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StamPlar Jabs and Sundered Status Effect

Vizirith
Vizirith
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So with jabs having about a 30% chance (5% per hit and 10%? for burning light) to proc sundered (minor breach) PoTL becomes even more redundant.
  • Athan1
    Athan1
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    PotL has been trash for ages :(
    Athan Atticus Imperial Templar of Shezarr
  • dcmgti
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    Its obvious ZOS hates Templar lol. They nerfed a Templar skill that maybe 1% of magplars use in pvp. Its like they just said "Oh, for good measure lets show everyone how much we can nerf Templar. Just because we can."
  • ealdwin
    ealdwin
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    Pretty much. There will be little reason for Stamplars to slot it going forward, it will just become another slot for a Fighter's Guild ability to boost Weapon Damage.

    There are a few options I see, that could alleviate this lack of incentive to slot it:

    (A) Make POTL apply a unique debuff to reduce Armor
    (B) Have Backlash apply Major Breach, so that POTL applies both debuffs.
    (C) Add an effect where POTL heals for a portion of the damage done when the skill ends (even if recast).
  • Vizirith
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    I used PotL and then caltrops on my stamplar in pvp and then minor breach was nice without having to go SnB with pierce armor but it's just sad that the class with the highest uptime on minor breach sundered effect is the only one to have it baseline (except now nb's surprise attack) as part of the one burst effect it has.
  • Vizirith
    Vizirith
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    ealdwin wrote: »
    Pretty much. There will be little reason for Stamplars to slot it going forward, it will just become another slot for a Fighter's Guild ability to boost Weapon Damage.

    There are a few options I see, that could alleviate this lack of incentive to slot it:

    (A) Make POTL apply a unique debuff to reduce Armor
    (B) Have Backlash apply Major Breach, so that POTL applies both debuffs.
    (C) Add an effect where POTL heals for a portion of the damage done when the skill ends (even if recast).

    I like the idea that PotL would give major breach, would be easier than captrops and less redundant than pierce armor or ransack.
  • ealdwin
    ealdwin
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    dcmgti wrote: »
    Its obvious ZOS hates Templar lol. They nerfed a Templar skill that maybe 1% of magplars use in pvp. Its like they just said "Oh, for good measure lets show everyone how much we can nerf Templar. Just because we can."

    To be fair, the 21% damage reduction & the new cast time of 0.8 are the same changes applied to Crystal Shard in Stonethorn. The result was a generally easier time using Shards as a spammable in a rotation. It's still a nerf, but it's a nerf that puts Dark Flare in line with similar skills.

    I'll be taking a look at it on the PTS when it comes up, so I'm holding off judgement until I see the changes.
  • Grimlok_S
    Grimlok_S
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    Pretty disappointed that all classes have easier access to minor breach. Nightblades now through SA, any sword and board's ransack, or general debuff from Physical Damage.

    Looks like we might see burning light land a little more consistently, which would be a great improvement.

    With the continued nerfs to crit, especially in no-CP, I may be back to Malacath. Womp womp.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Firstmep
    Firstmep
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    ealdwin wrote: »
    dcmgti wrote: »
    Its obvious ZOS hates Templar lol. They nerfed a Templar skill that maybe 1% of magplars use in pvp. Its like they just said "Oh, for good measure lets show everyone how much we can nerf Templar. Just because we can."

    To be fair, the 21% damage reduction & the new cast time of 0.8 are the same changes applied to Crystal Shard in Stonethorn. The result was a generally easier time using Shards as a spammable in a rotation. It's still a nerf, but it's a nerf that puts Dark Flare in line with similar skills.

    I'll be taking a look at it on the PTS when it comes up, so I'm holding off judgement until I see the changes.

    Exept crystal frags has an instant proc that does way more dmg, dark flare does not. Also dark flare was already nerfed when major defile got nerfed.
  • ealdwin
    ealdwin
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    Firstmep wrote: »
    ealdwin wrote: »
    dcmgti wrote: »
    Its obvious ZOS hates Templar lol. They nerfed a Templar skill that maybe 1% of magplars use in pvp. Its like they just said "Oh, for good measure lets show everyone how much we can nerf Templar. Just because we can."

    To be fair, the 21% damage reduction & the new cast time of 0.8 are the same changes applied to Crystal Shard in Stonethorn. The result was a generally easier time using Shards as a spammable in a rotation. It's still a nerf, but it's a nerf that puts Dark Flare in line with similar skills.

