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Please ZOS, don't hate your healers

jane_01215
jane_01215
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It's "official" role built into the game and it's called "healer" not "buff/debuffer" or "rezz'er" so I can't be not wrong by wanting to heal people, right?
IMHO so many one-shot mechanics ruined healers' gaming experience for long time already. If someone gets one-shotted multiple times, I'm basically playing resurrector role; if they don't I'm playing buff/debuff'er. There was no true healer role.
Then the Ring of Pale Order? Please, ZOS, you really aren't going to rename healer role to "worthless'er", are you?
If it's for solo overland players, the right answer would be NPC companions, not some item which lead everyone just play DPS.
If I'm not terribly wrong, ESO is an MMORPG so isn't it better to encourage diversity among roles than make one "superman" role and other roles just a joke?
Please, if you made healer role, let people play and enjoy it. Thanks!
  • AyaDark
    AyaDark
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    We once test a thing.

    We take a healer and say.We can pass it duo. We have us and tank here. We will remove all healing ability and if we die not from one shot - you are no need.

    We did not die and pass, but he do not play healer now. Because healing good is too hard !

    So others compensate it with buffs and debuffs more.

    If you heal that good - that others do not need heal at all - than just heal.

    But do not blame others if you can not.

    Meta is made by players.

    A lot of players do not follow it.

    Why you ask ZOS ?, ask meta promoters like Alcast and etc.

    Skilled people do not play his meta so ... .

    We just do not care ☺️
    Edited by AyaDark on January 27, 2021 12:05PM
  • Noldornir
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    Ppl play DPS because they enjoy it more, it's a standard in most games, everyone wanna be the guy that deals damage not that supports him.

    Many times teams runs 3DD but, especially now with increased buff potency, it's just worse imho:

    DD will have more stress which translates in less damage each, will need to wear different sets etc. and Healer can give buffs so strong that 2DD+H can roughly deal the same damage while being more protected, imho the Healer is now better to have in 4 man content than it was like 6 months ago.

    As healer you should NEVER resurrect, as the tank shouldnt, you heal the DD who is ressing instead (the ressing guy might need heals)

    What you ask is not rly good tho because for being a necessity as "real healer" (strong heals little buffs) would be necessary with more damage on ppl only and since less buffs= less damage= longer/harder fights.
  • kaisernick
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    Noldornir wrote: »
    As healer you should NEVER resurrect, .
    Well i would never say never.

  • Noldornir
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    point taken never is too much but should defo not be the default resser.

    In 4 man ress-order is generally:

    DD 1
    DD 2
    Healer
    Tank

    in some moments of course this might be different (tank taking no damage/CC or DPS race happening)
  • coop500
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    Now we got companions coming that might make healers even more worthless
    Hoping for more playable races
  • Maxx7410
    Maxx7410
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    There is only one class to play and its DPS!!!!!!
  • jaws343
    jaws343
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    Noldornir wrote: »

    As healer you should NEVER resurrect, as the tank shouldnt, you heal the DD who is ressing instead (the ressing guy might need heals)

    This is very situational. There are many fights where having a decent DPS stop down to res a poor DPS player is not a good idea. If you have a DPS who keeps dying, you shouldn't waste your other DPS to res them. The healer should do it. If you have a DPS and tank that don't require constant healing from the healer, the healer should res the DPS. If the tank goes down, the DPS should kite the boss if necessary and the healer should res.

    In most cases, the healer is a templar and can res far faster than the dps can. Outside of trial content, where a bunch of other players need sustained healing. Healer's should not res in trials. But dungeons, absolutely healers should res.
    Edited by jaws343 on January 27, 2021 2:36PM
  • AyaDark
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    RES is not based on ROLES.

    IT only based on SITUATION.

    Who do not understand it, can not give any advices !
  • jane_01215
    jane_01215
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    AyaDark wrote: »
    If you heal that good - that others not need heal at all - than just heal.

