Bradyfjord wrote: »Some people have the money, and want to buy it.
Some people have the money, but don't want to buy it.
Some people don't have the money, and want to buy it.
Some people don't have the money, and don't want to buy it.
If you don't want to buy it, just move on. There is no one making you buy it.
If you do want to buy it, and you have the money, why not? No harm no foul. You get what you want, and so does ZOS.
If you don't have the money, then you can't buy it anyway. It is best to move on.
Marketing is simply making a value proposition to you. Only you can choose to buy or not.
Bradyfjord wrote: »Some people have the money, and want to buy it.
Some people have the money, but don't want to buy it.
Some people don't have the money, and want to buy it.
Some people don't have the money, and don't want to buy it.
If you don't want to buy it, just move on. There is no one making you buy it.
If you do want to buy it, and you have the money, why not? No harm no foul. You get what you want, and so does ZOS.
If you don't have the money, then you can't buy it anyway. It is best to move on.
Marketing is simply making a value proposition to you. Only you can choose to buy or not.
Charon_on_Vacation wrote: »Bradyfjord wrote: »Some people have the money, and want to buy it.
Some people have the money, but don't want to buy it.
Some people don't have the money, and want to buy it.
Some people don't have the money, and don't want to buy it.
If you don't want to buy it, just move on. There is no one making you buy it.
If you do want to buy it, and you have the money, why not? No harm no foul. You get what you want, and so does ZOS.
If you don't have the money, then you can't buy it anyway. It is best to move on.
Marketing is simply making a value proposition to you. Only you can choose to buy or not.
some human interaction once in a while would show you how this is not the way it works out in rl.
thats exactly the reason why marketing is a tool to manipulate the customer.
redspecter23 wrote: »YandereGirlfriend wrote: »To induce FOMO.
FOMO then overrides your more logical thought processes (as fear tends to do) and causes you to end up spending money that you might not have otherwise.
Can't really induce that fear in the supposed hordes of new people that come to this game regularly if you go months (or years?) between limited-time offerings.
I missed the initial offering of the Hunter's Glade (another limited-time house). As far as I know, they haven't offered it since the Wolfhunter DLC dropped.
How they gonna scare me into buying it if they never offer it again?
They use that to set a precedent for the next thing that comes along that you might want. Say some other home is coming up and looks like exactly what you want. You'll remember this example and know that if you don't buy the new one right away, it could be years before you get another chance. They don't care about that older house at this moment. They used it to set an example in your mind of how long it might be between offers for any particular item and this manipulates you in the future.
And still how many "gamers" (I'll have to redefine this term sometimes because right now, understanding fully what you have described about this FOMO-effect, I'd rather call them as how Molag Bal addresses humans at the dolmens) are supporting a company with their money unquestionably in this absolutely abusive behaviour.
Tragedy.
And the best recipe to avoid quality in gaming as well.
I'm really sad.
They certainly couldn't manipulate me.
Quite the opposite.
But now I see that it's the decadent psychological capabilities of the average, easy-to-manipulate gamer masses what prevents the non-automatons like my kind to play full contents in a game.
I don't know what is the bigger disaster: that this is the average gamer mind or that there are business models abusing this human defect successfully.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
They certainly couldn't manipulate me.
Quite the opposite.
But now I see that it's the decadent psychological capabilities of the average, easy-to-manipulate gamer masses what prevents the non-automatons like my kind to play full contents in a game.
I don't know what is the bigger disaster: that this is the average gamer mind or that there are business models abusing this human defect successfully.
its not just average gamer mind. its average HUMAN mind. why do you think every company under the sun runs limited time sales? everything from limited time sandwiches or sauces, or pizza toppings, or buy one get one free promos for all sorts of things, the entire concept of black friday and cyber monday and I can keep going. ZoS didn't invent this marketing strategy and its not limited to gamers. they merely adopted something that was proven to work well enough to justify limited availability window as more profitable then just having a thing available indefinitely.
I'm pretty sure they have the metrics of how many houses they sold that are indefinitely available vs houses that were temporary. if this strategy didn't work? they wouldn't keep using it. just because it didn't work on you, doesn't mean it doesn't work, period. a lot of people will see something available that's not going anywhere, so they say to themselves - I can wait... and then they never buy it at all. that is a lost sale too.
I think it was.. JC Penney that tried a strategy of just having every day lower prices? no special limited sales, just "sale" prices every day? their profits dropped. psychologically, we are practically trained to think that if we buy something limited - we get better value out of it.
meep, type too slow :P
Artificial scarcity is the scarcity of items that exists even though either the technology for production or the sharing capacity exists to create a theoretically limitless or at least greater quantity of production than currently exists. The most common causes are monopoly pricing structures, such as those enabled by laws that restrict competition or by high fixed costs in a particular marketplace.
They certainly couldn't manipulate me.
Quite the opposite.
But now I see that it's the decadent psychological capabilities of the average, easy-to-manipulate gamer masses what prevents the non-automatons like my kind to play full contents in a game.
I don't know what is the bigger disaster: that this is the average gamer mind or that there are business models abusing this human defect successfully.
its not just average gamer mind. its average HUMAN mind. why do you think every company under the sun runs limited time sales? everything from limited time sandwiches or sauces, or pizza toppings, or buy one get one free promos for all sorts of things, the entire concept of black friday and cyber monday and I can keep going. ZoS didn't invent this marketing strategy and its not limited to gamers. they merely adopted something that was proven to work well enough to justify limited availability window as more profitable then just having a thing available indefinitely.
I'm pretty sure they have the metrics of how many houses they sold that are indefinitely available vs houses that were temporary. if this strategy didn't work? they wouldn't keep using it. just because it didn't work on you, doesn't mean it doesn't work, period. a lot of people will see something available that's not going anywhere, so they say to themselves - I can wait... and then they never buy it at all. that is a lost sale too.
I think it was.. JC Penney that tried a strategy of just having every day lower prices? no special limited sales, just "sale" prices every day? their profits dropped. psychologically, we are practically trained to think that if we buy something limited - we get better value out of it.
meep, type too slow :P
Can't believe I left out my favorite example. I am a photographer and sold prints for a while. A print would sell better if you put limited edition 7/150 (as example) on it. Also sold better if signed. With photography underpricing is often worse than overpricing. And so nobody thinks I am a monster...if I put limited addition I never went over the number. Most times I didn't even get to the number but that is a different story.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***