoy, and I don't particularly look forward to being outscored and roflstomped by players who already have 3k cp.
    Of course I can't speak for everyone, but I'm pretty sure that there aren't many people who look forward to grinding 1-2k cp. They introduced the cp cap in the first place so that players could actually play the game without having to worry about the xp/hour rate.

    You can earn XP by playing the game. If grinding is going to burn you out, don't do it. Do what you enjoy instead.
    They really need to give people over the CP cap the benefit of the new curve. When this goes live, we should be at the appropriate CP level based on our total experience learned to date.

    Just making numbers up for example, but If someone has earned say 150 million XP by the time the patch goes live, and that gives them X amount of CP, that should equate to where a brand new account would be if they earned 150 million XP post patch.

    It would be pretty unfair if say it took a brand new account 300 million XP to reach the CP cap, but an older account wouldnt actually get there until they had banked a total of say 400.

    Not sure I am explaining that perfectly, but TLDR, people over the cap should see points added when it goes live to compensate for the new curve.

    They don't even know at this point how much XP it took us. At most, they can calculate how much it *would* have taken us under the CP810 XP curve, but it took more than that if you were always above the curve.

    I don't expect my CP to increase when the patch goes live, but I expect to be able to earn new CP at a decent cost (ie, not 1.1 million XP per CP like I do now.)
    The Moot Councillor
  • Faylestar
    Faylestar
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    Phaedryn wrote: »
    RazielSR wrote: »
    But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
    The same dps?? The same healer??

    If not...its a nerf and a disaster.

    Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.


    Based on what we've seen on PTR (and we dont know if thats going live the exact way it is) "you're going to need to grind CP for a year (or more) to be back to the same relative place you are right now" cannot really be interpreted as anything but an unmitigated disaster.

    A year or two is not "short term" in modern MMO's. Thats the lifespan of the average player.
  • the1andonlyskwex
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    Elwendryll wrote: »
    The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.

    Meaning that new players will catch up to veterans really, really fast.

    That's the whole point of the curve. It's also not any different from what they've done when they raised the number of usable CP in the past.
  • RazielSR
    RazielSR
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    Phaedryn wrote: »
    RazielSR wrote: »
    But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
    The same dps?? The same healer??

    If not...its a nerf and a disaster.

    Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.

    Well. Its a game. To me is a disaster in the game. Those nights gaining more cp while thinking about the future of the game and now I know it was all wasted. But well...its a game...no need to debate.
    Edited by RazielSR on January 28, 2021 8:16PM
  • insignismemoria
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    But what is the new curve? I see no changes in XP gains between live and PTS, and the amount of XP needed to get the next CP is identical between them as well-- at least at the moment.

    There's also no other XP bonus being applied to speed up gains (save the ones players have put there themselves), and Enlightenment also no longer seems to exist on PTS so this actually slows down XP gain on PTS relative to live with the current CP 2.0 system.
  • Phaedryn
    Phaedryn
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    Faylestar wrote: »
    Based on what we've seen on PTR (and we dont know if thats going live the exact way it is) "you're going to need to grind CP for a year (or more) to be back to the same relative place you are right now" cannot really be interpreted as anything but an unmitigated disaster.

    No, that is an *opinion*, one I dont' share after spending 6 hours (so far) on the PTS.

  • Phaedryn
    Phaedryn
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    RazielSR wrote: »
    Well. Its a game. To me is a disaster in the game. Those nights gaining more cp while thinking about the future of the game and now I know it was all wasted. But well...its a game...no need to debate.

    It's wasted? Did they take those points away from you? More importantly (since you agre it's a game), were you NOT having fun? Because if you were not, that is on you. The only wrong way to play a video game is in a way you do not enjoy.
  • josiahva
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    Wow, people are way over-reacting to this. From what I read, people are losing 30% or so DPS if you compare 810CP on live vs. 810CP on PTS(evidently an apple to oranges comparison, but certainly worst case scenario). For the vast majority of end game players, what this really means is that a given fight will take 30% longer...it does not mean the content is suddenly impossible. People were doing the content just fine years ago with similar DPS numbers. Is this a nerf? Not any more than the constant power creep was a buff...this is simply correcting for something that should never have happened in the first place. Will this 30% be enough to prevent some from completing the content? Yep, you bet it will...but honestly I don't look at the game becoming somewhat harder as a bad thing...and neither should any VETERAN player, veterans should welcome the challenge instead of thinking they are entitled to overly easy content.The net change is that mechanics become more important again, increasing playerbase skill and prioritizing situational awareness over straight parsing.

    I am actually thrilled with the fact my characters will once again have room to grow and change...I honestly don't care if it takes me 3 years to reach the new cap, that is ok.
  • Sgrug
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    Faylestar wrote: »
    Phaedryn wrote: »
    RazielSR wrote: »
    But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
    The same dps?? The same healer??

    If not...its a nerf and a disaster.

    Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.


    Based on what we've seen on PTR (and we dont know if thats going live the exact way it is) "you're going to need to grind CP for a year (or more) to be back to the same relative place you are right now" cannot really be interpreted as anything but an unmitigated disaster.

    A year or two is not "short term" in modern MMO's. Thats the lifespan of the average player.