    But do not blame others if you can not.
    To be honest I have totally no idea how I'm bad or good compared to other healers. I only played healer since start so I didn't have much chance to watch how others do. so I'll post my last combat report against dungeon boss and let you judge.
    https://ibb.co/PjCY1H9
    You may laugh but you know.. I'm just over CP500 and when it comes to raw healing, even me was more than enough. I can say it because 85% of my heals were overheal. I admit I'm not good at buff'ing/debuff'ing but my point is: healers are supposed to heal, aren't they?
    And when only 15% of my heals go truely useful and the rest is wasted, no wonder that DPS's can pull just as much, which makes healers mostly useless.
    Some players go for endless farming to get the right healing gears and what do you think they want? "Nice heals" comment from group mates. And then there's the Pale Order, which literally says: "we don't need you, worthless healers"
    Please, think about the reason why some people want to play the healer role. It's those two words, "nice heals", which make them happily spend 2 hours with 3 other random people to clear a single dungeon.

    Edited by jane_01215 on January 27, 2021 9:35PM
  • jane_01215
    jane_01215
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    coop500 wrote: »
    Now we got companions coming that might make healers even more worthless

    Maybe. My hope is that NPC companions will be much more dumb than human players that most people would want to group with human players if possible.
  • kargen27
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    The way I look at it my healer providing buffs and debuffs means the fight ends quicker meaning the group has better chance of staying alive. Providing those buffs and keeping the group at or near full health lets the DPS concentrate on killing things. It isn't always true that three DPS and tank is faster than two DPS, healer and tank if DPS is of similar skill level. THose buggs debuffs matter.
    Also comforts the DPS to know if they stay in the red a little long to finish an attack you are going to keep them up and kicking. Again lets them worry only about DPS.

    One shots are going to happen especially when you get a group that might not know the tell. I don't mind bringing them back up on my healer. I can get them up quick and they have full health. Just toss out a heal over time and start with the life giving. Watch the health bars and if you see an uh-oh moment stop the rez and heal right quick.

    Short of it is keeping the group alive and fighting isn't just healing.
    and then the parrot said, "must be the water mines green too."
  • MirandaSharp
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    jane_01215 wrote: »
    If someone gets one-shotted multiple times, I'm basically playing resurrector role; if they don't I'm playing buff/debuff'er. There was no true healer role.

    Well, I agree that all the one shot mechanics messed things up, as you cannot heal dead.. This is unfortunately what pretty much all the new DLC dungeons are about, avoiding one shot mechanics. I'd like to see more of the normal(base game) vet dungeon style content where bosses and enemies have more hit Points, hit harder and take longer to kill. It's kind of ridiculous that we have to memorize the mechanics down to each and every move of a boss fight to avoid the one shots.
    Edited by MirandaSharp on January 27, 2021 10:52PM
  • Eedat
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    They're doubling down on getting rid of healers actually. Healers are already unnecessary in a lot of content and are about to be replaced by companions in everything thats not PvP and endgame content. Tanks are probably more safe as it requires a lot of decision making which is not good for AIs. Setting up a healer companion to alternate between a burst heal and a HoT every few seconds seems super easy in comparison. Companion DPS is the wildcard at this point
  • Lephrel
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    Please ZOS, don't hate your healers.
    To be perfectly fair, they hate all players. They don't discriminate between roles and content types - I respect that.
  • Austacker
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    I've been a healer main since this game launched on Xbox.

    I come from a World of Warcraft raid healer background, so it was quite a change to go from healers being 'essential' in game to 'meh, nice to have but not necessary' in ESO.

    I've found we do have value in hard mode DLC dungeons and Trial content, but outside of that we're pretty much worthless and not valued at all.

    Yes, I know some players here will say 'but I appreciate the healers & buff/debuffing they bring' - I'm just saying in general the community attitude is, we're simply not needed.

    The NPC additions I think are the final nail in the coffin here.


