Mettaricana wrote: »My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus
Mettaricana wrote: »My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus
You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.
Your medium armor got heavily buffed, not nerfed.
Mettaricana wrote: »Mettaricana wrote: »My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus
You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.
Your medium armor got heavily buffed, not nerfed.
Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build
Mettaricana wrote: »Mettaricana wrote: »My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus
You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.
Your medium armor got heavily buffed, not nerfed.
Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build
That would be cool for those who want it. But I guess they want to maintain armor identity by forcing people to dedicate to one playstyle.
Mettaricana wrote: »Mettaricana wrote: »Mettaricana wrote: »My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus
You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.
Your medium armor got heavily buffed, not nerfed.
Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build
That would be cool for those who want it. But I guess they want to maintain armor identity by forcing people to dedicate to one playstyle.
I guess so i woulda been a great way to pave the path for more hybrid playstyles like a dps off tank, or off tank healer, a sap tank that does damage and heals. Or still dedicate to the glass cannon builds but would have offered alot more play style freedom.
Actually medium won't be new meta. Mediums penalties come from the fact that you can't pair it with light or heavy without getting disadvantages, while Light and heavy can pair with each other and nullify their penalties.
Just looking at the new buffs and debuffs and ignoring the standard passives that will be kept, you will either want to wear 5 light+2 heavy or 5 heavy+2 Light, but only 7 medium for the optimal situation. Which strips you of the Undaunted buff, and of the 1 or 2 piece passives of the other two armors.
LA - okay..
HA - okay...
MD - excuse me? where are the downsides? they should take 2,5% of magic attacks and 2,5% martial attacks.
(while wearing 5 pieces of medium)
Period, its a simple math calculation
Mettaricana wrote: »Mettaricana wrote: »Mettaricana wrote: »My main question is do we still have the agility passive? Cuz thats gonna hurt losing that wep damage bonus
You do not lose anything. You fail to believe, it seems. You get all these bonuses on top of everything medium armor already has; for free without penalty.
Your medium armor got heavily buffed, not nerfed.
Sweet in one way but i was hoping they would break agility into a per peice passive this would allow mix of things like 3pc heavy 4 medium for a slightly less damage but more health and resistance build
That would be cool for those who want it. But I guess they want to maintain armor identity by forcing people to dedicate to one playstyle.
I guess so i woulda been a great way to pave the path for more hybrid playstyles like a dps off tank, or off tank healer, a sap tank that does damage and heals. Or still dedicate to the glass cannon builds but would have offered alot more play style freedom.
Though then I would want to see the same for light armor's Concentration passive.
@relentless_turnip well yes you can do that, but 1 and 1 of heavy and light will reduce your medium buffs because 1 of each other armor has different debuffs. They counter each other out yes, but you will loose your medium buffs anyway. So you basically wear 2 pieces of armor that have no effect, and lost 2 medium buffs.
@killingspreeb16_ESO .. what no bonuses? haven't you see all the bonuses medium armor will get? ..
This is again just prioritizing one build over another.. they looked at it from PVE perspective but forgot about PVP situation
What I don’t get is that heavy armor gets a “1% more magicka damage taken per piece” penalty. Heavy armor is supposed to give the best protection out of the three yet somehow now takes more magicka damage? Makes no sense to me. If anything this is a penalty that should have been on medium armor, which somehow gets no penalties as of now compared to light and heavy armor.
Even better would be if ZOS just scrapped this whole “armor penalties” idea of them altogether though..
Don't do Havel or DS like that. In DS, when you press a button and you have the resource, the game actually performs the action.They should introduce speed penalties, too. Would also make sense in real life - the heavier the armour, the slower you are.
Light armour = no penalty
medium armour = 3% speed reduction each piece of medium armour
heavy armour = 5% speed reduction each piece of heavy armour
What we really need is the Dark Souls fat roll!
I agree with the concept of armor negatives. I think they need to focus more on mobility though.
Give the current Heavy attributes (+1 mag dmg, -1 phys dmg) to medium, and let heavy have no increased dmg from any source (its heavy!). But the con to heavy is a massive reduction in mobility, 2% increased dodge roll, 2% increase sprint, -2% base movement speed, increase fall damage, etc. Heavy is the tank stuff, you are highly resistant to damage, but it comes at the cost of mobility.
I agree to some of what you say but feel heavy is only tanky not just tank only gear.