The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

So When Will ZOS Openly Admit It Has A Werewolf Problem?

  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    Katahdin wrote: »
    Werewolves are not OP, they die pretty easy in Cyro and IC anyway.
    I killed a fully leveled one on a lowbie stam DK in IC with just poison skills.

    Vamp used to be stupid OP to the point where you were told you had to be a vamp for everything for the regen.
    Tank, healer, DPS, both stam and mag, it didnt matter, you HAD to be vamp for a sweaty group.

    Vamps were nerfed because they were literally everywhere, PVP, PVE, Dungeons and trials.
    I never see a WW in a trial or a dungeon unless its a fun goof around run or normal.

    Maybe vamps need to be tweeked, I dont know. I suspect people just want them to be OP again.
    I am absolutely against anything that makes them a must have for everything again because I put too much effort into my characters looks to turn them into a walking corpse with bloodshot eyes.

    Unfortunately, not everyone is a stamina Dragonknight with a good amount of poison damage. Not to mention magicka builds, that across the board have no access to poison damage abilities or do not scale well with them, since they require stamina stats and penetration or simply cost stamina, which they can not afford.

    I would say outside of toxic barrage, all poison damage in the game is so trivial, that having a weakness against it is hardly a weakness at all. Let alone that all of this is countered by their immense armor passive.

    Please, cease. I can barely endure Werewolf enthusiasts blinding ZoS by saying Werewolf has such dramatic weakness, although most of these "weaknesses" are ignorable or unusable by the majority of the playerbase. Or do you expect everyone to play a sniper or stam Dk just to counter this clearly overtuned playstyle? Perhaps, Werewolf should also take extra damage from magic damage?

    And then look at vampires, who have a variety of actual, ever present weaknesses. Of course, Vampire does not come with such a commitment. Still, no one is even asking for dramatic nerfs to Werewolves. Rebalancing their resistence passive and heal would be a solid solution. And as often mentioned, the white werewolf needs to have its free 10% damage reduction removed.

    WW do not need adjustment.

    Heavy armor does! Whether its WW, proc, tanks pumping out damage they shouldn't. The reason is heavy armor.


    Apply a damage debuff to heavy armor per piece that applies to weapon/ spell damage and proc damage and you literally solve all these issues.

    You shouldn't have high survivability and damage output. It's about time Heavy recieved a real nerf.

    I've stated before Vamps need all but the fire weakness removed. Their potential does not warrant three weaknesses.

    While true, people do not run Werewolf for its damage, but survivability. People want to live, not inflict damage.
    When you only nerf heavy armor, people will still play Werewolf.

    It would not change anything about the fundamental problem. Their immense resistence, health heal and free major protection is the reason they are conceived as so annoying by everyone. Go ahead and nerf their damage with heavy armor.

    Then other players in heavy armor will have even less damage and everyone just automatically becomes more tanky, as do Werewolves. People then switch to Medium armor for damage, which makes them easier to kill and thus, kind of shifts the problem merely. This is theoretical, but I think heavy armor is a very small part of the issue when it comes to Werewolves.

    Werewolves will not care when you nerf heavy armor.

    It would impact WW immensely. On paper their stats look good. But there is reason you don't see medium ww running around. Because they die instantly.

    If you add a damage debuff to heavy, it won't matter that they can't die. They won't be able to kill anyone.

    They'd just run around cc hoping their team gets the kill which is what heavy armor should be doing anyways.

    It should take tanky characters an excruciating effort to kill someone.

    I know for sure two WW guilds that would just fall apart. Because they brag about getting kills and not having to worry about dying. Take away their ability to kill easily most would drop WW.

    A damage debuff added to heavy is a step in the right direction, especially in pvp.

    And I know at least for the pvp guilds I'm in. No one is upset about dying in medium armor or light.

    Its a tank running around with equivalent DD output but incredibly superior survivability.

    This is all quite insightful indeed. Though do you really think people would even use heavy armor anymore if it gave a damage penalty? Psychologically, this is a big turn off for humans.

    Everyone would just wear medium armor then and build for more resistences and roll dodge spam.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Nova_J
    Nova_J
    ✭✭✭✭
    Katahdin wrote: »
    Werewolves are not OP, they die pretty easy in Cyro and IC anyway.
    I killed a fully leveled one on a lowbie stam DK in IC with just poison skills.

