
Jman100582 wrote: »And I already know that if they even touch health scaling heals the tanking community in pve will freak out, so I feel the reducing health is the best way
Jman100582 wrote: »With the new cp and the increases to base stat, hp and hp scaling has gotten out of hand and CANNOT go live in its current state. Tanks can walk around with 80k hp no emp, full dmg medium builds can have 30k hp with ZERO points into the health stat and instead just maxing out the hp nodes in cp. With the current meta being health based heals in pvp, this is going to do nothing but enforce that. Either max health needs to be adjusted, or health scaling heals. And I already know that if they even touch health scaling heals the tanking community in pve will freak out, so I feel the reducing health is the best way
Jman100582 wrote: »With the new cp and the increases to base stat, hp and hp scaling has gotten out of hand and CANNOT go live in its current state. Tanks can walk around with 80k hp no emp, full dmg medium builds can have 30k hp with ZERO points into the health stat and instead just maxing out the hp nodes in cp. With the current meta being health based heals in pvp, this is going to do nothing but enforce that. Either max health needs to be adjusted, or health scaling heals. And I already know that if they even touch health scaling heals the tanking community in pve will freak out, so I feel the reducing health is the best way
Can you share the 80k health build? With the removal of the 20% hp increase due to cp, the Max hp I cna build is less than 70k. That's with Imperial for most racial health, lord mundus, all AP into health, plague doctor, green pact, bistat health food, 2 health monster pieces, full health enchantments, all heavy armor passives, and the new base health. This totals to about 60.2k hp, or 65.2k with battlespirit.
Oddly enough, this same build on live totals to even more health, clocking in at 60.8k or 65.8k with battlespirit.
I believe you are forgetting that they removed the 20% bonus health granted for 100 points into the warrior constellation.
With the new cp tree, i haven't done the exact calculations, but I believe both max hp (slottable and passive) would total to only 3.3k additional health, and that's already taking heavy armor passives into account. That would give, with this very unrealistic health maxing build, only 2.7k more health than what is already available on live.
I really don't see an issue with health maxing.
The new system, as you have stated, does give more health to those that haven't invested into health when compared to live, but everybody gets it so I don't see an issue with it either. If anything, I'd say it just helps to decrease the proc meta, which I am extremely grateful for. Don't forget they also gave everybody 1000 extra damage at base too, so even though everybody has more health, everybody is also doing more damage (except for procs).