They will test no proc sets on Cyro this week.
That way helps PvP and doesn't affect the PvE
Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Not sure about all of this yet, but keep in mind we are getting 1k free weapon/spell damage and 4k free stam/mag plus 15% free damage mitigation, which will make skills relatively speaking stronger compared to procs (since they wont scale with the extra stats). So they were nerfed indirectly, but its still too early to tell how all of these changes combined will play out.
IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Unfortunately, we gain more tankiness than offense.
1000 spell damage is 1200 with major sorcery/brutality. In my testing, 94 spell damage was needed to give me a 1% increase in damage on all my abilities. So 1200 spell damage should roughly be 12-13% damage. 15% damage mitigation wins here.
4k magicka and stamina is barely 4% damage, as opposed to around 8k health for most players. There is not a single way you will see people dying faster now. Only when battle spirit loses its 5k hp, would it be somewhat realistic.
IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Unfortunately, we gain more tankiness than offense.
1000 spell damage is 1200 with major sorcery/brutality. In my testing, 94 spell damage was needed to give me a 1% increase in damage on all my abilities. So 1200 spell damage should roughly be 12-13% damage. 15% damage mitigation wins here.
4k magicka and stamina is barely 4% damage, as opposed to around 8k health for most players. There is not a single way you will see people dying faster now. Only when battle spirit loses its 5k hp, would it be somewhat realistic.
IxskullzxI wrote: »IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Unfortunately, we gain more tankiness than offense.
1000 spell damage is 1200 with major sorcery/brutality. In my testing, 94 spell damage was needed to give me a 1% increase in damage on all my abilities. So 1200 spell damage should roughly be 12-13% damage. 15% damage mitigation wins here.
4k magicka and stamina is barely 4% damage, as opposed to around 8k health for most players. There is not a single way you will see people dying faster now. Only when battle spirit loses its 5k hp, would it be somewhat realistic.
But that 15% shouldn't be additive with battle spirit and resists, so it should be a lot less.
IxskullzxI wrote: »IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Unfortunately, we gain more tankiness than offense.
1000 spell damage is 1200 with major sorcery/brutality. In my testing, 94 spell damage was needed to give me a 1% increase in damage on all my abilities. So 1200 spell damage should roughly be 12-13% damage. 15% damage mitigation wins here.
4k magicka and stamina is barely 4% damage, as opposed to around 8k health for most players. There is not a single way you will see people dying faster now. Only when battle spirit loses its 5k hp, would it be somewhat realistic.
But that 15% shouldn't be additive with battle spirit and resists, so it should be a lot less.
It works like all other damage mitigation works. Just like CP work right now, it's a straight damage reduction.
Also, do not forget that 1,2k damage and 4k ressources will buff everyone's healing by a lot, improving survival even more.
IxskullzxI wrote: »IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Unfortunately, we gain more tankiness than offense.
1000 spell damage is 1200 with major sorcery/brutality. In my testing, 94 spell damage was needed to give me a 1% increase in damage on all my abilities. So 1200 spell damage should roughly be 12-13% damage. 15% damage mitigation wins here.
4k magicka and stamina is barely 4% damage, as opposed to around 8k health for most players. There is not a single way you will see people dying faster now. Only when battle spirit loses its 5k hp, would it be somewhat realistic.
But that 15% shouldn't be additive with battle spirit and resists, so it should be a lot less.
It works like all other damage mitigation works. Just like CP work right now, it's a straight damage reduction.
Also, do not forget that 1,2k damage and 4k ressources will buff everyone's healing by a lot, improving survival even more.
IxskullzxI wrote: »IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Unfortunately, we gain more tankiness than offense.
1000 spell damage is 1200 with major sorcery/brutality. In my testing, 94 spell damage was needed to give me a 1% increase in damage on all my abilities. So 1200 spell damage should roughly be 12-13% damage. 15% damage mitigation wins here.
4k magicka and stamina is barely 4% damage, as opposed to around 8k health for most players. There is not a single way you will see people dying faster now. Only when battle spirit loses its 5k hp, would it be somewhat realistic.
But that 15% shouldn't be additive with battle spirit and resists, so it should be a lot less.
It works like all other damage mitigation works. Just like CP work right now, it's a straight damage reduction.
Also, do not forget that 1,2k damage and 4k ressources will buff everyone's healing by a lot, improving survival even more.
Ylikollikas wrote: »I was really worried that procs would be nerfed and I would have to learn to play.
IxskullzxI wrote: »IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.
Unfortunately, we gain more tankiness than offense.
1000 spell damage is 1200 with major sorcery/brutality. In my testing, 94 spell damage was needed to give me a 1% increase in damage on all my abilities. So 1200 spell damage should roughly be 12-13% damage. 15% damage mitigation wins here.
4k magicka and stamina is barely 4% damage, as opposed to around 8k health for most players. There is not a single way you will see people dying faster now. Only when battle spirit loses its 5k hp, would it be somewhat realistic.
But that 15% shouldn't be additive with battle spirit and resists, so it should be a lot less.
It works like all other damage mitigation works. Just like CP work right now, it's a straight damage reduction.
Also, do not forget that 1,2k damage and 4k ressources will buff everyone's healing by a lot, improving survival even more.
I'm not sure these numbers are correct.
First- We are losing 20% of our current stat pool (hence the flat increase), so we will have to see what net gain, if any there will be.
Second- That +15% mitigation is in leu of them removing mitigation tress in the CP (according to them) which if there is no mitigation trees will be a 19% LOSS for my builds.
So I think we need to actually see the CP rework before we assume too much.
Now you are right about one thing, though. This will impact No-CP environments. But lets be honest here, the game is designed around CP and they show little concern for that niche environment.
TheCaptainJosh wrote: »Ylikollikas wrote: »I was really worried that procs would be nerfed and I would have to learn to play.
This, but unironically
Stat-based builds are completely viable for Stamina already (especially if you don't consider the Vateshran 2h a "proc set"). Those builds aren't better than proc setups, but they're at least not garbage.IxskullzxI wrote: »relentless_turnip wrote: »Probably procs will go from cyrodiil, finally shifting the meta of procs, a new cp system, I'm really looking forward all of this.
I think they have some good ideas and I see the direction, but they failed to adjust the biggest contribution to the current tank meta. In fact they have buffed the health stacking with the increase to base health. This will be particularly noticeable in no cp.
I'm wondering if a more traditional stat based build might work now in no cp. Yeah health and mitigation is up, but we're getting a lot of damage with the max mag/stam and wep/spell damage. All while proc damage is staying the same. The health stacking proc users will still be doing the same damage they do now for the most part.