    Vamp used to be stupid OP to the point where you were told you had to be a vamp for everything for the regen.
    Tank, healer, DPS, both stam and mag, it didnt matter, you HAD to be vamp for a sweaty group.

    Vamps were nerfed because they were literally everywhere, PVP, PVE, Dungeons and trials.
    I never see a WW in a trial or a dungeon unless its a fun goof around run or normal.

    Maybe vamps need to be tweeked, I dont know. I suspect people just want them to be OP again.
    I am absolutely against anything that makes them a must have for everything again because I put too much effort into my characters looks to turn them into a walking corpse with bloodshot eyes.

    That is just straight up completely false, it was never a damn requirement to be a vamp to complete anything but the vamp intro quest . If anyone told you that and you believed them then that is just sad.

    People used vamp for a small 10% passive regen buff. It wasn't game breaking or game busting or OP it was just common. No one is asking them to be OP because they never were in the first place. People want them to be in anything but the abysmal state it's currently in.

    If you bend your toons over backwards at the beck and call of some sweaty ass trials guild with ridiculous requirements and expectations then thats on you.
  • Weesacs
    Weesacs
    ✭✭✭✭✭
    Lol at some of the comments here.

    Yeah just CC a werewolf.

    Man why didn't I think if that before!!!

    Can't wait to try this profound knowledge in my next BG ... all these WWs are gonna melt!! 😂😂😂


    Breton Templar
    PS5 - EU - DC
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    IDK, a couple folks with decent builds and lightning staffs seem to melt these crimson/alessian WW's no problem. Stay out of their proc and they can't heal and have to wait another 8 seconds before they can try again, in which time they are dead. Not saying there aren't some very good WW's out there who know what they are doing, but the number of ones that charge us expecting to actually do something and are turning tail with a sliver of health left, far outnumbers them.

    I actually find it quite amusing melting WW's. You just know they think they are "all that" in their cheese build... and are then just dumbfounded when they die before they can even close on you.
  • SOLDIER_1stClass
    SOLDIER_1stClass
    ✭✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    Dracane wrote: »
    Katahdin wrote: »
    Werewolves are not OP, they die pretty easy in Cyro and IC anyway.
    I killed a fully leveled one on a lowbie stam DK in IC with just poison skills.

    Vamp used to be stupid OP to the point where you were told you had to be a vamp for everything for the regen.
    Tank, healer, DPS, both stam and mag, it didnt matter, you HAD to be vamp for a sweaty group.

    Vamps were nerfed because they were literally everywhere, PVP, PVE, Dungeons and trials.
    I never see a WW in a trial or a dungeon unless its a fun goof around run or normal.

    Maybe vamps need to be tweeked, I dont know. I suspect people just want them to be OP again.
    I am absolutely against anything that makes them a must have for everything again because I put too much effort into my characters looks to turn them into a walking corpse with bloodshot eyes.

    Unfortunately, not everyone is a stamina Dragonknight with a good amount of poison damage. Not to mention magicka builds, that across the board have no access to poison damage abilities or do not scale well with them, since they require stamina stats and penetration or simply cost stamina, which they can not afford.

    I would say outside of toxic barrage, all poison damage in the game is so trivial, that having a weakness against it is hardly a weakness at all. Let alone that all of this is countered by their immense armor passive.

    Please, cease. I can barely endure Werewolf enthusiasts blinding ZoS by saying Werewolf has such dramatic weakness, although most of these "weaknesses" are ignorable or unusable by the majority of the playerbase. Or do you expect everyone to play a sniper or stam Dk just to counter this clearly overtuned playstyle? Perhaps, Werewolf should also take extra damage from magic damage?

    And then look at vampires, who have a variety of actual, ever present weaknesses. Of course, Vampire does not come with such a commitment. Still, no one is even asking for dramatic nerfs to Werewolves. Rebalancing their resistence passive and heal would be a solid solution. And as often mentioned, the white werewolf needs to have its free 10% damage reduction removed.

    WW do not need adjustment.

    Heavy armor does! Whether its WW, proc, tanks pumping out damage they shouldn't. The reason is heavy armor.


    Apply a damage debuff to heavy armor per piece that applies to weapon/ spell damage and proc damage and you literally solve all these issues.

    You shouldn't have high survivability and damage output. It's about time Heavy recieved a real nerf.

    I've stated before Vamps need all but the fire weakness removed. Their potential does not warrant three weaknesses.

