Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

So Medium Armor is the new meta?

  • artal
    artal
    ✭✭✭
    @Stahlor So in real life stick waving skinny book worms that do no physical training should be faster than warriors?
    I mean this is fast paced game and with your twisted logic you would like to slow her down. No thx if its not fast and dynamic pvp would become ghost town
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus
  • artal
    artal
    ✭✭✭
    @Dracane i see your point about heavy having extra 10% mitigation if cc imune. I do agree its bad move. But I don't agree it should be while cced. Than it would be completely dead passive since you break cc instantly.
    Honestly i would rather they change whole passive
  • Stahlor
    Stahlor
    ✭✭✭✭✭
    @artal have you just called Harry Potter a skinny bookworm with no physical training?
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    It would be okay if Heavy got advantage over medium, medium over light and then light over heavy like rock/paper/scissors. So that every playstyle has a counter. Tanks in pvp are really annoying and this might help counter that.
    Edited by Red_Feather on January 27, 2021 2:15PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus

    You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.

    Your medium armor got heavily buffed, not nerfed.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus

    You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.

    Your medium armor got heavily buffed, not nerfed.

    Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus

    You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.

    Your medium armor got heavily buffed, not nerfed.

    Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build

    That would be cool for those who want it. But I guess they want to maintain armor identity by forcing people to dedicate to one playstyle.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus

    You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.

    Your medium armor got heavily buffed, not nerfed.

    Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build

    That would be cool for those who want it. But I guess they want to maintain armor identity by forcing people to dedicate to one playstyle.

    I guess so i woulda been a great way to pave the path for more hybrid playstyles like a dps off tank, or off tank healer, a sap tank that does damage and heals. Or still dedicate to the glass cannon builds but would have offered alot more play style freedom.
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    Actually medium won't be new meta. Mediums penalties come from the fact that you can't pair it with light or heavy without getting disadvantages, while Light and heavy can pair with each other and nullify their penalties.

    Just looking at the new buffs and debuffs and ignoring the standard passives that will be kept, you will either want to wear 5 light+2 heavy or 5 heavy+2 Light, but only 7 medium for the optimal situation. Which strips you of the Undaunted buff, and of the 1 or 2 piece passives of the other two armors.
    PC|EU
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus

    You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.

    Your medium armor got heavily buffed, not nerfed.

    Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build

    That would be cool for those who want it. But I guess they want to maintain armor identity by forcing people to dedicate to one playstyle.

    I guess so i woulda been a great way to pave the path for more hybrid playstyles like a dps off tank, or off tank healer, a sap tank that does damage and heals. Or still dedicate to the glass cannon builds but would have offered alot more play style freedom.

    Though then I would want to see the same for light armor's Concentration passive.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    L_Nici wrote: »
    Actually medium won't be new meta. Mediums penalties come from the fact that you can't pair it with light or heavy without getting disadvantages, while Light and heavy can pair with each other and nullify their penalties.

    Just looking at the new buffs and debuffs and ignoring the standard passives that will be kept, you will either want to wear 5 light+2 heavy or 5 heavy+2 Light, but only 7 medium for the optimal situation. Which strips you of the Undaunted buff, and of the 1 or 2 piece passives of the other two armors.

    Wouldn't you be able to wear 5 medium, 1 light and 1 heavy? You would receive all the other passives + undaunted. The downfalls of heavy and light would surely counter each other if wearing a piece of each.
  • DonGodJoe
    DonGodJoe
    ✭✭✭
    LA - okay..
    HA - okay...
    MD - excuse me? where are the downsides? they should take 2,5% of magic attacks and 2,5% martial attacks.
    (while wearing 5 pieces of medium)

    Period, its a simple math calculation
    Just use procs. Simple. No brain is required.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    As always they are changing too many things in the same patch.
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    DonGodJoe wrote: »
    LA - okay..
    HA - okay...
    MD - excuse me? where are the downsides? they should take 2,5% of magic attacks and 2,5% martial attacks.
    (while wearing 5 pieces of medium)

    Period, its a simple math calculation

    No?

    One give you physical dmg reduction bonus and a magick dmg taken debuff.

