https://youtu.be/W0yaBDXVMo4 The_Old_Goat wrote: »In before somebody comes along and says "...but the content team and bugs team are 2 different entities".
NeillMcAttack wrote: »This happened me last night on PC as well.
The_Old_Goat wrote: »In before somebody comes along and says "...but the content team and bugs team are 2 different entities".
But they are. You don't take people off of content to fix bugs.
That's like looking at the people building your house and going 'You're an electrician; why don't you go work on the plumbing?'
The skillsets, while having SOME overlap if you lump it under 'coding', are still vastly different. You can't take an animator, or someone making new skeletons, and tell them to start working on the buggy code. Same with the people who write dialogue, or voice act, or the artists making skins for weapons/armor/mobs.
The_Old_Goat wrote: »In before somebody comes along and says "...but the content team and bugs team are 2 different entities".
But they are. You don't take people off of content to fix bugs.
That's like looking at the people building your house and going 'You're an electrician; why don't you go work on the plumbing?'
The skillsets, while having SOME overlap if you lump it under 'coding', are still vastly different. You can't take an animator, or someone making new skeletons, and tell them to start working on the buggy code. Same with the people who write dialogue, or voice act, or the artists making skins for weapons/armor/mobs.
Agree, but you also don't build on a rotten frame, you first gut and fix the problems.
This doesn't mean consultants can't work towards permit/construction sets for approval.
Sending a foreman & crew to begin adding prior to fixing the core issues will just create more problems.
The_Old_Goat wrote: »In before somebody comes along and says "...but the content team and bugs team are 2 different entities".
barney2525 wrote: »No bar swap? Sounds like a improvement to me.
Besides, if everything worked, we wouldn't have your cool video to watch. I particularly like the way the lettering comes rolling in to build the words.