year long story chapters ruin the chapters as they end up just being a glorified over priced dlc that ends up just being the start and not an actual story. like greymoor, there was no actual story to it. at least with elsweyr, it had a story and not some build up.
Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Inhuman003 wrote: »I think it's not about the chapter story it is more about the size of the zone and also not having College of Winterhold.
year long story chapters ruin the chapters as they end up just being a glorified over priced dlc that ends up just being the start and not an actual story. like greymoor, there was no actual story to it. at least with elsweyr, it had a story and not some build up.
isn't that how most MMOs do it though? the big expac releases and then the actual story finishes in future update and patches?
chapters do have their own ending in any way. even if the story is continued later on in the DLC
VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
robertthebard wrote: »VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
I sincerely hope that no developer ever does that. I would have to quit 95% of the games I play in the first hour or so, I'd have no reason to read to the end of a novel, or watch an entire movie, or series of movies. Because I, as a player, have the plot figured out relatively quickly, and being able to lay it out in the first x minutes/hours of a story means all the rest of the time and money spent on it was wasted.
DaveMoeDee wrote: »year long story chapters ruin the chapters as they end up just being a glorified over priced dlc that ends up just being the start and not an actual story. like greymoor, there was no actual story to it. at least with elsweyr, it had a story and not some build up.
Or it just shows that the gaming experience would be better served just having one big expansion every year instead of spreading the content out in trickles. But they want people to stick around instead of just showing up when expansions drop and finishing content in two months.
Ghanima_Atreides wrote: »robertthebard wrote: »VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
I sincerely hope that no developer ever does that. I would have to quit 95% of the games I play in the first hour or so, I'd have no reason to read to the end of a novel, or watch an entire movie, or series of movies. Because I, as a player, have the plot figured out relatively quickly, and being able to lay it out in the first x minutes/hours of a story means all the rest of the time and money spent on it was wasted.
I think the real problem here is that the "twists" are so blindingly obvious, the fact that nobody (including the player) seems to figure it out until the last moment feels unnatural and forced, and makes those characters (again, player included) come across as complete morons. If we're not meant to feel like we're keeping quiet for no reason at all when the world is about to end or are too dumb to figure out the plan explicitly laid out before us by the bad guys, then the stories need to be less predictable.
robertthebard wrote: »VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
I sincerely hope that no developer ever does that. I would have to quit 95% of the games I play in the first hour or so, I'd have no reason to read to the end of a novel, or watch an entire movie, or series of movies. Because I, as a player, have the plot figured out relatively quickly, and being able to lay it out in the first x minutes/hours of a story means all the rest of the time and money spent on it was wasted.
robertthebard wrote: »Ghanima_Atreides wrote: »robertthebard wrote: »VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
I sincerely hope that no developer ever does that. I would have to quit 95% of the games I play in the first hour or so, I'd have no reason to read to the end of a novel, or watch an entire movie, or series of movies. Because I, as a player, have the plot figured out relatively quickly, and being able to lay it out in the first x minutes/hours of a story means all the rest of the time and money spent on it was wasted.
I think the real problem here is that the "twists" are so blindingly obvious, the fact that nobody (including the player) seems to figure it out until the last moment feels unnatural and forced, and makes those characters (again, player included) come across as complete morons. If we're not meant to feel like we're keeping quiet for no reason at all when the world is about to end or are too dumb to figure out the plan explicitly laid out before us by the bad guys, then the stories need to be less predictable.
This is going to feel like a totally off the wall example, but trust me, it'll become obvious:
I played the EA for Baldur's Gate 3, and people were complaining about dice rolls for conversation and skill checks. The reason they cited were games like TES/FO series, where the player determined whether or not you got that lock, or Intimidate/Persuade check, instead of dice. Character skill (knowledge for this dialog) vs player skill/knowledge.
We, as players, can figure a lot of stuff out ahead of time, that our character may not know. This isn't to say that there are times where we run into dialog that completely ignores what we, as players have already done on a particular character, it does happen. We can do this because some stories are rather cliche, or at least somewhat common, or predictable, given our experience as gamers overall.
VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
Cygemai_Hlervu wrote: »Moreover, I can't understand that love of his expressed towards those vampires and werewolves - they were defeated once in a fair fight, wasn't it obvious that launching a similar war using the same plan is a lunacy? And for what goal? Why didn't he just decide to live his own eternal life and try to make it pleasant, why did he need that Host, Tamriel, Nirn?.. What for?
Ghanima_Atreides wrote: »I get that, and I am not saying that I want dice rolls and skill checks for conversations in ESO, but that's missing the point that VaranisArano and I were trying to make: we ARE given the information in the game, that is our characters are given this information, which we are then forced to ignore/withhold until a certain point in the game. Sometimes this is literal - the enforced exposition designed for new players, and which is PERFECTLY FINE to have, but which should be skippable in the case of players who had already uncovered that information, and if the story is built in such a way that you are FORCED to uncover the same information over and over again (with the flimsiest excuse, or at times not even that) then it's not very well-written.
