It isn't that uncommon. I know a number people who try out a game due to friends or family that are playing it. In order to play with their friends/family they will jump to the new content. Many of these players will end up going back to the old stuff as well but their priority remains to play with their friends/family not solo a bunch of content on their own.Do people actually make an original game purchase to jump right into the latest content?
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The MAIN QUEST, a very interesting history and the very beginning lore of all Daedra/Molag Bal invasion and influence on Tamriel, is completely disregarded because the newbies are not properly oriented to start this way.
They are thrown clueless at some place completely far from their real starter city, and somehow need to guess what to do and which quest would they play first.
Why do ZoS create the game's starting experience this way?? Is it the "free to do whatever you like" motto? The result is a mess.
The first time I play ESO I was thrown at Vvardenfell. Because I bought the game with this DLC included, I guess.
My toon was a BRETON, Daggerfall Covenant. DAGGERFALL. DC alliance. But I didn't start in this city. Instead, I was in Vvardenfell (dark elf a.k.a. members of Ebonheart Pact ) and didn't get a clue about what to do. Eventually, just by chance, I made it to Daggerfall and found the main quest there together with DOZENS of other quests -- alliance main quest, side quests, etc.
If at least the newbies were directed to their starter city and pointed more clearly (that creepy lady calling to the shady encounter don't do at all) to the main quest...
The result is a huge confusion, some newbies taking quest completely out of context, while others (somehow) go directly to Cyrodill and PvP, knowing nothing about PvP fight.
Sorry, so sorry, but I think this is a disrespect to the amazing, complex and beautiful ESO lore and Main Quest importance.