Why?
TX12001rwb17_ESO wrote: »Why would drinking blood restore your health when it reduces your healing rate?
Bobby's_UserID wrote: »Imagine being stuck in an animation while you have to run, your defensive buffs run out and the enemies just buff up, coordinate their cc and kill you as soon as your out of the animation. It would be another level cc, which is unbreakable and can be chained with another cc. I don't think it add anything and would probably break 1vX situations. So that's a hard no from me.
Feeding in combat
This is crucial mechanics, which will add a lot of fun and vampiric feel to the combat, in my opinion. While in combat, you also can feed, to do so enemy must be stunned or player must be behind enemy(at melee range, no need to sneak). If at least one of the conditions fulfilled player can press "X" button and feed, animation must be very fast and precise, for example, vampire turn into the mist and instantly is behind enemy already in appropriate pose to execute the bite, all animations no longer than one second. To prevent collisions with animations of another player who can use Break Free or Dodge Roll both players, vampire and victim, can become stunned and invulnerable(covered with cloud of mist or bats) for that one second, this also will prevent setting up of burst combos, or killing victim by another players while he get bitten.
...
*) Bite. Don't need to be slotted, ability out of skill line. While in combat, if enemy is stunned or you are behind him in melee range you can Bite him, dealing X damage and heal for Y health, scales from highest stat or have fixed values, maybe in percentages. Also lowers stage of vampirism by one and replenish Satiety(it's one of mechanics discribed in this thread) bar by full stage
Direction of visual effects(gif):Clarification: Core and very thematic element of gameplay. Allows you to heal and fuel the use of vampire skills. Animation must be fast, around 1 second.