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Skeleton Key

XxCaLxX
XxCaLxX
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Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.
  • Daemons_Bane
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    I've yet had to run out of lockpicks.. and I open tons of locks daily.. you can get lockpicks from all most all containers..
  • SeaGtGruff
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    I have so many stacks of lockpicks taking up space in my bank account or storage chests that it isn't even funny. :(
    I've fought mudcrabs more fearsome than me!
  • XxCaLxX
    XxCaLxX
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    I've yet had to run out of lockpicks.. and I open tons of locks daily.. you can get lockpicks from all most all containers..

    I know how to get lock picks but I use much more daily than I care to farm. Lazy? Maybe but I just think it would be a nice/small QoL change that would benefit some and hurt none. I don't really see ppl selling lockpicks so don't think there would be a market that got hurt. Alot of issues in ESO and this doesn't in anyway come close to a big issue but just an idea.
  • Daemons_Bane
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    XxCaLxX wrote: »
    I've yet had to run out of lockpicks.. and I open tons of locks daily.. you can get lockpicks from all most all containers..

    I know how to get lock picks but I use much more daily than I care to farm. Lazy? Maybe but I just think it would be a nice/small QoL change that would benefit some and hurt none. I don't really see ppl selling lockpicks so don't think there would be a market that got hurt. Alot of issues in ESO and this doesn't in anyway come close to a big issue but just an idea.

    Maybe not a market, but a minor goldsink..
  • Ratzkifal
    Ratzkifal
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    No. Absolutely not. The Skeleton Key has plot relevance in ESO already and is canonically in possession of an NPC that we are absolutely not going to get it back from.

    I can get behind lockpicks being made a "currency" so they stop cluttering your inventory though. But at the end of the day it's not like we need so many lock picks anyway. If I have more than 200 on one character, I destroy the excess amount along with 50 more so I don't run into the same problem again immediately. They are cheap, easy to come by and rarely ever break if you got practise with picking locks.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Miszou
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    How is it possible to run out of lockpicks? :|
  • redspecter23
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    Perhaps a passive in the legerdemain line that allows you to pick locks without a lockpick item. You could say the player is so good at picking locks they can do it with random twigs found in the area or just tapping the lock in a certain way or whatever lore reason you might want to use. You could call it Master Key if you want.

    The point would be that you can free up the inventory slot used for picks for the cost of a skill point. That's a tradeoff I would consider just from a quality of life point of view.
  • Mindcr0w
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    XxCaLxX wrote: »
    I know how to get lock picks but I use much more daily than I care to farm.

    Farm? You can buy them from merchants for 9g each...
  • Anotherone773
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    Mindcr0w wrote: »
    XxCaLxX wrote: »
    I know how to get lock picks but I use much more daily than I care to farm.

    Farm? You can buy them from merchants for 9g each...

    You can buy them off guild traders for 2-4 gold each.
    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Your forcing locks aren't you? That is why you go through so many. Did you know if you skilled at the LP minigame that you can pick the lock faster than forcing it twice and you use about a quarter of the lockpicks.
  • jaws343
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    Mindcr0w wrote: »
    XxCaLxX wrote: »
    I know how to get lock picks but I use much more daily than I care to farm.

    Farm? You can buy them from merchants for 9g each...

    You can buy them off guild traders for 2-4 gold each.
    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Your forcing locks aren't you? That is why you go through so many. Did you know if you skilled at the LP minigame that you can pick the lock faster than forcing it twice and you use about a quarter of the lockpicks.

    IDK, Forcing locks is far quicker across all lock types. There's nothing more annoying than sitting there waiting for someone to pick a lock in a dungeon when it could have been forced immediately open.
  • SeaGtGruff
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    Yeah, forcing a lock uses up 1 lock pick per attempt. I didn't realize that right away, and was confused the first time I went from having a small stack of them to suddenly being out of picks.

