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What is going on with magic in this game?

  • jle30303
    jle30303
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    Asking guild mates to make you a crafted set that you can't craft yourself isn't "cheating the game", it's sensible (provided you supply them with the materials to craft with).

    Also, asking guild mates to make a crafted set that comes from DLC you don't personally own, again isn't "cheating the game", it's sensible. For the same reason. This is a multiplayer game, after all.

    Still... I have some agreement with the OP, despite coming from the opposite perspective of having been a sword-and-board tank who still nevertheless has to actually have the damage to kill things in solo play (because there are places which can ONLY be done solo, so "wait for someone else to come along and kill it" is not an acceptable solution.) My main spammable skill is magic-based, I need stamina for dodging and blocking, but in solo, you've got to be able to hand it back as well as take it.

    I also take issue with the monster levelling system that allows even the trashest of trash mobs like skeevers and wolves to level up with you so it takes as many hits to kill them at high levels as low levels. At some point, monsters should STOP levelling up, and the player be able to out-level and take fewer hits to kill them.

    That being said: It appears that a lot of Sorcerer class skills seem to be lightning focused... oddly enough this does NOT necessarily mean that one needs to use a lightning staff, class skills are non-weapon skills: and your staff skills might be better suited to a strategy with a fire or cold staff than a lightning one.

    When levelling up a character at low levels, it can often be a good idea to take a mix of stat points anyway. When first levelling up my tank, I found out that I needed a fair amount of both magicka and stamina, so I put points in both at the expense of health, but kept with the sword-and-board and heavy armour playstyle. You get a free stat-respec scroll during your level up process, I used it once I had enough CPs spent to actually make up for the loss in damage, and respecced to add several thousand more health and made a proper tank of myself.

    In most RPGs, it's been a well known thing - magic-based characters are usually harder to start because they are squishy, wear light armour and do not have many hit points. As the phrase goes: "Linear fighter, quadratic wizard". Fighter types start out stronger and hit a wall later: traditionally they find out that they can only hit one enemy at a time with one sword, while wizards can pull big area of effect attacks, in D&D you know you've made it as a wizard when you can regularly cast Fireball and leave Magic Missile behind. But you need a fighter or two to keep you alive until then. Wizards *are* always more dependent on gear and skill synergy.

    It also looks like you're confusing the class term "sorcerer" with the "role" of magicka damage, stamina damage, healer or tank. A "sorcerer" can actually be any of them - as can any of the other classes.

    Maybe you could use enchantment glyphs to put more magicka-restore on your gear? Or higher Magicka, which will increase your magicka damage, or bonus spell power? Have you improved your gear to green, blue or even purple quality?

    Maybe an Absorb Health enchantment on your staff to restore your health when you do basic damage with it? (intersperse your magicka-costing attacks with basic attacks which don't cost magicka, or heavy attacks which restore it, and an Absorb Health enchantment will restore some of THIS damage - not your class skill damage, not your weapon skill damage, but your basic Light and Heavy attack staff-zapping damage - to health.

    Consider the Traits of your armour as well as what it's made of? If you're not into buying sets from players, it may actually be more important that your armour has good Traits until you find a complete set. Admittedly the only place you can actually change a Trait is at a Transmute station, and there is only one of these in the wild - in a DLC area, the Clockwork City, to be exact - but this is where multiplayer comes in handy, because the Transmute Station is also a piece of furniture that can be bought with Master Writs from master craftsmanship (a LOT of them!), and a lot of guilds will have someone who has one publicly available in a guildmate's home that you can travel to for free, so you don't need the DLC.

    Which Mundus stone bonus are you using? And what have you spent your Champion Points *on*? Just having the points does nothing (you may think I'm asking if you're stupid, but I really have seen people who had hundreds of CPs and had not in fact ALLOCATED a single one of them.)

    After my main "Breton Templar Tank" I think my second character is going to be "Orcish Magicka Necromancer". Again I've been told that the race, class and role don't really fit each other - in the earlier case I was told "Templars don't make great tanks, go magicka-DPS or healer instead, especially as a Breton" and "Orcs aren't great with magicka, you should do stamina if you want an orc necro" - but any race/class/role is, I am told, eventually viable even in endgame content such as veteran trials, with the right gear and strategy, even if you might not hit leaderboard points for said endgame content (and who ACTUALLY cares about your "score", when what matters is completing it at all?)
  • magnusthorek
    magnusthorek
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    Even at near max / max CP Magicka can't be compared to Stamina. Most of the times we have short timed skills that need to be constantly (refreshed thus making our sustain difficult) that are slow to cast if compared to stamina equivalents. A basic example is Templar's Puncturing Sweeps vs. Flurry, the "excuse" is that the former heals while hits (needed to the ground) and hits multiple targets while the latter don't (fails to mention sweeps' secondary targets take considerably lower damage)

    Word of advice? Keep trying and don't go blind on superstars' builds. You can use them as base, sure, but if you think outside the box you can do wonders.

