I love magicka dragonknight but if that doesn't mesh with your fighting style the others have unique things about them.
Templars have lots of healing abilities and jabs. They're good if you like a melee focused playstyle with some range to it.
Sorcerers are very fast and probably the most mobile class in the game. Magicka builds are very range focused while stamina use that mobility to great effect in melee. They also have permanent pets!
Nightblades are a blend of melee and ranged depending on the build and the only class to turn invisible at will. They're not good stand your ground fighters, but the damage they deal can be significant in the right hands.
Wardens are jack of all trades and focus on being harder to kill. They do have a health scaling heal that also stuns and access to a Netch that restores resources and purges harmful effects from you. They also have an ultimate that is a pet!
Necromancers don't function as a pet class as all their pets are more like abilities you cast once and they do their function before expiring. This being said they have some really nice debuffs, a strong purge, and incredible damage but they lack mobility.
As for faction it depends if you like TES lore or not. The Daggerfall Covenant fights to bring back the glory of the Reman Empire and see themselves as the successors to it. The Ebonheart Pact is an alliance built out of necessity after the Akaviri invasion and the Plane Meld. They are not all united as some of the Dunmer houses and the Western Kingdom of Skyrim refused to join the Pact. The Aldmeri Dominion is ruled by the High Elves and they see all the world's problems being created by the machinations of the races of men. They seek to put an Altmer on the Ruby Throne and bring about elven dominance to Tamriel.
Functionally all the factions fight the same due to the fact the Any Race, Any Alliance bundle exists. This means you could face a Breton fighting for the Ebonheart Pact where you'd generally see them in the Covenant.
JoseDelgadoCub17_ESO wrote: »I love magicka dragonknight but if that doesn't mesh with your fighting style the others have unique things about them.
Templars have lots of healing abilities and jabs. They're good if you like a melee focused playstyle with some range to it.
Sorcerers are very fast and probably the most mobile class in the game. Magicka builds are very range focused while stamina use that mobility to great effect in melee. They also have permanent pets!
Nightblades are a blend of melee and ranged depending on the build and the only class to turn invisible at will. They're not good stand your ground fighters, but the damage they deal can be significant in the right hands.
Wardens are jack of all trades and focus on being harder to kill. They do have a health scaling heal that also stuns and access to a Netch that restores resources and purges harmful effects from you. They also have an ultimate that is a pet!
Necromancers don't function as a pet class as all their pets are more like abilities you cast once and they do their function before expiring. This being said they have some really nice debuffs, a strong purge, and incredible damage but they lack mobility.
As for faction it depends if you like TES lore or not. The Daggerfall Covenant fights to bring back the glory of the Reman Empire and see themselves as the successors to it. The Ebonheart Pact is an alliance built out of necessity after the Akaviri invasion and the Plane Meld. They are not all united as some of the Dunmer houses and the Western Kingdom of Skyrim refused to join the Pact. The Aldmeri Dominion is ruled by the High Elves and they see all the world's problems being created by the machinations of the races of men. They seek to put an Altmer on the Ruby Throne and bring about elven dominance to Tamriel.
Functionally all the factions fight the same due to the fact the Any Race, Any Alliance bundle exists. This means you could face a Breton fighting for the Ebonheart Pact where you'd generally see them in the Covenant.
Thank you so much for all this