    Most players will say healing is not hard and to be fair, it's fairly straight forward to pick up - but GOOD and EXPERIENCED healers are experts at Healing AND buffing / debuffing AND doing a little DPS too. But that's honestly doesn't matter in ESO.

    For the vast majority of the content in this game, your healer just isn't necessary and even a NPC 'healer' with the AI IQ of a cupcake will do the job 'well enough' for most people to be content with.

    Sure, in the hard mode DLC dungeons and trials there's probably no replacement for a real, skilled player of any class or role.

    But in the REST of this game's content? Nup. NPC healer will be more than enough for most. Just how it is.

    On that note, I'm just re-rolling. I'm pretty much over hoping ZOS doesn't just kick me in the teeth every other patch as a healer and the NPC introduction was literally the final coup-de-gras.

    The playerbase doesn't value healers and neither does ZOS.


    Not going to fight this anymore and just go respec instead.
  • stefan.gustavsonb16_ESO
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    My healer has not been used as a "proper" healer for months, except when I occasionally run a trial for the umpteenth time or get called upon by guild mates to pull a struggling group through some vet DLC dungeon. I have gradually started tanking instead, to feel useful, but it's not the role I enjoy the most.

    When I take my "endgame capable" healer to a normal or non-DLC vet dungeon, I often don't even need to heal at all. It's mostly about either buffing the group from dealing "enough damage" to dealing "more than enough damage", or, if the group is very low on dps, acting as a third dd with some emergency heals and shields at the ready on the back bar. For most of the group content in the game, healing has become rather boring for me, and I think that's a pity.
  • Uvi_AUT
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    I hate oneshotmechanics in any game. They are just lazy programming.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Alentarlixia
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    jane_01215 wrote: »
    It's "official" role built into the game and it's called "healer" not "buff/debuffer" or "rezz'er" so I can't be not wrong by wanting to heal people, right?

    Wrong.



  • twisterior
    Main healer here...

    I have to strongly argue against your statement that healers are not needed or hated by ZOS. However, when you really understand your role as "healers have to heal", then you are right and you do not need a healer for most situations - if the others know what they are doing. However, there are a lot of situations where healers are really useful and needed in your terms of thinking - let it be an inexperienced tank, inexperienced groups, or heal checks like in vCR.

    Overheal
    Overheal, by the way, is something totally normal - you put down your healing springs and mutagen which runs both 10 seconds and puts out around 40k heals during that time. DDs get hit maybe 2 times during that period and loose like 10k health. So you are on an overheal of 75% in this simple example with only two skills. If you want to reduce massive overheal, cast less skills but this it at the risk that strong heals do not occur fast enough.

    Skills of healers and fake healers
    ZOS can only encounter such overheals by introducing mechanics like vHoF execute (fast and high damage ticks) or vMF HM (strong healing debuff). However, I know from many players that healers frequently fail at such mechanics. So, while healers whine about being useless in most dungeons where healing is so easy that DDs can do it by using skills, many struggle once they are needed - of course, I am talking more of late-game content.

    The other thing is - even if DDs or tanks can provide their own healing, they never should need to. It requires a skill on their bar and their attention - both dropping DPS and focus on (one-shot)mechanics. Having a (competent) healer with them allows them to unequipp healing skills. With randoms however, you see as often fake healers as fake tanks, so you have as a DD always a healing skill - but this is not ZOS' fault but the player's fault.

    Buffing and debuffing
    All these points did not even considered buffing and debuffing. If you are just interested in healing without buffing and debuffing, you do not need to farm sets. Most magicka sets will be more than enough for this purpose. But, buffing and debuffing is an important point in ESO healing - e.g. in my dungeon group we are faster when I heal and do only some DPS instead of me going DPS (and I can pull nearly as much as my DDs). Just because of buffs, debuffs, and heals - so the DDs have to worry less.