    But most importantly (and this may sound harsh to others reading this) don't bother with such discussions here. You'll get so stressed you might even almost explode your heart. I almost died 5 years ago because of this, forcing me to take a huge break and live with the side-effects.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • VaranisArano
    VaranisArano
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    Even at near max / max CP Magicka can't be compared to Stamina. Most of the times we have short timed skills that need to be constantly (refreshed thus making our sustain difficult) that are slow to cast if compared to stamina equivalents. A basic example is Templar's Puncturing Sweeps vs. Flurry, the "excuse" is that the former heals while hits (needed to the ground) and hits multiple targets while the latter don't (fails to mention sweeps' secondary targets take considerably lower damage)

    Word of advice? Keep trying and don't go blind on superstars' builds. You can use them as base, sure, but if you think outside the box you can do wonders.

    But most importantly (and this may sound harsh to others reading this) don't bother with such discussions here. You'll get so stressed you might even almost explode your heart. I almost died 5 years ago because of this, forcing me to take a huge break and live with the side-effects.

    Great advice and I'm glad to hear you are doing better now!
  • Marcus_Brody
    Sanctum74 wrote: »
    Many people here have tried to help you, but you insist on being rude and telling everyone they are wrong when it’s you that is clearly wrong. Buying gear or having it crafted is not cheating in any way, shape, or form, feel free to ask Zos.

    You are now also on ignore for pulling the many people tried to help you line of crap.
    I suggest you go back and read the VERY first thing I posted about saying that line of crap and or defending people saying it.

    I absolutely despise people like you forcing things into place it doesn't belong and defending that crap.

    In short, people like you are a toxic cesspool.


  • Marcus_Brody
    But I'm growing tired of obviously incorrect accusations that players who use the very systems ZOS designed are cheating. If you don't want to use Julianos, you don't have to. There's no need for you to continue to spread misinformation about other players who do want to use it.

    And I'm tired of all of you being so arrogant that you cannot even read the very first thing in the topic and apply it. and if you want to talk about misinformation fine lets do that:

    1. Every one of you lied about Alcast guides Everyone claims it's for beginners and it's not seeing the character stats in the videos PROVE THIS..

    2. You all 100% lied about magic being good, I gave facts and all anyone did was cram excuses and use unrelated and things that have no bearing into this topic. People even went so far as to use other classes as comparison...there isn't a single reply in here that talks about a high elf sorc magic build for beginners

    3. People are making excuses for obtaining cheated items, then trying to say because the item is bought it's legitimate WRONG it's not, if you haven't paid to gain access to the area then you cheated.... Stop trying to use YOU CAN BUY it to get around that fact.

    I'm just going to request this topic be locked because you people are 100% unreal and cannot even accept faults and be truthful. not too mention people failed on all ends to pay attention to the very first thing written at the top of this topic.
  • zvavi
    zvavi
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    Soooo... Long story short you couldn't make magicka work so you are blaming the community that creates guides that you couldn't find the right one for you, spreading misinformation about how stamina gains less from CP? (Ps, as people mentioned earlier, those guides exist).
  • Sanctum74
    Sanctum74
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    Good, please have them lock the thread until you can learn to speak to people with basic manners and reading comprehension. You obviously either don’t want to learn the basics of the game or you’re just trying to troll.

  • Marcus_Brody
    zvavi wrote: »
    Soooo... Long story short you couldn't make magicka work so you are blaming the community that creates guides that you couldn't find the right one for you, spreading misinformation about how stamina gains less from CP? (Ps, as people mentioned earlier, those guides exist).
    What are you even talking about. Nothing like that was ever said in this thread at all.

    I'm going to chalk up your reply as a really bad attempt to troll.
  • Smexykins
    Smexykins
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    Sanctum74 wrote: »
    Good, please have them lock the thread until you can learn to speak to people with basic manners and reading comprehension. You obviously either don’t want to learn the basics of the game or you’re just trying to troll.