    The other is the other way around.

    Why medium should take both dmg increase with no bonus?
    If anything it's more logic that medium take no dmg increase but also dosen't get dmg mitigation bonus.

    Edited by killingspreeb16_ESO on January 27, 2021 3:28PM
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    @relentless_turnip well yes you can do that, but 1 and 1 of heavy and light will reduce your medium buffs because 1 of each other armor has different debuffs. They counter each other out yes, but you will loose your medium buffs anyway. So you basically wear 2 pieces of armor that have no effect, and lost 2 medium buffs.
    Edited by L_Nici on January 27, 2021 3:33PM
    PC|EU
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    Dracane wrote: »
    My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus

    You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.

    Your medium armor got heavily buffed, not nerfed.

    Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build

    That would be cool for those who want it. But I guess they want to maintain armor identity by forcing people to dedicate to one playstyle.

    I guess so i woulda been a great way to pave the path for more hybrid playstyles like a dps off tank, or off tank healer, a sap tank that does damage and heals. Or still dedicate to the glass cannon builds but would have offered alot more play style freedom.

    Though then I would want to see the same for light armor's Concentration passive.

    Absolutely ssme for concentration and the heavy armor 5pc passives as well break em all up into per peice so we can be whatever we want a minor tweak like this wont hurt the meta at all and opens up new options as far as meta we either got full 5pc or we mix it up regardless theres no down side to having the option
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    L_Nici wrote: »
    @relentless_turnip well yes you can do that, but 1 and 1 of heavy and light will reduce your medium buffs because 1 of each other armor has different debuffs. They counter each other out yes, but you will loose your medium buffs anyway. So you basically wear 2 pieces of armor that have no effect, and lost 2 medium buffs.

    @L_Nici Potentially, but we don't know if all other passives have been changed or it is just this addition. Besides wasn't it just the physical and spell mitigation that countered themselves? the other additions are all benefits I believe, I can't remember what they said being honest though... If the other passives are active you will still get more magicka recovery and health recovery etc... You may be right and it may be an all out gain to just run 7 medium and its hard to say if that is content dependant at this point as well.
  • DonGodJoe
    DonGodJoe
    ✭✭✭
    @killingspreeb16_ESO .. what no bonuses? haven't you see all the bonuses medium armor will get? ..

    This is again just prioritizing one build over another.. they looked at it from PVE perspective but forgot about PVP situation
    Just use procs. Simple. No brain is required.
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    DonGodJoe wrote: »
    @killingspreeb16_ESO .. what no bonuses? haven't you see all the bonuses medium armor will get? ..

    This is again just prioritizing one build over another.. they looked at it from PVE perspective but forgot about PVP situation

    You where talking about the dmg taken/reduction tho.
    And you logic was like "AH/LA take more dmg but MA nothing"forgetting that those armor also take less damage from another type while medium still get nothing which is my point.

    The other bonus you have to wait for the patch note since we know nothing outside that they exist,example HA/LA might get more % increase than medium or their bonus(that i don't remember right now)are better than medium or they mix together better than medium with another armor type or something.
    Edited by killingspreeb16_ESO on January 27, 2021 4:00PM
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    This thread and the comments contained herein readily demonstrate the iq levels and group think of the masses. This thread won’t age well once the patch notes are released and it will be apparent that all we have witnessed is people jumping to conclusions, as most people do even when patch notes are released but haven’t even been tested.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Wolf81
    Wolf81
    ✭✭✭
    They are attempting to break or at least reduce the heavy armor meta in pvp would be my guess.
  • Nolic1
    Nolic1
    ✭✭✭
    Well with the changes to the champion System and the fact it looks like most passive bonuses were or are gone this will incentivize players to make choices instead of the standard cookie cutter setups there was for both PvP and PvE. This as theory should open the build options by alot more but until its tested and not just through the 5 weeks on pts but the 3 months to even a year live they can get a better understanding of how it works in the live servers to adjust. Sense this is how they have done things for ever with the game. I would not expect any major changes to these things during this PTS cycle.
    Edited by Nolic1 on January 27, 2021 4:42PM
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

    Youtube channel link: https://www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    Heavy will be meta still. Only class you will see in medium or light is NB and Sorc, as if is currently.
  • LukosCreyden
    LukosCreyden
    ✭✭✭✭✭
    ✭✭
    Everyone in here acting like the sky is falling over 1% changes.