    Cheers, twist

    P.S. Those healers who are not satisfied by running dungeons because it is to easy for them: it is the same for good DDs. If the group is good enough to burst and therefore skip most mechanics, all roles may feel bored. Find a fixed dungeon group, test funny tactics, or try trifecta runs. This is an issue of to easy content, not of the individual role.
    Edited by twisterior on January 28, 2021 2:28PM
  • robertthebard
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    Playing a good healer is hard. Anyone can run around with a healer "icon", but actually playing the archetype is hard. It's why I don't do it in the vast majority of MMOs that I play. In Aion, there's a boss on the Asmodian side that requires a cleanse that only the Cleric, pure healer, has. It makes them mandatory for that content. Buffs, and debuffs, are part and parcel of what makes up a healer class across the board. In some games, DDO, for example, they are less required now, the buffs, due to how much you can actually buff stats, but there are still other desirable buffs that they have.

    "But all I should have to do is heal". Nope. The archetype also contains support. Support is provided through healing, buffing, and debuffing, along with res'ing, where/if it's required. Now, that last bit is more true in other games, where the res skill is actually a support class staple, but it doesn't change the fact that sometimes, the best role for the job is the support role.

    Now I'm not sure how these comps are going to perform under stress testing, ie in actual group situations, but in swtor, the seemingly favorite MMO to point at, the healer comps are great, for the person that summons them, but sort of suck for the rest of the party, so really, it's mainly a benefit to the tank, in swtor. In a "things went pear shaped" scenario, a good player healer will still be better, if it's anywhere close to what swtor has.
  • Baltharuch
    Baltharuch
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    I completely understand & agree with OP. I've mained a healer since launch and I've done all current HM trials & dungeons but when I step foot into vDSA, vBRP + DLC veteran dungeon hardmodes I noticed how useless I was.

    Nightblades had built-in Minor Berserk so combat prayer was useless and wasted (now dps just go Slimecraw or sacrifice it for other sets) Ele drain for mag dps is easily covered by 1 mag dps or I could slot it. Orbs aren't needed because Mystic Orb, the dps morph, is really good aoe and is used by every magicka dps. Tanks keep up warhorn fine especially Nord DK tanks and sustain comes from alot of must have class skills like siphoning strikes, channeled focus & proper potion usage and off balance heavy attacks.

    Healing isn't needed because damage is very easily avoidable and healing is built-in on core skills anyway (Blocking/dodging mechanics correctly, ritual of retribution, siphoning strikes, crit surge, ring of the pale order, twilight pet) I promise you everything you need to worry about is an avoidable one hit in and out of dungeons, so I don't need to heal...

    So why am I here? Dps have ele drain covered, healing covered, Minor Berserk covered + orbs to sustain each other... oh! Olorime + Lightning staff for concussed and Major Courage!

    And here I am now as a tank running Olorime on my lightning bar, Yolnahkriin on my body providing blood altar for healing + synergy, debuffing with concussed/off balance lightning staff, buffing with Minor & Major Courage burning down the boses and adds with 3 DPS while keeping myself & everyone alive. Done all hardmodes and gotten HM/SR/ND on everything except Frostvault, Moongrave + Maarselok. The difference between 3 dps and 2 dps 1 healer is massive, with the latter being noticeably worse for everyone involved.

    Need more healing? You can proc my Earthgore/Sentinel/Bogdan with blood altar. Are we all stam? Lord Warden/Sentinel for us! Am I running out of resources? Stop panicking & learn the fight or use Engine Guardian! Team constantly out of mag/stam? Proc Symphony with Blood Altar! See? Everything can be done on a tank better than a healer in 4 mans. I solo tank with mag or stam dps it doesn't matter, even though most if not all DLC dungeons hurt stam way more. I play with 1 dps friend who queues as a fake healer, so I'm constantly playing with 2 random varying levels of skill mag/stam dps players and I've done all of the above with communication, no complaints. I love healing, but the differences are night and day.
    Edited by Baltharuch on January 28, 2021 9:40PM
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