    Look at the number of people who have played this game since it opened. I think a year or 2 is far from a typical player lifespan, if that were true I suspect this game would have not been profitable a long time ago. Those only playing for a year ARE NOT the ones who fund this game.
  • Raegwyr
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    josiahva wrote: »
    Wow, people are way over-reacting to this. From what I read, people are losing 30% or so DPS if you compare 810CP on live vs. 810CP on PTS(evidently an apple to oranges comparison, but certainly worst case scenario). For the vast majority of end game players, what this really means is that a given fight will take 30% longer...it does not mean the content is suddenly impossible. People were doing the content just fine years ago with similar DPS numbers. Is this a nerf? Not any more than the constant power creep was a buff...this is simply correcting for something that should never have happened in the first place. Will this 30% be enough to prevent some from completing the content? Yep, you bet it will...but honestly I don't look at the game becoming somewhat harder as a bad thing...and neither should any VETERAN player, veterans should welcome the challenge instead of thinking they are entitled to overly easy content.The net change is that mechanics become more important again, increasing playerbase skill and prioritizing situational awareness over straight parsing.

    I am actually thrilled with the fact my characters will once again have room to grow and change...I honestly don't care if it takes me 3 years to reach the new cap, that is ok.

    Hi, lets take 30% of your salary because things were cheaper couple years ago and you were doing fine. What tf is that way of thinking? Ppl were working hard on their dps numbers, small nerfs are okayish but losing 30% is not small nerf at all
  • McGordon
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    No CP conversion. Confirmed in Bathesda_De twitch stream.
  • Lephrel
    Lephrel
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    Sgrug wrote: »
    Faylestar wrote: »
    Phaedryn wrote: »
    RazielSR wrote: »
    But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
    The same dps?? The same healer??

    If not...its a nerf and a disaster.

    Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.


    Based on what we've seen on PTR (and we dont know if thats going live the exact way it is) "you're going to need to grind CP for a year (or more) to be back to the same relative place you are right now" cannot really be interpreted as anything but an unmitigated disaster.

    A year or two is not "short term" in modern MMO's. Thats the lifespan of the average player.

    Look at the number of people who have played this game since it opened. I think a year or 2 is far from a typical player lifespan, if that were true I suspect this game would have not been profitable a long time ago. Those only playing for a year ARE NOT the ones who fund this game.

    I've personally played the game for longer than I care to admit, but if they force me to grind cp for another year or two, I won't be funding this game either. :wink:
  • Kurat
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    Everyone is so obsessed about the cp number and thinks they need to grind to be competitive. Its actually just a number now, showing only how long you have played or grinded. If you have around 1000cp atm then you are good to go for any content. Whether you have 1000cp or 3600cp, you still only have 4 slots for stars. The passives that cant be slotted have none or very little impact on your dps. If you cant live without that extra 5k dps then happy grinding I guess.
  • ApostateHobo
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    McGordon wrote: »
    No CP conversion. Confirmed in Bathesda_De twitch stream.

    Oh man if that's true then ouch. Glad I have a huge hoard of exp scrolls, but it's still going to suck majorly grinding out those points. Part of me thinks this might lead to another mass exodus of veteran players if dps really is hit as hard as it is on pts, hopefully that's just caused by stuff being bugged to hell.
  • zaria
    zaria
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    Phaedryn wrote: »
    RazielSR wrote: »
    But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
    The same dps?? The same healer??

    If not...its a nerf and a disaster.

    Sort term nerf. Disaster? Really? There is, literally, nothing that could be changed in the game that I could accept as a "disaster". *You* may not like it, but that certainly doesn't equate to a "disaster". That's just drama queen levels of over exaggeration.
    I say it depend a lot on how you play, it will hurt progression for one who will hurt hard.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    I assume
    But what is the new curve? I see no changes in XP gains between live and PTS, and the amount of XP needed to get the next CP is identical between them as well-- at least at the moment.

    There's also no other XP bonus being applied to speed up gains (save the ones players have put there themselves), and Enlightenment also no longer seems to exist on PTS so this actually slows down XP gain on PTS relative to live with the current CP 2.0 system.
    Well for one if you are above cp cap or 810 you get an +50% cost on each cp level. for cp 1360 its about 1.100.000 xp to get more cp, with the penalty gone cost should be down to 730.000.
    And removing Enlightenment makes no sense as its an catch up mechanism.

    Both of this would be obvious bugs if missing.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • virtus753
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    josiahva wrote: »
    Wow, people are way over-reacting to this. From what I read, people are losing 30% or so DPS if you compare 810CP on live vs. 810CP on PTS(evidently an apple to oranges comparison, but certainly worst case scenario).

    People are losing 30%+ on PTS because several key elements of combat are simply broken. Resistance debuffs have literally no impact on enemies. Several CP nodes have no effect even after being slotted, including some (perhaps all) related to crit. There may well be other parse-breaking bugs, since the stats window is also unreliable (to put it kindly), but those are enough to be able to say testing dps in this first week of PTS isn’t apples to oranges so much as apples to decayed orange compost.

    Once they get it together we can get a realistic sense of where we’ll be at compared to live. Until then, taking these numbers and running with them risks fueling those overreactions.
  • Env_t
    Env_t
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    Elwendryll wrote: »

    CP 1000 on the new system is around roughly 90 millions.

    ***

    did you checked on PTS?

    cp1000 on PTS required the same exp as on live now

    @Elwendryll
    Edited by Env_t on January 29, 2021 12:10PM
  • Elwendryll
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    Env_t wrote: »
    Elwendryll wrote: »

    CP 1000 on the new system is around roughly 90 millions.

    ***

    did you checked on PTS?

    cp1000 on PTS required the same exp as on live now

    @Elwendryll

    Sadly I don't have champion NA characters, I'm close to CP 1200 on EU but I can't compare the required exp to next cp myself. I was just quoting the values I was given, and I put the screenshots in so it was easier to follow my point.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
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