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Vampire Feedbacks and Rework

Berchelous
Berchelous
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There are thousands of requests and feedbacks on vampire's skills and passives. Still, we haven't been informed if the current vampire's situation will be reviewed or not. Does that mean our feedbacks are ignored?
  • Thannazzar
    Thannazzar
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    If you can find a single instance of any criticism of ZOS, constructive or otherwise, that has been responded too or even acknowledged by ZOS on the forum your a better person than I.
  • Rexy18
    Rexy18
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    99.9% of ZoS comments are about comments being removed. The 0.1% is ZOS_Adrikoth liking your funny post.
  • Vayln_Ninetails
    Vayln_Ninetails
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    Not to mention during the actual vampire re-vamp lives stream they ignored every single question that wasn't about the new mount.

    Very fishy stuff tbh, I have a hunch that some people over at ZOS know people hate it, but they just can't do anything about it.
  • ManM
    ManM
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    I suspect the real goal was taking vampire out of serious consideration for grouping, while adding flashy visual skills that add overland flavor for solo play. They probably could have met those goals without obliterating the consistency of the lore. At this point, I'd be really shocked if they bothered changing anything else. They have moved on to their spreadsheet standardization and stat reworks. Vampire is irrelevant, and the few people who care will eventually stop making noise about it.
  • Lord-Otto
    Lord-Otto
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    Silence is your answer. No further revamp. Vampirism is for overland roleplay now.
  • Vevvev
    Vevvev
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    They know our displeasure on the subject and the feedback has been all over the place. Still there are people who use it, and people who see it as an improvement over the old system. I honestly don't agree with them since it feels like they took vampiric drain and split it into two different abilities, added a spammable, threw on a vampire transformation to please the people who had been begging for one for years, and then struggled to find a way to incorporate vampire's blood lust into the game so just made it a health drain channel and called it a day.

    Then to top it off they didn't want players to just grab vampire for the passives and threw on a debuff they knew could not be ignored, the non-vampire cost increase. As much as I love criticizing the devs whoever thought of that debuff knew just how much sustain matters in this game, and realized that something like that would drive a stake into all plans to use the skill line for the passives.

    Honestly I never saw an issue for taking vampirism for the passives since you were still sacrificing something. If they got rid of the unnatural resistance passive to make the health recovery detriment -0%/-25%/-50%/-75% instead of -0%/-0%/-25%/-50% the "You're getting the 10% stamina and magicka regeneration for free!" crowd wouldn't have had as strong of a platform to stand on. Still find it funny how they ignored how at stage 2 you still took 15% flame damage, 20% more damage from fighter's guild abilities, and could be hurt by prismatic weapon glyphs. The amount of damage you took at that stage was actually worse back then!

    At the end of the day all I ask for is for stage 4 to have the health recovery detriment at -90%, Vampiric Drain to receive some sort of buff like the healing scaling with offensive stats, and for feeding to heal you. These three things alone would make playing a vampire more enjoyable for me since it would relieve the major pain points I have with the skill line.
    Edited by Vevvev on October 2, 2020 1:46AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • mb10
    mb10
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    Increased ability cost is so brutal it’s not worth being a vamp, sustain is hard enough.

    The skill that drains health for spell damage is way too punishing too to realistically use and keep up.

    The AoE CC is nice but it’s just a CC not much more

    A lot more issues with it
  • ManM
    ManM
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    Thematically, the increased skill cost makes sense because you become more like a bloodfiend. The part where it breaks down is where they try to convince you in game that you get stronger by feeding. They got it backwards, and it really breaks the experience. Every other vampire in the game is punished if they don't drink blood, lore wise. Player vampires are punished if they do drink blood. It's really a jarring break with the lore, and one that's really hard to even roleplay.

    Yea, I'm a vampire and all, but not one of those blood drinking vampires, because if I were to actually drink, I'd lose my mind, abilities, and looks! Feeding feels more like a poor life choice than a requirement of a cursed existence.

