Ghanima_Atreides wrote: »robertthebard wrote: »Ghanima_Atreides wrote: »robertthebard wrote: »VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
I sincerely hope that no developer ever does that. I would have to quit 95% of the games I play in the first hour or so, I'd have no reason to read to the end of a novel, or watch an entire movie, or series of movies. Because I, as a player, have the plot figured out relatively quickly, and being able to lay it out in the first x minutes/hours of a story means all the rest of the time and money spent on it was wasted.
I think the real problem here is that the "twists" are so blindingly obvious, the fact that nobody (including the player) seems to figure it out until the last moment feels unnatural and forced, and makes those characters (again, player included) come across as complete morons. If we're not meant to feel like we're keeping quiet for no reason at all when the world is about to end or are too dumb to figure out the plan explicitly laid out before us by the bad guys, then the stories need to be less predictable.
This is going to feel like a totally off the wall example, but trust me, it'll become obvious:
I played the EA for Baldur's Gate 3, and people were complaining about dice rolls for conversation and skill checks. The reason they cited were games like TES/FO series, where the player determined whether or not you got that lock, or Intimidate/Persuade check, instead of dice. Character skill (knowledge for this dialog) vs player skill/knowledge.
We, as players, can figure a lot of stuff out ahead of time, that our character may not know. This isn't to say that there are times where we run into dialog that completely ignores what we, as players have already done on a particular character, it does happen. We can do this because some stories are rather cliche, or at least somewhat common, or predictable, given our experience as gamers overall.
I get that, and I am not saying that I want dice rolls and skill checks for conversations in ESO, but that's missing the point that VaranisArano and I were trying to make: we ARE given the information in the game, that is our characters are given this information, which we are then forced to ignore/withhold until a certain point in the game. Sometimes this is literal - the enforced exposition designed for new players, and which is PERFECTLY FINE to have, but which should be skippable in the case of players who had already uncovered that information, and if the story is built in such a way that you are FORCED to uncover the same information over and over again (with the flimsiest excuse, or at times not even that) then it's not very well-written.
And yes, to some degree stories are going to be somewhat predictable and we, as players, may well guess ahead but our characters shouldn't practically be hit over the head with an obvious clue which they cannot share/talk about because they haven't reached the right point in the questline to do so. More simply: maybe avoid having the villains boast about their Super Secret Evil Plan for all to hear, then pretend nobody heard.
Cygemai_Hlervu wrote: »adriant1978 wrote: »Cygemai_Hlervu wrote: »Moreover, I can't understand that love of his expressed towards those vampires and werewolves - they were defeated once in a fair fight, wasn't it obvious that launching a similar war using the same plan is a lunacy? And for what goal? Why didn't he just decide to live his own eternal life and try to make it pleasant, why did he need that Host, Tamriel, Nirn?.. What for?
They were his friends and comrades. Evil people are allowed to have friends too, you know.
This is actually something I liked about this story: a villain who seemed more human, despite being a vampire, rather than just a generic cackling world conqueror.
That's point, Adriant!.. His actions had nothing common with a normal man's behaviour. You just cast off those fictious moments with magic, vampires, Molag Bal, and etc., imagine such a situation IRL when, say, some Axis high ranking guy who survived WW II, murders numerous people and risks greatly his life just because he feels a deep feeling of friendship and wants to free his fellow soldiers and war criminals. Sheer nonsense.
adriant1978 wrote: »Cygemai_Hlervu wrote: »adriant1978 wrote: »Cygemai_Hlervu wrote: »Moreover, I can't understand that love of his expressed towards those vampires and werewolves - they were defeated once in a fair fight, wasn't it obvious that launching a similar war using the same plan is a lunacy? And for what goal? Why didn't he just decide to live his own eternal life and try to make it pleasant, why did he need that Host, Tamriel, Nirn?.. What for?
They were his friends and comrades. Evil people are allowed to have friends too, you know.
This is actually something I liked about this story: a villain who seemed more human, despite being a vampire, rather than just a generic cackling world conqueror.
That's point, Adriant!.. His actions had nothing common with a normal man's behaviour. You just cast off those fictious moments with magic, vampires, Molag Bal, and etc., imagine such a situation IRL when, say, some Axis high ranking guy who survived WW II, murders numerous people and risks greatly his life just because he feels a deep feeling of friendship and wants to free his fellow soldiers and war criminals. Sheer nonsense.
Actually I think that sounds like an interesting story and I'd watch it.
Just because someone is ruthless and amoral doesn't preclude them forming friendships, feeling loyalty, etc. Not all villains have to be in the one dimensional mold of Emperor Palpatine, and I found it refreshing that Rada al-Saran was driven by something other than just a muahahaha need to conquer the world.
Cygemai_Hlervu wrote: »I could have understood it, if all the mess he started was about, say, rescueing someone very dear to him. I.e. if his goal was understandable and credible with only the methods wrong.
Cygemai_Hlervu wrote: »adriant1978 wrote: »Cygemai_Hlervu wrote: »adriant1978 wrote: »Cygemai_Hlervu wrote: »Moreover, I can't understand that love of his expressed towards those vampires and werewolves - they were defeated once in a fair fight, wasn't it obvious that launching a similar war using the same plan is a lunacy? And for what goal? Why didn't he just decide to live his own eternal life and try to make it pleasant, why did he need that Host, Tamriel, Nirn?.. What for?
They were his friends and comrades. Evil people are allowed to have friends too, you know.
This is actually something I liked about this story: a villain who seemed more human, despite being a vampire, rather than just a generic cackling world conqueror.