    I'll be taking a look at it on the PTS when it comes up, so I'm holding off judgement until I see the changes.

    Exept crystal frags has an instant proc that does way more dmg, dark flare does not. Also dark flare was already nerfed when major defile got nerfed.

    That's true. I was merely pointing out that the changes are in the same vein as other previous changes.

    Again though, I'm trying to hold off forming an opinion until I'm able to get on the pts to try it out. If I do find that the base damage is lower than it should be, I'll suggest a buff. (And I'm definitely not opposed to Templar buffs). But with the pts still down, I can't say for certain what the result is.
  • Ratzkifal
    Ratzkifal
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    Actually this opens some bar space for templars if you really think about it.
    This Bosmer was tortured to death. There is nothing left to be done.
  • ealdwin
    ealdwin
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    Ratzkifal wrote: »
    Actually this opens some bar space for templars if you really think about it.

    Between Stamplar's potential for uptime on Sundered and Magplar's potential for uptime on Overpowered (Minor Magickasteal), there could be some bar space available. The downside is Radiant Aura becomes even more obsolete.
  • ealdwin
    ealdwin
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    So, didn’t get much time for messing around, but some initial thoughts regarding the state of Solar Flare/Dark Flare.

    I created two new characters, level 50, no attributes, skills, passives, armor, weapons, jewelry, or cp allocated. One Templar and one Sorcerer for comparison.

    At its base, Solar Flare dealt 2404 Magic Damage. Crystal Shard likewise did 2404 Magic Damage at its base, and Snipe dealt 2404 Physical Damage at its base. These numbers were derived from the tooltips.

    However, while Crystal Frag, due to its animation, became more fluid to weave into a rotation, Solar Flare did not feel the same way. The difference in cast time is noticeable, but not by much. But the arcing nature of the ability and its animation to cast make it feel more jointed when weaving in a rotation.

    Overall, not entirely impressed with the changes. Glad to see a shorter cast time. But its not at a point where I would opt to use it as a ranged option for Magplar DD.
  • YandereGirlfriend
    YandereGirlfriend
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    ealdwin wrote: »
    So, didn’t get much time for messing around, but some initial thoughts regarding the state of Solar Flare/Dark Flare.

    I created two new characters, level 50, no attributes, skills, passives, armor, weapons, jewelry, or cp allocated. One Templar and one Sorcerer for comparison.

    At its base, Solar Flare dealt 2404 Magic Damage. Crystal Shard likewise did 2404 Magic Damage at its base, and Snipe dealt 2404 Physical Damage at its base. These numbers were derived from the tooltips.

    However, while Crystal Frag, due to its animation, became more fluid to weave into a rotation, Solar Flare did not feel the same way. The difference in cast time is noticeable, but not by much. But the arcing nature of the ability and its animation to cast make it feel more jointed when weaving in a rotation.

    Overall, not entirely impressed with the changes. Glad to see a shorter cast time. But its not at a point where I would opt to use it as a ranged option for Magplar DD.

    I think that it's primarily going to be used in PvP - having perma-Major Defile used to be something that only a stamCro could look forward to. You also get perma-Empower which is useful in both PvE and PvP (yes, I know you could get perma-Empower easier by taking the other morph in PvE).

    My magPlar still uses Jabs but I would definitely consider transitioning to Dark Flare and adopting the ranged playstyle if these changes go through.
    Edited by YandereGirlfriend on January 28, 2021 9:00AM
  • Firstmep
    Firstmep
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    ealdwin wrote: »
    So, didn’t get much time for messing around, but some initial thoughts regarding the state of Solar Flare/Dark Flare.

    I created two new characters, level 50, no attributes, skills, passives, armor, weapons, jewelry, or cp allocated. One Templar and one Sorcerer for comparison.

    At its base, Solar Flare dealt 2404 Magic Damage. Crystal Shard likewise did 2404 Magic Damage at its base, and Snipe dealt 2404 Physical Damage at its base. These numbers were derived from the tooltips.

    However, while Crystal Frag, due to its animation, became more fluid to weave into a rotation, Solar Flare did not feel the same way. The difference in cast time is noticeable, but not by much. But the arcing nature of the ability and its animation to cast make it feel more jointed when weaving in a rotation.

    Overall, not entirely impressed with the changes. Glad to see a shorter cast time. But its not at a point where I would opt to use it as a ranged option for Magplar DD.

