redspecter23 wrote: »Limited time offers are part of a marketing strategy called FOMO (fear of missing out). Consumers make more impulsive decisions out of fear they may not be able to acquire the item later on when they have more time or resources to make the decision. ZOS puts a ticking clock on the purchase forcing you to make that decision NOW. They get to funnel sales into a specific time frame and manipulate human brains into it.
YandereGirlfriend wrote: »To induce FOMO.
FOMO then overrides your more logical thought processes (as fear tends to do) and causes you to end up spending money that you might not have otherwise.
YandereGirlfriend wrote: »To induce FOMO.
FOMO then overrides your more logical thought processes (as fear tends to do) and causes you to end up spending money that you might not have otherwise.
Can't really induce that fear in the supposed hordes of new people that come to this game regularly if you go months (or years?) between limited-time offerings.
I missed the initial offering of the Hunter's Glade (another limited-time house). As far as I know, they haven't offered it since the Wolfhunter DLC dropped.
How they gonna scare me into buying it if they never offer it again?
YandereGirlfriend wrote: »To induce FOMO.
FOMO then overrides your more logical thought processes (as fear tends to do) and causes you to end up spending money that you might not have otherwise.
Can't really induce that fear in the supposed hordes of new people that come to this game regularly if you go months (or years?) between limited-time offerings.
I missed the initial offering of the Hunter's Glade (another limited-time house). As far as I know, they haven't offered it since the Wolfhunter DLC dropped.
How they gonna scare me into buying it if they never offer it again?
redspecter23 wrote: »YandereGirlfriend wrote: »To induce FOMO.
FOMO then overrides your more logical thought processes (as fear tends to do) and causes you to end up spending money that you might not have otherwise.
Can't really induce that fear in the supposed hordes of new people that come to this game regularly if you go months (or years?) between limited-time offerings.
I missed the initial offering of the Hunter's Glade (another limited-time house). As far as I know, they haven't offered it since the Wolfhunter DLC dropped.
How they gonna scare me into buying it if they never offer it again?
They use that to set a precedent for the next thing that comes along that you might want. Say some other home is coming up and looks like exactly what you want. You'll remember this example and know that if you don't buy the new one right away, it could be years before you get another chance. They don't care about that older house at this moment. They used it to set an example in your mind of how long it might be between offers for any particular item and this manipulates you in the future.
I remember how much community effort went into convincing ZOS that having a classic orc longhouse-kind of property would be a good idea.
And there came Forgemaster Falls.
As a limited time offer.
My ESO-gaming became quite hectic lately so when I spotted Forgemaster Falls, it has been already history.
This is the second time I wanted to buy a property for crowns and had to miss it because they are, however part of the game's contents, not available to buy.
I know it's some kind of marketing wizardry and there are brains believe this is a great strategy to monetise contents but I really am a weirdo apparently and it certainly rather backfires on me.
Reason being that instead of being motivated to raise the excitement and wait another 10 months to be able to access a certain game content, I rather feel demotivated to spend my time in a game which has a concept of keeping me away from some parts of it.
This Forgemaster Falls, if I'm correct is now completely inaccessible content no matter if I'm a hardcore or casual player, whether I pay for ESO+ or not, may I purchase all the DLCs/chapters or not - really I can do the maximum possible to "earn the right" to access some contents, I am still a persona non-grata reagrding certain parts of the game because I missed a tiny time slot to be part of something.
Not sure how this can be profitable to ZOS spending loads of hours to create content but making it inaccessible for most of the playerbase most of the time but let me give a feedback on this "business model" as a simple customer.
I wanted to buy a 6 months ESO+ membership to have enough crowns to buy Forgemaster Falls but now I will not do that.
I had to skip Linchal Grand Manor the same way last year (also for RL reasons I did not have access to my PC when it was available to purchase) which was another reason I would have bought some crowns and/or ESO+ for it - didn't happen.
That's quite an amount of money I literally couldn't adequately pay into this game because this strange time limits of existing game contents.
If anyone knows any ways to bypass this and have access to contents in the game already available (which makes completely sense to me) please let me know.
Right now I try to comprehend this situation in which I have no access to some parts of the game I have really been waiting for, even if I would like to pay for it.
Help me out please.
AcadianPaladin wrote: »I don't dispute some of the marketing logic but, at least for me, it backfires just as OP describes. If it is not convenient or there when I want it, I'll convince myself I don't need it. And I won't change my mind so a possible sale is permanently gone.
Somewhat similarly, mystery boxes (crates) and, as a result, gem store items are merely a curiosity to look at. I would happily buy quite a few of the items in crates/gem items if offered for normal crowns in the normal crown store. But I won't buy something if I don't know exactly what I'm getting and exactly how much it costs. This applies to anything marketed to me, including crown crates.
End result is I make lemonade out of lemons and congratulate myself for saving money.
Marketing based on people's needs and wants is much more effective with gamers as they tend to be thinkers and planners.
In other words, limited time needs to be a month. Or two. Not a week.