    Man said items you can get from anyone are cheated into the game. I think we know the answer here lol
    Warden is golden. May it reign supreme.
  • AeridanGL
    AeridanGL
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    Your premise is off. Of course Mother's Sorrow 5-pc is gonna be weaker than Hunding's Rage. Hunding's Rage's stats are directed at increasing Weapon Damage overall. Mother's Sorrow is increasing Spell Critical. And what's the use of Spell Critical if you were dealing terrible damage in the first place.

    A fairer comparison would be Hunding's Rage and Law of Julianos.

    And don't get me started on "legitimacy" of acquiring these sets. You were able to procure Hunding's Rage without a problem, you can with Julianos. Lots of beginner-friendly guilds have guild halls with crafting stations so you can't whine that it's DLC-locked, either.

    Purely anecdotal, but so was your initial statement so here goes, but pre-160 when I had pretty lackluster gear I was able to kill a generic 30k enemy in 3-5 hits, post-160 when I was able to secure Law of Julianos (which I later converted to Mother's Sorrow) + New Moon Acolyte (later replaced with False God's Devotion), I was then able to kill the same type of mobs in 1-2 hits with Force Pulse + Crystal Fragments (only using when Procced).

    All in all, guides are good but learn the game and the mechanics for yourself. Your mistake was relying on the guide without reading what the sets and the skills did. Mother's Sorrow is great in endgame because by then you have settled on your rotation and you can get the most out of the critical chance.

    The reason why there's a lack for guides in pre-160 is because that part is a phase. It's "kind of" easy to get to CP160, especially if you bothered to do the main questline in the base game. If that's not your cup of tea, there are other ways to get to that as well. Once you get to CP160, builds start to matter because that's the only way you can get better at that point (the gear being capped and hence, your gear combination, skills allocation and overall skill will now be what affects your performance).

    Your issue between Magicka and Stamina is also highly subjective. I personally found Stamina terrible when I only started the game. Until now, I don't like them that much. Even now out of my 8 characters, only one is Stamina and he's a Templar I created because I wanted to try doing the simple 100k parse. Turns out I can't even breach the 60k mark despite having the same gear and allocations. That's because my rotation is sub-par. My point is you can read guides as much as you want, but take it with a grain of salt because what they did is not all there is to it. It can also boil down to you as a player.

    PS
    Also, you claim that the Alqast Guide was lying to you, yet I read your comment that you only had 5-pc Law of Julianos and 4-pc Twilight's Embrace. That's gonna hurt your damage a lot. I'm sure the build specifically mentioned that you had to have 2
    5-pc sets and 1 2-pc monster set, not just the one you mentioned. You were not specific either which mobs you were hitting. Even the best players can't just 1-2 hit normal "Dungeon" mobs as they have higher health than their overland counterparts.

    I can sympathize with your issue on feeling underwhelming. But make your points clearer and be fair to your opposition instead of jumping to generalizations and especially calling people "liars" for trying to clear out the issues in your argument. It's not conducive to proper communication (assuming you really want to establish your point that Magicka is underwhelming).

    Sincerely,
    A Mag Sorc.
  • Damnationie
    Damnationie
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    I also take issue with the monster levelling system that allows even the trashest of trash mobs like skeevers and wolves to level up with you so it takes as many hits to kill them at high levels as low levels. At some point, monsters should STOP levelling up, and the player be able to out-level and take fewer hits to kill them.

    That's not actually how One Tamriel works. All monsters are set to Level 50 gear level CP 160. Initial characters at level one are granted various behind the scenes bonuses to make the effectively perform as a level 50 gear level CP 160. These bonuses are never visible to a character - unless you look up the mechanics specifically nothing is mentioned about them in game. As you level up towards level 50 the bonuses are slowly reduced and removed. It can be noticed that sometimes as characters level up they appear to get weaker at points, as the hidden bonuses are removed and actual worn gear and stats start to become more central to the characters damage and survivability.

    So the it's not the monster that is leveling, it is the training wheels that are getting taken off your character. Once you hit level 50 CP 160 you will start to overhaul the monsters. Better gear, more experience, better skill combinations and applied CP points in excess of CP 160 will see to that.
  • Athan1
    Athan1
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    t3xlu
    Reading the drama of the OP abusing the people that are genuinely trying to help him improve his dps.
    Edited by Athan1 on January 27, 2021 1:13PM
    Athan Atticus Imperial Templar of Shezarr
  • LadyHeloise
    LadyHeloise
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    Does this remind anyone of similar style posts from another user name not too long back....?
    PC-EU.
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings everyone,

    As this thread has run its course and is no longer constructive, we are now going to close it. We always encourage sharing opinions, but we ask that they are respectfully stated when doing so. Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
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