    It's more economical to pick the lock, but forcing it usually works the first time-- if you've invested in the appropriate passive ability-- so it's a lot faster, which can be important in certain situations.

    If trying to force the lock fails more than once, then yes, it can take longer than just picking the lock because of the cooldown between attempts. But if you succeed on the second attempt, it's usually still faster than picking the lock.

    The difficulty of the lock is also a factor in how long it takes to pick the lock. Advanced and master level locks are usually a lot easier for me to pick, because the tumblers are so much more responsive. When the tumblers move more slowly, it's very easy for me to break a pick because I had trouble recognizing when the tumbler had been depressed too far and was starting to exert a lot of resistance. And slower tumblers make it take a little bit longer to pick the lock even if you don't break a pick.

    Now that I have a banking assistant, I can summon him so I can withdraw another stack of picks if my on-hand supply runs out suddenly; but before I got the assistant, it was a pain to run out suddenly.
    I've fought mudcrabs more fearsome than me!
  • Miszou
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    jaws343 wrote: »
    Mindcr0w wrote: »
    XxCaLxX wrote: »
    I know how to get lock picks but I use much more daily than I care to farm.

    Farm? You can buy them from merchants for 9g each...

    You can buy them off guild traders for 2-4 gold each.
    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Your forcing locks aren't you? That is why you go through so many. Did you know if you skilled at the LP minigame that you can pick the lock faster than forcing it twice and you use about a quarter of the lockpicks.

    IDK, Forcing locks is far quicker across all lock types. There's nothing more annoying than sitting there waiting for someone to pick a lock in a dungeon when it could have been forced immediately open.

    There are literally a gazillion more annoying things in (PUG) dungeons than waiting 10 seconds for a chest to be opened. :|
  • XxCaLxX
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    Miszou wrote: »
    How is it possible to run out of lockpicks? :|

    Quite easy to do if farm chests. I force pick all chests and open as many as 1k a day on days I just chest farm. I also farm them in between q times or anything.
  • XxCaLxX
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    Mindcr0w wrote: »
    XxCaLxX wrote: »
    I know how to get lock picks but I use much more daily than I care to farm.

    Farm? You can buy them from merchants for 9g each...

    You can buy them off guild traders for 2-4 gold each.
    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Your forcing locks aren't you? That is why you go through so many. Did you know if you skilled at the LP minigame that you can pick the lock faster than forcing it twice and you use about a quarter of the lockpicks.

    Yeah I do force them. It's just faster overall. The lil minigame isn't difficult by any means but after doing it for years and while farming chests and opening one chest every 10-20 seconds the mini game becomes too much of a time killer.
  • Tandor
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    If you're forcing locks, why would you want a skeleton key? It is a role-playing game after all.

    I get tired of these attempts to trivialise the game under the guise of "QoL improvements".
  • josiahva
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    Perhaps a passive in the legerdemain line that allows you to pick locks without a lockpick item. You could say the player is so good at picking locks they can do it with random twigs found in the area or just tapping the lock in a certain way or whatever lore reason you might want to use. You could call it Master Key if you want.

    The point would be that you can free up the inventory slot used for picks for the cost of a skill point. That's a tradeoff I would consider just from a quality of life point of view.

    There is an easy lore-friendly solution to this: Alteration magic in Oblivion(pretty sure it was alteration anyway) had an open lock spell....so my suggestion is that once you reach a certain level in legerdemain simply add an open lock spell to the skill line...easy, done.
  • TheImperfect
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    SeaGtGruff wrote: »
    I have so many stacks of lockpicks taking up space in my bank account or storage chests that it isn't even funny. :(

    I sell any excess.
  • Vevvev
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    The Skeleton Key does exist in this game, but you are not given it. You do get a replica as a furnishing item though.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Daemons_Bane
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    XxCaLxX wrote: »
    Miszou wrote: »
    How is it possible to run out of lockpicks? :|

    Quite easy to do if farm chests. I force pick all chests and open as many as 1k a day on days I just chest farm. I also farm them in between q times or anything.