And yes, to some degree stories are going to be somewhat predictable and we, as players, may well guess ahead but our characters shouldn't practically be hit over the head with an obvious clue which they cannot share/talk about because they haven't reached the right point in the questline to do so. More simply: maybe avoid having the villains boast about their Super Secret Evil Plan for all to hear, then pretend nobody heard.
adriant1978 wrote: »Cygemai_Hlervu wrote: »Moreover, I can't understand that love of his expressed towards those vampires and werewolves - they were defeated once in a fair fight, wasn't it obvious that launching a similar war using the same plan is a lunacy? And for what goal? Why didn't he just decide to live his own eternal life and try to make it pleasant, why did he need that Host, Tamriel, Nirn?.. What for?
They were his friends and comrades. Evil people are allowed to have friends too, you know.
This is actually something I liked about this story: a villain who seemed more human, despite being a vampire, rather than just a generic cackling world conqueror.
Ghanima_Atreides wrote: »robertthebard wrote: »VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!
I sincerely hope that no developer ever does that. I would have to quit 95% of the games I play in the first hour or so, I'd have no reason to read to the end of a novel, or watch an entire movie, or series of movies. Because I, as a player, have the plot figured out relatively quickly, and being able to lay it out in the first x minutes/hours of a story means all the rest of the time and money spent on it was wasted.
I think the real problem here is that the "twists" are so blindingly obvious, the fact that nobody (including the player) seems to figure it out until the last moment feels unnatural and forced, and makes those characters (again, player included) come across as complete morons. If we're not meant to feel like we're keeping quiet for no reason at all when the world is about to end or are too dumb to figure out the plan explicitly laid out before us by the bad guys, then the stories need to be less predictable.
VaranisArano wrote: »Daemons_Bane wrote: »How can you say that Greymoor don't have a story..
Its pacing was badly messed up due to the need to start advertising The Dark Heart of Skyrim in Q1 but also sell the story to brand new players. If you did the Harrowstorm dungeons or the prologue quest, you already knew that the Icereach Coven was in league with the vampires and Grey Host to do nasty stuff in Western Skyrim involving Harrowstorms. Yet figuring that out was still the big focus of the first part of the Chapter questline because the writers had to establish that for brand new players, no matter that it was repetitious for players who'd already done the story's earlier content.
If the writers hadn't played the "apparently stupid ruler willfully ignores the bad guys so you have to get evidence to prove what you already know" plot card, they might have had more time to flesh out the story of Western Skyrim instead of spending a good chunk of it (re)establishing info they already covered in Q1 and the Greymoor Prologue.
That's not to say that Markarth didn't have its issues. Markarth also features an apparently dumb ruler siding with the bad guys even though Bad Guy #1 lays out his evil plot...which my character, inexplicably, has no dialogue options to share with anyone else even though the info should have changed our plan of attack. I'm sorry, but when I as a player figure out the main goal of the villain from single dialogue tree, I should be able to tell my allies about what he said.
Spoiler-heavy Griping about Markarth's plot ahead:In the first main story quest, the player learns that Ard Caddach has brought the clans to Markarth on the say of the Grey Host for peace. We also see Lady Belain and Rada al-Saran talking. Belain says they want Markarth filled up with Reachmen like a larder, and if you tell him about Verandis, Rada will tell you that he's planning on sacrificing a bunch of mortals in the Reach. Hmm...I wonder what the plan is?
Haha, no, its blinding obvious. The Grey Host wants the Reachmen in Markaeth so they can sacrifice them.
Do we have the option to tell Ard Caddach this?
No.
Can we tell our witch ally, Arana, so she knows not to walk into the trap?
No.
How about Verandis Ravenwatch who's our vampire ally trying to help us stop whatever mysterious plan Rada has?
Haha. No.
The Vestige, inexplicably, plays those cards close to their chest despite knowing that Belair and Rada want the Reachmen in Markarth so they can sacrifice them.
It gets worse. After the Ghostface Clan dies and the Dark Heart is stirring, our witch ally Arana points out that a greater sacrifice will be needed if Belair wants to waken the Dark Heart fully.
This is your moment, Vestige! Say something!
Haha, nope. The Vestige, despite having the evil plan of Belain and Rada literally spelled out for them, has no clue that Markarth is being set up as the sacrifice needed to power the Dark Heart.
We don't "figure it out" until Rada and Belain actually activate the thing and Verandis panics, since he's finally managed to figure out that Markarth is the sacrifice, without any input from us. Now its time to rush off and stop them.
Ugh, Vestige. You could've saved a lot of lives just by telling Ard Caddach that vampires were going to sacrifice everyone in Markarth at the beginning of the questline.
And writers? If you are going to spell out the villain's plan in the first questline, let us act on it! Let us say something! Don't just throw us on the plot railroad and forget that we're keeping crucial information to ourselves!