    While true, people do not run Werewolf for its damage, but survivability. People want to live, not inflict damage.
    When you only nerf heavy armor, people will still play Werewolf.

    It would not change anything about the fundamental problem. Their immense resistence, health heal and free major protection is the reason they are conceived as so annoying by everyone. Go ahead and nerf their damage with heavy armor.

    Then other players in heavy armor will have even less damage and everyone just automatically becomes more tanky, as do Werewolves. People then switch to Medium armor for damage, which makes them easier to kill and thus, kind of shifts the problem merely. This is theoretical, but I think heavy armor is a very small part of the issue when it comes to Werewolves.

    Werewolves will not care when you nerf heavy armor.

    It would impact WW immensely. On paper their stats look good. But there is reason you don't see medium ww running around. Because they die instantly.

    If you add a damage debuff to heavy, it won't matter that they can't die. They won't be able to kill anyone.

    They'd just run around cc hoping their team gets the kill which is what heavy armor should be doing anyways.

    It should take tanky characters an excruciating effort to kill someone.

    I know for sure two WW guilds that would just fall apart. Because they brag about getting kills and not having to worry about dying. Take away their ability to kill easily most would drop WW.

    A damage debuff added to heavy is a step in the right direction, especially in pvp.

    And I know at least for the pvp guilds I'm in. No one is upset about dying in medium armor or light.

    Its a tank running around with equivalent DD output but incredibly superior survivability.

    This is all quite insightful indeed. Though do you really think people would even use heavy armor anymore if it gave a damage penalty? Psychologically, this is a big turn off for humans.

    Everyone would just wear medium armor then and build for more resistences and roll dodge spam.

    With the way cyro and bg are currently with aoe, roll dodging is only suitable in small 1vx situations. Plus rolls already have a built in cost multiple. You're not out rolling a zerg aoe, I've tried lol.

    In bgs I don't see tank numbers changing to drastically do to its modes other than Death match.


    In my opinion it would balance most pvp in Cyro, IC and BGs. By directing tanks to focus on CC and protecting healers, as healers would have an increased role do to now people having to wear medium or light for damage. While DD focus on damage.

    A second off topic change I would make is reducing aoe damage drastically, as it should slowly eat away at groups complimenting single target damage. Not be a main source of damage.

    Not be able to go toe to toe with multiple aoes against a single target DD.

    In my opinion this provides a more skillful play experience.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Health based healing is the problem.

    Heavy armour, coupled with proc sets and health based healing is what makes WW super strong.

    Don't come across many that hit really hard, the issue is how tanky they are. Use crimson, alessia or eternal vigor in WW and survival is ridiculous.

    I think the heal should scale from max stam and weapon damage. Can still cost magica.
  • Uvi_AUT
    Uvi_AUT
    ✭✭✭✭✭
    Dont hold your breath. ZOS is known to be abysmally slow with changes. In the meantime just Werewolf up and enjoy.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    The saddest part about all of this, is the effect it's gonna have on the PvE wolves..
  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    Malacath still exists, just throwing that out there.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Shardaxx
    Shardaxx
    ✭✭✭✭✭
    I'm late to the party as usual and got my vampirism cured last week, and decided to try werewolf. Wow! It's such great fun running around in ww form, and it seems to last for ages.

    Vamps have just been meh since they were changed, I was only using it for the fast sneaking. I can see what ZOS has tried to do - make vamps actually be higher stage and use more vamp skills, the problem is that casual vamps are no longer welcome, and the skill tree is lacking if you want to go full vamp, so now it appeals to nobody.

    Werewolves on the other hand are super strong, and you even get a stam regen buff when not in ww form (and NO drawbacks) so even if you never wolf out its still worth having. It wouldn't surprise me if they nerfed ww as they do feel strong, but I'd rather see them buff vamps instead as they have been left in a sorry state, ironically from the changes brought in for the vampire story arc! You couldn't make it up.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • RPGplayer13579
    RPGplayer13579
    ✭✭✭✭
    Are groups of Werewolves capturing Keeps and Outposts? If so, please post a video of this happening as I would like to see that. Thank You.
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • Artorias24
    Artorias24
    ✭✭✭✭✭
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    If it indeed were that broken, we would see many many more WW players.. there are more of them now than a year ago sure, but it's not THAT bad
  • Artorias24
    Artorias24
    ✭✭✭✭✭
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    If it indeed were that broken, we would see many many more WW players.. there are more of them now than a year ago sure, but it's not THAT bad

    I just told facts. And they are strong and close to Immortal in 1v1 and still apply huge pressure. Maybe many ppl dont like playing WW but we see many since the last fee Patches.