That's point, Adriant!.. His actions had nothing common with a normal man's behaviour. You just cast off those fictious moments with magic, vampires, Molag Bal, and etc., imagine such a situation IRL when, say, some Axis high ranking guy who survived WW II, murders numerous people and risks greatly his life just because he feels a deep feeling of friendship and wants to free his fellow soldiers and war criminals. Sheer nonsense.
Actually I think that sounds like an interesting story and I'd watch it.
Just because someone is ruthless and amoral doesn't preclude them forming friendships, feeling loyalty, etc. Not all villains have to be in the one dimensional mold of Emperor Palpatine, and I found it refreshing that Rada al-Saran was driven by something other than just a muahahaha need to conquer the world.
And before Disney came Palpatine was not that "muahahaha" guy you speak of at all. I was not speaking of impossibility for "villains" to have friends or something, I was talking about a completely other thing. if you find that story I gave as an example interesting.. Well, then we live in completely different worlds, Adriant.
Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
It had a story, but it was paper thin. And I'm still not clear why much of it happened and why the heck Svargrim did what he did, because they spent all the time on something that didn't become important until Markath. So on top of being paper thin, it felt completely pointless. Only highlight was seeing Lyris again and to a degree Svana, but they wasted both women imo.
Funny thing is that Markath felt like it had a lot more meat and depth in spite being "only" a DLC. I really wish Markath had been the chapter because Greymoor was thin and pointless enough to only count as a DLC if you ask me, at least as far as story goes.
Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
It had a story, but it was paper thin. And I'm still not clear why much of it happened and why the heck Svargrim did what he did, because they spent all the time on something that didn't become important until Markath. So on top of being paper thin, it felt completely pointless. Only highlight was seeing Lyris again and to a degree Svana, but they wasted both women imo.
Funny thing is that Markath felt like it had a lot more meat and depth in spite being "only" a DLC. I really wish Markath had been the chapter because Greymoor was thin and pointless enough to only count as a DLC if you ask me, at least as far as story goes.
If it makes you feel better Chapters are DLCs. Back in ye old days Bethesda said all DLCs would be free with a sub. Then Morrowind came out and a few days before the launch, Morrwind suddenly was not a DLC but this new never mentioned before thing called a Chapter.
exeeter702 wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
It had a story, but it was paper thin. And I'm still not clear why much of it happened and why the heck Svargrim did what he did, because they spent all the time on something that didn't become important until Markath. So on top of being paper thin, it felt completely pointless. Only highlight was seeing Lyris again and to a degree Svana, but they wasted both women imo.
Funny thing is that Markath felt like it had a lot more meat and depth in spite being "only" a DLC. I really wish Markath had been the chapter because Greymoor was thin and pointless enough to only count as a DLC if you ask me, at least as far as story goes.
If it makes you feel better Chapters are DLCs. Back in ye old days Bethesda said all DLCs would be free with a sub. Then Morrowind came out and a few days before the launch, Morrwind suddenly was not a DLC but this new never mentioned before thing called a Chapter.
This is a bit disingenuous tbh.
There was no suprise it's called a chapter now. The transition into the update structure of eso was well documented and communicated leading up to morrowind. Content updates like orsinium and IC were well in development at the time the game had officially launched. By the time eso went b2p, they were essentially converting all content that was in the pipeline for release into dlc releases while relegating the meatiest of content updates into chapters. And they did this with a full explanation of how they were going to treat thieves guild/dark brotherhood sized updates and how they were going to treat orsinium/IC sized updates (the later of which is a bit unique and doesnt conform to what chapters are now ofc).
adriant1978 wrote: »The year long story also means that parts of that story are locked behind group dungeons, which isn't good for solo players. But nobody ever thinks of the solo players.
Cygemai_Hlervu wrote: »You think Rada's motivations are credible to you - it's your right to think so. To me his story is too naive and childish - it might be credible to children, it might be a good fairy tale, but to me it's not credible at all.
katanagirl1 wrote: »adriant1978 wrote: »The year long story also means that parts of that story are locked behind group dungeons, which isn't good for solo players. But nobody ever thinks of the solo players.
Don’t know about others, but this is one of the rare times I jump into the group finder queue and do the group dungeons, but only once each.
Isn't that what guilds are for?adriant1978 wrote: »Luck was with you if you managed to find a group (and a PUG from the group finder no less) who were willing to actually let you see the story scenes and read the dialogue.
Isn't that what guilds are for?adriant1978 wrote: »Luck was with you if you managed to find a group (and a PUG from the group finder no less) who were willing to actually let you see the story scenes and read the dialogue.
Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
No, it would be better for a new story arc to start with a chapter and end with another chapter, maybe wih small zone dlc in the middle, some foreshadowing at the end of even another zone dlc before all that, and several references in the standalone zones released between that, with a total timespan of two and a half years. Yes, I am talking about Daedric War. That was the pinnacle of ESO.If a new story arch would be starts from summer dungeon dlc and ends with a chapter, it would have better effect.
barney2525 wrote: »Its a game where new content is going to have sections that are repeatable ... Forever, thus players have reason to return after the Main questline is completed.
Thus, there is no Story, per se, such as Beginning ... Middle ... Ending ... and its over. Go find another book.
Or would you rather have DLC that you Buy ... and then Complete .... and it's done and over ???
year long story chapters ruin the chapters as they end up just being a glorified over priced dlc that ends up just being the start and not an actual story. like greymoor, there was no actual story to it. at least with elsweyr, it had a story and not some build up.
Just don't shove the beginning of each year-long story arc in 4-player dungeons. Dungeons should be no more than a spin-off (like Scalebreaker or Stonethorn).