    Did you all forget that you can wear light, medium and heavy?
    Struggling to find a new class to call home.Please send help.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    It looks like LA will be more mobile and dodge more so can avoid burst more
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Brederode wrote: »
    What I don’t get is that heavy armor gets a “1% more magicka damage taken per piece” penalty. Heavy armor is supposed to give the best protection out of the three yet somehow now takes more magicka damage? Makes no sense to me. If anything this is a penalty that should have been on medium armor, which somehow gets no penalties as of now compared to light and heavy armor.

    Even better would be if ZOS just scrapped this whole “armor penalties” idea of them altogether though..

    TL;DR: Convection and Conduction.

    Full plate in an pool of lava.
    Full plate on an iceberg.
    Full plate touched by a utility line.
    Faulgor wrote: »
    Stahlor wrote: »
    They should introduce speed penalties, too. Would also make sense in real life - the heavier the armour, the slower you are.
    Light armour = no penalty
    medium armour = 3% speed reduction each piece of medium armour
    heavy armour = 5% speed reduction each piece of heavy armour

    What we really need is the Dark Souls fat roll! :D
    Don't do Havel or DS like that. In DS, when you press a button and you have the resource, the game actually performs the action.

    (For non DS types, DS adds difficultly by adding difficulty, not by being non-responsive half the time like this game.)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Sevrance
    Sevrance
    Soul Shriven
    I agree with the concept of armor negatives. I think they need to focus more on mobility though.

    Give the current Heavy attributes (+1 mag dmg, -1 phys dmg) to medium, and let heavy have no increased dmg from any source (its heavy!). But the con to heavy is a massive reduction in mobility, 2% increased dodge roll, 2% increase sprint, -2% base movement speed, increase fall damage, etc. Heavy is the tank stuff, you are highly resistant to damage, but it comes at the cost of mobility.

    I do disagree with ZOS saying armor is a choice. Armor is not a choice, virtually all of the spell damage sets are Light, if I run spell damage, I am basically forced to use light. If they want to make armor categories transmutable, ie 10 crystals to change a piece from light to heavy, then yes, it would be a choice.
    Edited by Sevrance on January 27, 2021 6:48PM
  • Nolic1
    Nolic1
    ✭✭✭
    Sevrance wrote: »
    I agree with the concept of armor negatives. I think they need to focus more on mobility though.

    Give the current Heavy attributes (+1 mag dmg, -1 phys dmg) to medium, and let heavy have no increased dmg from any source (its heavy!). But the con to heavy is a massive reduction in mobility, 2% increased dodge roll, 2% increase sprint, -2% base movement speed, increase fall damage, etc. Heavy is the tank stuff, you are highly resistant to damage, but it comes at the cost of mobility.

    I agree to some of what you say but feel heavy is only tanky not just tank only gear. Heavy armor is about being survivable not about being stealthy and such like they explained medium armor being about and light being about being more protective to magic less to melee but each armor type having a feel to it adds more to the choices you make like a melee light armor build could run a sword and shield and be like a battle priest negating some of the physical damage by blocking and using bash to interrupt targets in pvp and pve. remember there trying to add more ways for people to play how they want not restrict them. So this has some advantages and disadvantages to your choices but there will always be those that look for the best and will find it in time not in the just the first few weeks but the first few months this is out.
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

    Youtube channel link: https://www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
  • Sevrance
    Sevrance
    Soul Shriven
    Nolic1 wrote: »
    I agree to some of what you say but feel heavy is only tanky not just tank only gear.

    Agreed, bad phrasing. I didnt mean to say that only the tank role should be using heavy.

    I would love the option to put heavy on my magsorc using Netch's and Tinkerer, it would really add another dimension to the balance of enchants/mundus/set choice.
    Edited by Sevrance on January 27, 2021 7:02PM
Sign In or Register to comment.