    They reach 5k HP regen easily, with Eternal vigor getting this Close to 7k when they are below 50%. 40k resist, 37k HP, 35k stam, 4500 WP damage

    Good luck killing that when the HP regen itself is enough to outheal 2500 dps. And 37k HP is Impossible to burst when He is not afk.
    Edited by Artorias24 on January 22, 2021 10:51AM
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭

    Weesacs wrote: »
    Lol at some of the comments here.

    Yeah just CC a werewolf.

    Man why didn't I think if that before!!!

    Can't wait to try this profound knowledge in my next BG ... all these WWs are gonna melt!! 😂😂😂


    Some WW asking for buffs next patch :wink:
  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    And yet, they are just about as strong as other classes using heavy armor and procs. At least they don't have range, purge, jabs, snipe, group heals, etc.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Jeffrey530
    Jeffrey530
    ✭✭✭✭
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    If it indeed were that broken, we would see many many more WW players.. there are more of them now than a year ago sure, but it's not THAT bad

    Maybe not as many in cyrodill but there is a ww infestation in bg. There are literally teams of just werewolves and they are quick and unkillable.In objectives like relics or domination there's no possibility to win
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Artorias24 wrote: »
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    If it indeed were that broken, we would see many many more WW players.. there are more of them now than a year ago sure, but it's not THAT bad

    I just told facts. And they are strong and close to Immortal in 1v1 and still apply huge pressure. Maybe many ppl dont like playing WW but we see many since the last fee Patches.

    They reach 5k HP regen easily, with Eternal vigor getting this Close to 7k when they are below 50%. 40k resist, 37k HP, 35k stam, 4500 WP damage

    Good luck killing that when the HP regen itself is enough to outheal 2500 dps. And 37k HP is Impossible to burst when He is not afk.

    You listed some stat facts, sure.. but the last 50% of the post had nothing to do with facts though :smile:
    Jeffrey530 wrote: »
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    If it indeed were that broken, we would see many many more WW players.. there are more of them now than a year ago sure, but it's not THAT bad

    Maybe not as many in cyrodill but there is a ww infestation in bg. There are literally teams of just werewolves and they are quick and unkillable.In objectives like relics or domination there's no possibility to win

    For battlegrounds, I have no idea :smile: it's the 1 thing I don't do in ESO
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ryuvain wrote: »
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    And yet, they are just about as strong as other classes using heavy armor and procs. At least they don't have range, purge, jabs, snipe, group heals, etc.

    You must have forgotten the part where their main attack is a ranged spammable.
    An instant spammable that has more base damage than dawnbreaker of smiting against targets that face you and even without, it's more damage than any other spammable, including dizzying swing etc. A spammable ultimate.

    Edited by Dracane on January 22, 2021 4:12PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    I don't see an issue with Werewolves at all. What I do see is trying to figure out how to play my Vampires. I know some have done it and done it well and I'm still working on figuring it out.

    One thing I do like about Vamps is the ability to suck blood from a good distance. That is a lot of fun. LOL. Thanks for that ZOS! And the blood sucking animations are quite interesting.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    Ryuvain wrote: »
    Artorias24 wrote: »
    10k resist, 30% more stam, 30% more movement Speed, 18% more wp damage, aoe fear, aoe maj breach, crazy dot from light attack, strongest burst heal that scales on HP, perma maj savagery, perma maj Brutality, maj + minor defile.....

    And you guys act like WW is fine? Hahahaha. Its so broken and nearly Impossible to burst any WW that is above 30k HP and has half a brain. Not even half a brain since He doesnt even need to bar swap. Single bar with everything you are wishing for. Its just broken.

    And yet, they are just about as strong as other classes using heavy armor and procs. At least they don't have range, purge, jabs, snipe, group heals, etc.

    You must have forgotten the part where their main attack is a ranged spammable.
    An instant, max range spammable that has more base damage than dawnbreaker of smiting against targets that face you and even without, it's more damage than any other spammable, including dizzying swing etc. A spammable ultimate.