    Skill balance aside, the fact that they got the experience and feel of vampirism so wrong is really concerning to me. The fact that they are apparently done with this in spite of significantly negative feedback is also concerning. There was a poll on the PTS forum when this all presumably still had developer attention, and the vast majority of respondents told them the rework was bad and needed work. Since that wasn't enough to warrant change, I think there is little hope.

    Honestly, it would make a world of difference if someone from Zos would acknowledge the significantly negative feedback, and put out a definitive statement letting us know whether they intend to do any further work on vampires.
    Edited by ManM on October 2, 2020 6:57AM
  • StamPlar_1976
    StamPlar_1976
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    It's not going to get a rework. You can thank all the cheerleaders who went out of their way during PTS to shut down any criticism of the revamp and proposals to make vampires worth it, constructive or otherwise.

    They gave the devs mega pats on the back, so now you're stuck with the mediocre skill line that you have now.
    Edited by StamPlar_1976 on October 2, 2020 7:48AM
  • Vayln_Ninetails
    Vayln_Ninetails
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    ManM wrote: »
    Thematically, the increased skill cost makes sense because you become more like a bloodfiend. The part where it breaks down is where they try to convince you in game that you get stronger by feeding. They got it backwards, and it really breaks the experience. Every other vampire in the game is punished if they don't drink blood, lore wise. Player vampires are punished if they do drink blood. It's really a jarring break with the lore, and one that's really hard to even roleplay.

    Yea, I'm a vampire and all, but not one of those blood drinking vampires, because if I were to actually drink, I'd lose my mind, abilities, and looks! Feeding feels more like a poor life choice than a requirement of a cursed existence.

    Skill balance aside, the fact that they got the experience and feel of vampirism so wrong is really concerning to me. The fact that they are apparently done with this in spite of significantly negative feedback is also concerning. There was a poll on the PTS forum when this all presumably still had developer attention, and the vast majority of respondents told them the rework was bad and needed work. Since that wasn't enough to warrant change, I think there is little hope.

    Honestly, it would make a world of difference if someone from Zos would acknowledge the significantly negative feedback, and put out a definitive statement letting us know whether they intend to do any further work on vampires.

    It gets even worse once you realize that they got the vampires right! Just....for npcs. Seriously, they get more powerful when they feed. They have actual transformations that don't last 20 seconds. They can turn into a swarm of bats and use blood magic.

    And ironically, not a single vampire NPC that isn't transformed uses claw swipes. Oh wait.....I forgot, blood fiends are the only ones with a claw swipe. Which means ZOS literally looked at bloodfiends and went "yeah that's what we want our players to be like" meanwhile they have an ENTIRE skill set for the greymoor vamps that is so cool and sick and actually vampiric.
  • ShadowHvo
    ShadowHvo
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    I cry everyday.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Lord-Otto
    Lord-Otto
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    ShadowHvo wrote: »
    I cry everyday.

    Tears of blood, I hope.
  • barney2525
    barney2525
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    When they changed it, I never saw anything to hint at this just being a test that they wanted feedback on.

    This Is now the vampire of ESO player characters. They are probably looking at messing up other things now.

    IMHO

    :#
  • OmniDo
    OmniDo
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    ManM wrote: »
    Vampire is irrelevant, and the few people who care will eventually stop making noise about it.
    Sounds like standard human-101 behavior to me. 🙄
    Ah, humans are so predictable.
    As if they expect words to change anything. :trollface:

  • fierackas
    fierackas
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    Apart from a few pvp Magblades is anyone bothering to use this abomination of a skill line?
  • Mobius0
    Mobius0
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    I use it for the stealth speed passive. For me it's worth the negatives, since I can stay at stage 1.

    Actually, I find it to be less useful for a magblade, since they can spam cloak and not worry about run speed reduction in stealth.

    Of course, bow gankers are also making use of an otherwise garbage skill (frenzy).