    Frankly with the other morph, solar barrage provides an easy 100% uptime on empower, I don't see how anyone would use dark flare, there are also plenty of ranged spammable choices already.
    Dark flare should retain its burst skill nature, but perhaps with some passive that would allow it to be fired on instantly every once in a while.
  • Vizirith
    Vizirith
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    ealdwin wrote: »
    So, didn’t get much time for messing around, but some initial thoughts regarding the state of Solar Flare/Dark Flare.

    I created two new characters, level 50, no attributes, skills, passives, armor, weapons, jewelry, or cp allocated. One Templar and one Sorcerer for comparison.

    At its base, Solar Flare dealt 2404 Magic Damage. Crystal Shard likewise did 2404 Magic Damage at its base, and Snipe dealt 2404 Physical Damage at its base. These numbers were derived from the tooltips.

    However, while Crystal Frag, due to its animation, became more fluid to weave into a rotation, Solar Flare did not feel the same way. The difference in cast time is noticeable, but not by much. But the arcing nature of the ability and its animation to cast make it feel more jointed when weaving in a rotation.

    Overall, not entirely impressed with the changes. Glad to see a shorter cast time. But its not at a point where I would opt to use it as a ranged option for Magplar DD.

    I think that it's primarily going to be used in PvP - having perma-Major Defile used to be something that only a stamCro could look forward to. You also get perma-Empower which is useful in both PvE and PvP (yes, I know you could get perma-Empower easier by taking the other morph in PvE).

    My magPlar still uses Jabs but I would definitely consider transitioning to Dark Flare and adopting the ranged playstyle if these changes go through.

    Running Dark Flare or any other interruptible spammable can be brutal in pvp. I've died plenty of times in the "cc" of being interrupted using dark deal on my stamsorc, and I'm pretty good at LoS'ing when using that.
  • Jman100582
    Jman100582
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    there will be very little point in playing a templar at all this next patch in pvp. Almost all the unique buffs we had about a year or two ago have been given to other classes and have become increasingly more common. Minor fracture being available with snb, major savagery becoming available with camo hunter. Auxiliary dmg skills have been nerfed significantly , whether it be the magplar dots, backlash and morphs, burning light, or physical dots from other skill trees such as blood craze or trap beast. Purify, originally a templar-only thing, was given to both wardens and necros. And now the new cp tree has an auto purify when you go below 25% hp and cleanses EVERYTHING off of you

    At this point the only thing unique to templars is jabs and the group utility of cleanse. Passives are still pretty outdated, very little in terms of stamina morphs. Actually theres only 3 skills that deal physical dmg in all of the templar trees if you count empowering sweep. Magplar healing has gotten significantly worse over the past couple months, and at this point magsorc has more healing. which is a little absurd.

    And despite all the outcrys from templar mains about these issues nothing has been addressed. it looks like templar is going through another morrowind period and getting nerfed 7 patches in a row again
  • Hotdog_23
    Hotdog_23
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    ealdwin wrote: »
    dcmgti wrote: »
    Its obvious ZOS hates Templar lol. They nerfed a Templar skill that maybe 1% of magplars use in pvp. Its like they just said "Oh, for good measure lets show everyone how much we can nerf Templar. Just because we can."

    To be fair, the 21% damage reduction & the new cast time of 0.8 are the same changes applied to Crystal Shard in Stonethorn. The result was a generally easier time using Shards as a spammable in a rotation. It's still a nerf, but it's a nerf that puts Dark Flare in line with similar skills.

    I'll be taking a look at it on the PTS when it comes up, so I'm holding off judgement until I see the changes.

    True but no one hard cast Crystal fragments in a dps rotation it is only slotted for the instant cast proc you can get and use.

    It doesn't really compare well to dark flare because of the way it is used and not the standard they are set by.

    No templar pve dps rotation uses Dark Flare but every dps sorcerer used crystal frags in its rotation.

    Stay safe and have fun :)
  • JinMori
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    At this point just make it work like a special dot, it mirrors like 10 % of the damage you have dealt to the target. No damage cap, only your damage.

    But honestly, why do i even bother.
  • Vizirith
    Vizirith
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    JinMori wrote: »
    At this point just make it work like a special dot, it mirrors like 10 % of the damage you have dealt to the target. No damage cap, only your damage.

    But honestly, why do i even bother.

    I actually like that alot. Even if they removed the burst from it. It's basically a useless skill now anyway.
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