    ... 10m range? You're talking piercing howl, right? The werewolf kit is so restricted and on top of all the lost passives without the buffs they get in form they would be worthless. Do any pvp'ers want to address actual issues or keep overhyping false truths.
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    coop500 wrote: »
    Honestly as a big time werewolf player that recently got back into it, I feel weaker as a werewolf than I did when I quit. As soon as people get the poison out I am DONE for.

    Please don't nerf werewolves because of some whiny PVPers that won't use counters. Werewolves are very limited in their skills, range and abilities. Be glad we lost our bleed on light attacks and now have to hit leap TWICE and hope we hit you.

    Werewolves got nerfed pretty bad recently, we don't need more. The last thing this game needs is more nerfs.

    Plus the AOE reduction on fear. Pounce on someone, then hit fear, and by that time, they're already out of range of it.

    Also, if they need changes for PvP, then make changes for PvP, not the whole game. They're still underpowered for PvE unless you're running those few specific builds. That's what Battle Spirit was meant to be for.

    I have noticed my fear was like, never hitting unless the person was too stupid to get away. Now I know why. -.-
    And these guys want MORE nerfs?
    Hoping for more playable races
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    The saddest part about all of this, is the effect it's gonna have on the PvE wolves..

    Yup and no one gives a toot about that. We are already almost useless in PVE and they want more nerfs.
    Hoping for more playable races
  • wolfbone
    wolfbone
    ✭✭✭✭✭
    Imperial City, Cyrodiil, and BGs are just packs of Werewolves running around unculled. They never lose their ultimate forms and two werewolves alone can heal each other and somehow survive entire attacking siege mobs. At least acknowledge that you messed up badly on this ZOS. You tried to make Vampires as attractive with a formidable morph but that form expires quickly and the penalties for being a Vampire are just too great. Meanwhile all these Werewolves do is literally heavy attack, howl, and remain in form for minutes on end with no issue.

    This nonsense has gone on for months and isn't just a CP/infinite resource issue. At least say you've acknowledged the issue and are making changes to it for either this major patch or the Chapter update thereafter. It isn't fair for PvP to go through an entire year of this.

    well that's just racist.
    just admit you dont like us. hiding behind these 'it's a problem that needs fixing' proves you dont like us, for our race.

    #werewolflivesmatter
  • wolfbone
    wolfbone
    ✭✭✭✭✭
    Katahdin wrote: »
    Werewolves are not OP, they die pretty easy in Cyro and IC anyway.
    I killed a fully leveled one on a lowbie stam DK in IC with just poison skills.

    Vamp used to be stupid OP to the point where you were told you had to be a vamp for everything for the regen.
    Tank, healer, DPS, both stam and mag, it didnt matter, you HAD to be vamp for a sweaty group.

    Vamps were nerfed because they were literally everywhere, PVP, PVE, Dungeons and trials.
    I never see a WW in a trial or a dungeon unless its a fun goof around run or normal.

    Maybe vamps need to be tweeked, I dont know. I suspect people just want them to be OP again.
    I am absolutely against anything that makes them a must have for everything again because I put too much effort into my characters looks to turn them into a walking corpse with bloodshot eyes.

    we're weak to poison, it's what fire is for vampires.
  • Katheriah
    Katheriah
    ✭✭✭✭✭
    ✭✭✭
    wolfbone wrote: »

    well that's just racist.
    just admit you dont like us. hiding behind these 'it's a problem that needs fixing' proves you dont like us, for our race.

    #werewolflivesmatter

    I hate furries.
  • UGotBenched91
    UGotBenched91
    ✭✭✭✭✭
    Sadly, they probably won’t. I write this as a consumer of this product not as a shot at the devs but there’s no communication. I’ve never played a game with such a lack of dev communication to players. The only time I see staff is forum staff clipping and deleting threads.
  • techyeshic
    techyeshic
    ✭✭✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    Katahdin wrote: »
    Werewolves are not OP, they die pretty easy in Cyro and IC anyway.
    I killed a fully leveled one on a lowbie stam DK in IC with just poison skills.

    Vamp used to be stupid OP to the point where you were told you had to be a vamp for everything for the regen.
    Tank, healer, DPS, both stam and mag, it didnt matter, you HAD to be vamp for a sweaty group.

    Vamps were nerfed because they were literally everywhere, PVP, PVE, Dungeons and trials.
    I never see a WW in a trial or a dungeon unless its a fun goof around run or normal.

