I know there are any number of BOT related posts at the present, and it seems like I am simply adding another.
But this is not just about the bots, or even the gold spammers and teleport/speed hackers.
it is about the overall need for Some Form of in-game presence from Zenimax.
#1 - The Obvious.. BOTS.
https://www.youtube.com/watch?v=aVi2xi-XKzQ
^ this video is compiled from Some of the clips I took last night in a 3 hour session of dungeoning.
In that 3 hours, I spent a good hour lingering in one dungeon - using Pyromancer NPCs to kill the bots with another player. (seriously fun!)
So in an actual TWO hours, I recorded activites of over 150 bots, and more than 100 of them are presented in just This video. (and an example of the Teleport Hack in the last segment)
Imagine for a moment - a GM account. Not limited to travel by foot and horse, but able to jump straight to the dungeon(s) - and able to shift between instances Of each dungeon to find the bots in each of them.
In any given hour, they could easily ban more than 100 of these scum.
And since most of those banned acounts would be replaced as the Bot operator tried to continue their activities - Zenimax would rake in the $.
100 accounts @ $50 is $5k / hour.
Certainly, over time they would buy fewer and fewer accounts, eventually dwindling to a rarity - but that is the Objective here anyway.
#2 - Also Obvious.. Gold Spammers.
A GM account could easily be set up to allow them to 'Draw' the public chats from anywhere, without requiring they actually visit that zone. So they could easily peruse the public chats to locate - and ban - the gold sellers As They Appeared, while they were waiting on activity in a given dungeon to determine if those present might be Bots.
Can you even imagine being able to Use the Chats - and knowing that the first time a gold seller spammed, was their last?
#3 - Also Obvious, but not often mentioned - Service Resolution.
I know there have been times that I needed to submit a service request in the game - that simply didn't get submitted because I know there is no In-Game staff to deal with the problem I was having.
That there are certain problems that can, and Do, arise in the game which require a Live Person (via avatar) to be present in the game to see, to understand, and to remedy the problem. And that the time spent waiting for an email to be processed, directed to a department, and eventually read by an automated mail responder - and generally ignored thereafter... makes the entire purpose of submitting the ticket invalid.
#4 - Not Obvious.. But Beneficial.
The Elder Scrolls games are what they are for two reasons.
Lore.
and Sandbox play.
We are limited on the later by the structure of the game being an MMO - but the Lore continues. There are already points in the game that the Lore is going to need addition - and having in-game staff, capable of reacting to player interaction, rather than purely scripted NPCs, allows for a richer delivery.
A GM could serve in that capacity, as well as unscripted, impromptu events. Allow them to on occasion spawn a minor invasion force from one of the opposing factions to threaten a town.
Or to infect all of the local creatures with Ataxia until the Players complete a GM-instigated quest to produce a cure..
I don't expect this sort of thing would ever be commonplace - particularly at this point, since the GM (if they had any) would be too busy with bots and spammers.
But over time, things like this work to keep the player base Invested in the game.
Lacking housing or unique epic crafting, players are unlikely to linger in the game much past max level for long - but getting the players to interact with the game staff in a more direct way makes them feel like Part Of the game, and makes it harder to walk away.