    Honestly, I find it hard to believe that you open 1k chests a day
  • Mindcr0w
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    josiahva wrote: »
    There is an easy lore-friendly solution to this: Alteration magic in Oblivion(pretty sure it was alteration anyway) had an open lock spell....so my suggestion is that once you reach a certain level in legerdemain simply add an open lock spell to the skill line...easy, done.

    That is not lore friendly at all. The open lock spell and lockpicking skills have been parts of TES since before Oblivion and mastery over one has never given you any access to the other.
    Edited by Mindcr0w on January 15, 2021 9:22PM
  • jaws343
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    Tandor wrote: »
    If you're forcing locks, why would you want a skeleton key? It is a role-playing game after all.

    I get tired of these attempts to trivialise the game under the guise of "QoL improvements".

    I never understand these arguments against QoL suggestions.

    There are literally people in this discussion saying it is already trivial and that they are destroying lockpicks because they are so easy to come by. If that is the case, what harm does it do to just remove the need to do that at all.
  • bmnoble
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    Even using the maxed out force lock option every time I have never run out of lockpicks, if I bothered to take the time to open all locks manually I would rarely use any of them up at all.
  • Tandor
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    jaws343 wrote: »
    Tandor wrote: »
    If you're forcing locks, why would you want a skeleton key? It is a role-playing game after all.

    I get tired of these attempts to trivialise the game under the guise of "QoL improvements".

    I never understand these arguments against QoL suggestions.

    There are literally people in this discussion saying it is already trivial and that they are destroying lockpicks because they are so easy to come by. If that is the case, what harm does it do to just remove the need to do that at all.

    They are literally not saying that it is already trivial, they are saying that lockpicks are plentiful so that they never run out of them which was the claim of the OP. He just wants to make opening chests easier so that he can save the inventory slots that are currently taken up by lockpicks. That is trivialisation under the guise of a "QoL improvement".
  • Faiza
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    I have a character that I play as "lawfully good", she's never opened a single chest or picked a single pocket and has a plethora of lockpicks from...where? Who knows. They grow at the bottom of her bag like soul gems :|
  • kargen27
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    jaws343 wrote: »
    Tandor wrote: »
    If you're forcing locks, why would you want a skeleton key? It is a role-playing game after all.

    I get tired of these attempts to trivialise the game under the guise of "QoL improvements".

    I never understand these arguments against QoL suggestions.

    There are literally people in this discussion saying it is already trivial and that they are destroying lockpicks because they are so easy to come by. If that is the case, what harm does it do to just remove the need to do that at all.

    This isn't a quality of life issue though. This is a skip the mechanic issue. I was going to agree with a master lockpick being a good idea until I saw the reason why. I would still agree to one being made available but only if when you used it the force lock feature were disabled.
    and then the parrot said, "must be the water mines green too."
  • wolfbone
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    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    no.
    same reason that daedric artifacts arent perma avaidible to multiple people at once.
    it's a daedric artifact. there's only one skeleton key, would make no sense if you have and then finds-trouble has it too.
  • XxCaLxX
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    XxCaLxX wrote: »
    Miszou wrote: »
    How is it possible to run out of lockpicks? :|

    Quite easy to do if farm chests. I force pick all chests and open as many as 1k a day on days I just chest farm. I also farm them in between q times or anything.

    Honestly, I find it hard to believe that you open 1k chests a day

    Ok. Thanks for your input....
  • rpa
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    You dont need a skeleton key, you need a crowbar.
  • LalMirchi
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    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    I do not agree. The lockpicking is not at all hard to do and then you have the opportunity to force the lock. Why should the game be made even more trivial to support a few farmers?
  • ThreeXB
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    I think that completing some achievements it would be great to unlock some kind of passive, a skeleton key passive reward would be awesome for the unlock treasure chest achievement
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