    Maybe vamps need to be tweeked, I dont know. I suspect people just want them to be OP again.
    I am absolutely against anything that makes them a must have for everything again because I put too much effort into my characters looks to turn them into a walking corpse with bloodshot eyes.

    Unfortunately, not everyone is a stamina Dragonknight with a good amount of poison damage. Not to mention magicka builds, that across the board have no access to poison damage abilities or do not scale well with them, since they require stamina stats and penetration or simply cost stamina, which they can not afford.

    I would say outside of toxic barrage, all poison damage in the game is so trivial, that having a weakness against it is hardly a weakness at all. Let alone that all of this is countered by their immense armor passive.

    Please, cease. I can barely endure Werewolf enthusiasts blinding ZoS by saying Werewolf has such dramatic weakness, although most of these "weaknesses" are ignorable or unusable by the majority of the playerbase. Or do you expect everyone to play a sniper or stam Dk just to counter this clearly overtuned playstyle? Perhaps, Werewolf should also take extra damage from magic damage?

    And then look at vampires, who have a variety of actual, ever present weaknesses. Of course, Vampire does not come with such a commitment. Still, no one is even asking for dramatic nerfs to Werewolves. Rebalancing their resistence passive and heal would be a solid solution. And as often mentioned, the white werewolf needs to have its free 10% damage reduction removed.

    WW do not need adjustment.

    Heavy armor does! Whether its WW, proc, tanks pumping out damage they shouldn't. The reason is heavy armor.


    Apply a damage debuff to heavy armor per piece that applies to weapon/ spell damage and proc damage and you literally solve all these issues.

    You shouldn't have high survivability and damage output. It's about time Heavy recieved a real nerf.

    I've stated before Vamps need all but the fire weakness removed. Their potential does not warrant three weaknesses.

    While true, people do not run Werewolf for its damage, but survivability. People want to live, not inflict damage.
    When you only nerf heavy armor, people will still play Werewolf.

    It would not change anything about the fundamental problem. Their immense resistence, health heal and free major protection is the reason they are conceived as so annoying by everyone. Go ahead and nerf their damage with heavy armor.

    Then other players in heavy armor will have even less damage and everyone just automatically becomes more tanky, as do Werewolves. People then switch to Medium armor for damage, which makes them easier to kill and thus, kind of shifts the problem merely. This is theoretical, but I think heavy armor is a very small part of the issue when it comes to Werewolves.

    Werewolves will not care when you nerf heavy armor.

    It would impact WW immensely. On paper their stats look good. But there is reason you don't see medium ww running around. Because they die instantly.

    If you add a damage debuff to heavy, it won't matter that they can't die. They won't be able to kill anyone.

    They'd just run around cc hoping their team gets the kill which is what heavy armor should be doing anyways.

    It should take tanky characters an excruciating effort to kill someone.

    I know for sure two WW guilds that would just fall apart. Because they brag about getting kills and not having to worry about dying. Take away their ability to kill easily most would drop WW.

    A damage debuff added to heavy is a step in the right direction, especially in pvp.

    And I know at least for the pvp guilds I'm in. No one is upset about dying in medium armor or light.

    Its a tank running around with equivalent DD output but incredibly superior survivability.

    It's like a 3-5% difference in damage reduction from 5 medium-2 heavy to 5 heavy-2 medium setup. Hardly "incredibly superior survivability." Heavy has nothing to do with what is going on right now, while being able to stack 40k health, let procs do damage, and having a huge health based heal does. Werewolves happen to have the big health based heal, 10 k extra armor which is more than double the jump from medium to heavy, and 10% flat damage reduction. Its like how the vamp ult and necro ult do but its more pemanent.
    Edited by techyeshic on January 22, 2021 2:38PM
  • madrab73
    madrab73
    ✭✭✭✭✭
    Again, I see more wardens than WW in PVP. Why target WW for a nerf when entire class is pay to win?
  • techyeshic
    techyeshic
    ✭✭✭✭✭
    madrab73 wrote: »
    Again, I see more wardens than WW in PVP. Why target WW for a nerf when entire class is pay to win?

    Its because people just see the transformation easier. At minimum, 90% of the problems in PvP right now are high health with health based heals and health recovery due to procs providing damage.

    I'll add that anyone that doesn't see it is either dishonest, or stupid.
    Edited by techyeshic on January 22, 2021 4:05PM
Sign In or Register to comment.