    And then there's those that use mist form.

    Ultimately, it seems like all the benefits are PvP related, and for PvE it's worthless.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    They learned a long time ago that responding to player feedback almost never goes well for them. People attack them whether they are right, wrong and often times about completely off topic things. Why address your feedback if theres going to be mudslinging regardless of how they respond? Might as well look it over, take it into consideration and just not acknowledge the players while doing it.


    You can't demand communication when the community itself doesn't have the self-control to handle bad news or answers they don't like without it turning ugly.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • ManM
    ManM
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    They learned a long time ago that responding to player feedback almost never goes well for them. People attack them whether they are right, wrong and often times about completely off topic things. Why address your feedback if theres going to be mudslinging regardless of how they respond? Might as well look it over, take it into consideration and just not acknowledge the players while doing it.


    You can't demand communication when the community itself doesn't have the self-control to handle bad news or answers they don't like without it turning ugly.

    It doesn't have to rise to the level of point by point responses to each specific player idea, of course. However, it would be a respectful courtesy to indicate that yes, they are listening to their players and do in fact plan to consider changes, or conversely, they are satisfied with their efforts and vampire in practice is working precisely as intended.

    Communication between dev and ops is one of the critical underpinnings of modern development efforts, after all.
  • Shagreth
    Shagreth
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    @ZOS_GinaBruno @ZOS_Adrikoth pretty please? :( Vampires are in a very sad state.
  • Refratado
    Refratado
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    And another one.
  • linuxlady
    linuxlady
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    The biggest inconsistency with the new vamp line is the progenitor being immune to fire and all her off spring being extra sensitive to it.

    The second major plot fail is that woman who was *** and worse by molag bal taking the last name of her abuser. That would never happen.

    Being invisible while running is handy for solo play. Mesmerize is useful crowd control if you aren’t playing a class with that. Most form is handy damage mitigation. But the only viable race is darkelf due to fire resistance they possess that frees up jewls for some other use.
  • Iskaldt
    Iskaldt
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    I want so much to have vampirism and use vampire skills. But no matter what i do, there are always better alternative skills. Especially on a magblade. And also class passives are generally way better.

    Vampire spammable = 2cm range, and an extremly bad and boring animation.

    Drain... literally useless. it does next to nothing damage, while it puts you at high risk of getting interrupted and stunned.

    The damage buff thing costs way to much to use for the little amount of spelldamage given and i get deleted. useless.

    Mezmerize is not good at all, as it only seems to land like 1 out of 5 uses... Nightblade fear is simply a better option.

    Mistform= might be the only somewhat usefull skill in the set but seeing as i cant heal myself at all while in mistform and it locks me out of literally any action i am not using it. Bloodmist is my favorite morph but its heal is far to weak and movement is too slow. so not using that...

    The ultimate is the only skill i am using on the characters that have vampirism. And my ganker only uses the passive from stage 2 and stealth movement speed...and thats it..

    I generally only play PvP.
  • Artim_X
    Artim_X
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    I really wish they gave us a gap closer :'(
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Vayln_Ninetails
    Vayln_Ninetails
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    Artim_X wrote: »
    I really wish they gave us a gap closer :'(

