Usually magicka users equip weapons, but a few stamina users equip staves too (weird lot).
exeeter702 wrote: »I cant think a single scenario where a martial focused melee weapon wielding character would want to equip a destruction staff that shoots magic out.
I can think of numerous scenarios where a magic focused character would want to wield bladed weapons.
In TES games that is.
Shrug*
exeeter702 wrote: »I cant think a single scenario where a martial focused melee weapon wielding character would want to equip a destruction staff that shoots magic out.
I can think of numerous scenarios where a magic focused character would want to wield bladed weapons.
In TES games that is.
Shrug*
MashmalloMan wrote: »Usually magicka users equip weapons, but a few stamina users equip staves too (weird lot).exeeter702 wrote: »I cant think a single scenario where a martial focused melee weapon wielding character would want to equip a destruction staff that shoots magic out.
I can think of numerous scenarios where a magic focused character would want to wield bladed weapons.
In TES games that is.
Shrug*
Well it wouldn't only help hybrids or stamina characters, it would help pure magicka builds too. The passive is dead in pve because you reduce mobs resistance to next to nothing. It also only applies to destruction staff spells, which makes it even more useless.
exeeter702 wrote: »MashmalloMan wrote: »Usually magicka users equip weapons, but a few stamina users equip staves too (weird lot).exeeter702 wrote: »I cant think a single scenario where a martial focused melee weapon wielding character would want to equip a destruction staff that shoots magic out.
I can think of numerous scenarios where a magic focused character would want to wield bladed weapons.
In TES games that is.
Shrug*
Well it wouldn't only help hybrids or stamina characters, it would help pure magicka builds too. The passive is dead in pve because you reduce mobs resistance to next to nothing. It also only applies to destruction staff spells, which makes it even more useless.
I dont see how this is truly relevant. If you are generating your damage through magicka and via a destruction staff, you dont benefit from physical penetration, so the pve environment where mobs have reduced armor is not even a factor. Help me understand in what scenario a character generating their damage in this way would benefit from the staff having physical penetration? Or are you suggesting that the spell penetration apply to all magicka based attacks rather than solely the destruction staff spells, which in itslef isnt a hybrid issue.
MashmalloMan wrote: »exeeter702 wrote: »MashmalloMan wrote: »Usually magicka users equip weapons, but a few stamina users equip staves too (weird lot).exeeter702 wrote: »I cant think a single scenario where a martial focused melee weapon wielding character would want to equip a destruction staff that shoots magic out.
I can think of numerous scenarios where a magic focused character would want to wield bladed weapons.
In TES games that is.
Shrug*
Well it wouldn't only help hybrids or stamina characters, it would help pure magicka builds too. The passive is dead in pve because you reduce mobs resistance to next to nothing. It also only applies to destruction staff spells, which makes it even more useless.
I dont see how this is truly relevant. If you are generating your damage through magicka and via a destruction staff, you dont benefit from physical penetration, so the pve environment where mobs have reduced armor is not even a factor. Help me understand in what scenario a character generating their damage in this way would benefit from the staff having physical penetration? Or are you suggesting that the spell penetration apply to all magicka based attacks rather than solely the destruction staff spells, which in itslef isnt a hybrid issue.
ZOS explained their reasoning for changing bows weapon crit to weapon and spell crit, swords from weapon damage to weapon and spell damage, races like Orc to include spell damage and High Elf to include weapon damage, the list goes on and on, update to update. I don't feel like I need to justify this specific change when it is a clear outlier and in line with their vision.
The point is to offer a more versatile passive, just because you can't think of a reason it would help you, doesn't mean it wouldn't help someone and yes apply to everything if they're going to update it.
If we really want destruction staves to be more about flavor than clear choice, we would have to make it so that all destruction staves increase all your damage done by 8%. This would instantly make frost staff more appealing and remove the uncomfortable choice you have to make.
For Wardens, Templars and Necromancers in pvp, it's a big sacrifice since your main bursts are aoe, but all your dots are single target. Giving all staves a global 8% would open up variety in my opinion and reduce favoritism.
ESO_Nightingale wrote: »If we really want destruction staves to be more about flavor than clear choice, we would have to make it so that all destruction staves increase all your damage done by 8%. This would instantly make frost staff more appealing and remove the uncomfortable choice you have to make.
For Wardens, Templars and Necromancers in pvp, it's a big sacrifice since your main bursts are aoe, but all your dots are single target. Giving all staves a global 8% would open up variety in my opinion and reduce favoritism.
I believe it can still be done to keep the unique strengths of the staves and have them all be viable as well. +8% damage in general is a lot. 2h swords are 6% damage done on live anyway.
ESO_Nightingale wrote: »If we really want destruction staves to be more about flavor than clear choice, we would have to make it so that all destruction staves increase all your damage done by 8%. This would instantly make frost staff more appealing and remove the uncomfortable choice you have to make.
For Wardens, Templars and Necromancers in pvp, it's a big sacrifice since your main bursts are aoe, but all your dots are single target. Giving all staves a global 8% would open up variety in my opinion and reduce favoritism.
I believe it can still be done to keep the unique strengths of the staves and have them all be viable as well. +8% damage in general is a lot. 2h swords are 6% damage done on live anyway.
You forget that 2h swords are a lot stronger by default because they have a good 300 spell damage more after buffs over staves. And with that I mean the base damage difference between staves and melee weapons, not the newly added spell damage to swords.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »If we really want destruction staves to be more about flavor than clear choice, we would have to make it so that all destruction staves increase all your damage done by 8%. This would instantly make frost staff more appealing and remove the uncomfortable choice you have to make.
For Wardens, Templars and Necromancers in pvp, it's a big sacrifice since your main bursts are aoe, but all your dots are single target. Giving all staves a global 8% would open up variety in my opinion and reduce favoritism.
I believe it can still be done to keep the unique strengths of the staves and have them all be viable as well. +8% damage in general is a lot. 2h swords are 6% damage done on live anyway.
You forget that 2h swords are a lot stronger by default because they have a good 300 spell damage more after buffs over staves. And with that I mean the base damage difference between staves and melee weapons, not the newly added spell damage to swords.
It doesn't matter too much. Just as long as it's balanced.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »If we really want destruction staves to be more about flavor than clear choice, we would have to make it so that all destruction staves increase all your damage done by 8%. This would instantly make frost staff more appealing and remove the uncomfortable choice you have to make.
For Wardens, Templars and Necromancers in pvp, it's a big sacrifice since your main bursts are aoe, but all your dots are single target. Giving all staves a global 8% would open up variety in my opinion and reduce favoritism.
I believe it can still be done to keep the unique strengths of the staves and have them all be viable as well. +8% damage in general is a lot. 2h swords are 6% damage done on live anyway.
You forget that 2h swords are a lot stronger by default because they have a good 300 spell damage more after buffs over staves. And with that I mean the base damage difference between staves and melee weapons, not the newly added spell damage to swords.
It doesn't matter too much. Just as long as it's balanced.
Which it isn't. So no harm in going ahead.
exeeter702 wrote: »I'm still waiting on the explanation as to what in game functionality putting physical penetration on destruction staff would serve.
Agreed with OP.
PvP: Some of these Destro passives only apply to Destro skills, and mag builds rely more on class skills, so those passives completely wiff...
I literally have countless golded out swords for my mag builds as it flat out hits harder, makes no sense.
It would be nice if they buff the Destro passives to be more useful outside of that crappy skill line lol
...or they just make better Destro skills lol