    That bat swarm gap closer NPCs use would have been fantastic.
  • Ulthlian
    Ulthlian
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    I think that skill line needs some tweaks here and there to make it viable and fun choice for magicka and stamina damage dealers at least.
    Here is a list of what should be changed/added IMO:
    • Blood for Blood scales from highest offensive stat, and get more crit chance for every 10% of missing target health for bonus execute damage in melee range; also increases healing received from vampiric abilities and passives by 10%, reduces healing from other sources by 75% for 5 seconds after cast.
    • Arterial burst is 28 meters ranged, procs burning and chilled status effects (blood boil and blood freeze) with 10% chance at full target health plus 10% chance for every 10% of target's HP missing.
    • Sated Fury gives you a shield for 33% of the total health cost you spent while it was toggled on (but 60% of max HP is the cap for micromanagement for burst/save phases). Duration is 8 seconds.
    • Simmering Frenzy reduces damage taken by 10% when toggled on in addition to existing effects.
    • Drain Vigor becomes a single target tether with 22 meter range, scales with stamina, heals for 75% of the damage done and increases stam regen by 100. Duration is 10 seconds. You can press the button again to rush in a swarm of bats to the target dealing some damage and healing yourself, but tether duration is reduced by 2 seconds.
    • Exhilarating Drain becomes a single target DoT with 28 meter range, scales with magicka, heals for 75% of the damage done and affects target with minor lifesteal. Duration is 10 seconds.
    • Hypnosis and Stupefy get a new effect: ability damages all affected targets when stun ends (or target breaks free) and heals you for 30%/100% of the damage dealt respectively.
    • Blood Mist and Elusive Mist give you minor expedition when toggled and for 3 seconds after leaving mist form.
    • Swarming Scion affects all targets damaged by the bat swarm with minor lifesteal.
    • Perfect Scion give you minor intellect and endurance when slotted.
    • Feed heals you and reduces HP regen penalty by 10% for 1 hour. Stacks up to 2 times.
    Something or maybe everything may seem imbalanced, but its just ideas.
  • Refratado
    Refratado
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    Ulthlian wrote: »
    I think that skill line needs some tweaks here and there to make it viable and fun choice for magicka and stamina damage dealers at least.
    Here is a list of what should be changed/added IMO:
    • Blood for Blood scales from highest offensive stat, and get more crit chance for every 10% of missing target health for bonus execute damage in melee range; also increases healing received from vampiric abilities and passives by 10%, reduces healing from other sources by 75% for 5 seconds after cast.
    • Arterial burst is 28 meters ranged, procs burning and chilled status effects (blood boil and blood freeze) with 10% chance at full target health plus 10% chance for every 10% of target's HP missing.
    • Sated Fury gives you a shield for 33% of the total health cost you spent while it was toggled on (but 60% of max HP is the cap for micromanagement for burst/save phases). Duration is 8 seconds.
    • Simmering Frenzy reduces damage taken by 10% when toggled on in addition to existing effects.
    • Drain Vigor becomes a single target tether with 22 meter range, scales with stamina, heals for 75% of the damage done and increases stam regen by 100. Duration is 10 seconds. You can press the button again to rush in a swarm of bats to the target dealing some damage and healing yourself, but tether duration is reduced by 2 seconds.
    • Exhilarating Drain becomes a single target DoT with 28 meter range, scales with magicka, heals for 75% of the damage done and affects target with minor lifesteal. Duration is 10 seconds.
    • Hypnosis and Stupefy get a new effect: ability damages all affected targets when stun ends (or target breaks free) and heals you for 30%/100% of the damage dealt respectively.
    • Blood Mist and Elusive Mist give you minor expedition when toggled and for 3 seconds after leaving mist form.
    • Swarming Scion affects all targets damaged by the bat swarm with minor lifesteal.
    • Perfect Scion give you minor intellect and endurance when slotted.
    • Feed heals you and reduces HP regen penalty by 10% for 1 hour. Stacks up to 2 times.
    Something or maybe everything may seem imbalanced, but its just ideas.

    I agree with most of what you wrote but still seems a little bit weak for me as how a Vampire with noxiphilic sanguivoria is suppose to be. The Exhilarating Drain for me need to heal for 100% the damage done btw. Hypnosis and Stupefy should heal for every single damage you deal on the enemy during the stun. And bruh you almost fixed the entire skill line. Oh and the Sated Fury giving shield i don't think this looks like a vampire thing, the Sated Fury should give more damage and not kill ourselves when doing it, it should be like a 10s skill with 15 cd.
  • Vevvev
    Vevvev
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    Ulthlian wrote: »
    • Feed heals you and reduces HP regen penalty by 10% for 1 hour. Stacks up to 2 times.

    I agree with everything on the list, but that little part about the feeding would be amazing! Hits home with the feeding makes you stronger, incentivizes you to keep on feeding, and is long enough to be noticeable without going over the 4 hour stage timer!

    Maybe have it degrade by 1 stack every hour so both stacks combined equal 2 hours ((50% of the time on a stage)) so it isn't too fleeting of a buff.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sephyr
    Sephyr
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    Vevvev wrote: »
    Ulthlian wrote: »
    • Feed heals you and reduces HP regen penalty by 10% for 1 hour. Stacks up to 2 times.

    I agree with everything on the list, but that little part about the feeding would be amazing! Hits home with the feeding makes you stronger, incentivizes you to keep on feeding, and is long enough to be noticeable without going over the 4 hour stage timer!

    Maybe have it degrade by 1 stack every hour so both stacks combined equal 2 hours ((50% of the time on a stage)) so it isn't too fleeting of a buff.

    Seconded! This was one of the things I sent as /feedback on the PTS when it was overhauled and mentioned in a couple of threads way back when so I'm happy others are coming to the same idea! The degrading idea's pretty well balanced too.
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    Ulthlian wrote: »
    I think that skill line needs some tweaks here and there to make it viable and fun choice for magicka and stamina damage dealers at least.
    Here is a list of what should be changed/added IMO:
    • Blood for Blood scales from highest offensive stat, and get more crit chance for every 10% of missing target health for bonus execute damage in melee range; also increases healing received from vampiric abilities and passives by 10%, reduces healing from other sources by 75% for 5 seconds after cast.
    • Arterial burst is 28 meters ranged, procs burning and chilled status effects (blood boil and blood freeze) with 10% chance at full target health plus 10% chance for every 10% of target's HP missing.
    • Sated Fury gives you a shield for 33% of the total health cost you spent while it was toggled on (but 60% of max HP is the cap for micromanagement for burst/save phases). Duration is 8 seconds.
    • Simmering Frenzy reduces damage taken by 10% when toggled on in addition to existing effects.
    • Drain Vigor becomes a single target tether with 22 meter range, scales with stamina, heals for 75% of the damage done and increases stam regen by 100. Duration is 10 seconds. You can press the button again to rush in a swarm of bats to the target dealing some damage and healing yourself, but tether duration is reduced by 2 seconds.
    • Exhilarating Drain becomes a single target DoT with 28 meter range, scales with magicka, heals for 75% of the damage done and affects target with minor lifesteal. Duration is 10 seconds.
    • Hypnosis and Stupefy get a new effect: ability damages all affected targets when stun ends (or target breaks free) and heals you for 30%/100% of the damage dealt respectively.
    • Blood Mist and Elusive Mist give you minor expedition when toggled and for 3 seconds after leaving mist form.
    • Swarming Scion affects all targets damaged by the bat swarm with minor lifesteal.
    • Perfect Scion give you minor intellect and endurance when slotted.
    • Feed heals you and reduces HP regen penalty by 10% for 1 hour. Stacks up to 2 times.
    Something or maybe everything may seem imbalanced, but its just ideas.

    @ZOS Hire this person!!!
  • Gorem
    Gorem
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    I like most of this,
    i would have had a Base set of each at Vampirism 1 that increased with each lvl of Vampirism. Vampirism Degrades back to 1 over time making you weaker if you don't feed through these blood-based abilities. Each Time you use them builds up your vampirism on a progression bar, once you max it out you go into a Blood Fury doubling the Skills you use.
    Personally i think there needs to be something for everyone built into the Vampires.
    and These idea's you presented give alot of that.
    a Morph for DPS and for tanks and Healers, i think that vampires should be more in siphoning, this whole negative stat idea is the worse thing anyone could have come up with in the end results.
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