Skeleton Key

  • Daemons_Bane
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    ThreeXB wrote: »
    I think that completing some achievements it would be great to unlock some kind of passive, a skeleton key passive reward would be awesome for the unlock treasure chest achievement

    Maybe so, but we are not meant to run around with Daedric artefacts, and we already gave the skeleton key to an npc
  • SeaGtGruff
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    Rather than receiving the Skeleton Key as a reward, I think I'd rather be able to acquire a "You broke my pick!" emote.:)

    Edit: But I'd want it to be like a certain comedy skit about a pen. You would chase after some other player, waving your weapon and shouting, "My pick! My pick! You broke my pick! Come back and give me a new pick!" :#
    Edited by SeaGtGruff on January 16, 2021 10:11AM
    I've fought mudcrabs more fearsome than me!
  • ThreeXB
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    ThreeXB wrote: »
    I think that completing some achievements it would be great to unlock some kind of passive, a skeleton key passive reward would be awesome for the unlock treasure chest achievement

    Maybe so, but we are not meant to run around with Daedric artefacts, and we already gave the skeleton key to an npc

    I was using the term skeleton key generically, call it whatever. I'm just saying unlocking some generic non combat quality of life passives and achievement rewards would be awesome instead of dyes, titles, etc.
  • Ariont
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    IDK, Forcing locks is far quicker across all lock types. There's nothing more annoying than sitting there waiting for someone to pick a lock in a dungeon when it could have been forced immediately open.

    I guess you don't realize that some people even with max CP points may actually be on a new character and picking the locks is how they gain XP in Ledgermain. Granted someone who hasn't figured out how to pick locks easily by sight and sound may take longer, but even on a new character I can pick most locks on 1 or 2 tries, including master chests.

  • JamieAubrey
    JamieAubrey
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    Waits for that guy that has a full inv of lockpicks to enter the chat
  • Sarannah
    Sarannah
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    I'm not against some sort of skeleton key which could replace lockpicks, maybe for the thieves guild full completion memento reward. Or for a thieves guild expansion memento reward. But I have no idea how one can even run out of lockpicks! I hardly ever even break any, and could do weeks with like 10. For the record, I try to always carry 400 and open every chest I see/can.
  • LalMirchi
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    Sarannah wrote: »
    I'm not against some sort of skeleton key which could replace lockpicks, maybe for the thieves guild full completion memento reward. Or for a thieves guild expansion memento reward. But I have no idea how one can even run out of lockpicks! I hardly ever even break any, and could do weeks with like 10. For the record, I try to always carry 400 and open every chest I see/can.

    A very insightful answer. Thank you.

    I've never ever run of lockpicks even way back when my character was new. The mini-game is just one of many that break the monotony of running around killing, fetching, saving etc. The rewards can be... rewarding.
  • JKorr
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    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Sorry. It was in the game; the Clockwork City story. After that, Sotha Sil gave it to Lord Fyr to keep and guard. It won't be found again until the Nerevarine returns and clears out the Corprusarium.
    Edited by JKorr on January 16, 2021 6:02PM
  • Sarannah
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    JKorr wrote: »
    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Sorry. It was in the game; the Clockwork City story. After that, Sotha Sil gave it to Lord Fyr to keep and guard. It won't be found again until the Nerevarine returns and clears out the Corprusarium.
    This game contains magic, it would be very easy to create a storyline where we get it and eventually return it there.

    PS: I really miss being called nerevarine/being the nerevarine. I'm hoping we one day get to become a nerevarine again somehow, in ESO! Out of all the elder scrolls games, this title(and morrowind zone), will always hold the highest sentimental value to me.
  • SeaGtGruff
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    Coincidentally, I just found the Skeleton's Key in TES:Arena.

    I kind of like the way Arena approached the legendary artifacts-- after you use them for a while, they vanish; and you can find only one artifact at a time (unless you trick the game by giving your currently-held artifact to a blacksmith for repair).

    I'm not sure how the vanishing part works, because so far I've managed to hang onto the few artifacts I've found, by basically never using them.

    But it actually seems more logical from a lore perspective to have the artifacts pop in and out of the game, going from person to person and disappearing without warning. The idea of one individual being able to accumulate all of the artifacts, as you can do in other TES games, seems just a little bit far-fetched, although it does fit the idea that you're this mythical hero in the single-player games, able to become the head of all guilds, etc.

    Anyway, it might be fun to have something similar in ESO, where you can acquire leads to legendary artifacts, find them, use them for a bit, but then they disappear after a time. Volendrung already operates a little bit like that.
    I've fought mudcrabs more fearsome than me!
  • kargen27
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    Waits for that guy that has a full inv of lockpicks to enter the chat

    I was already here. In fact I got a 2nd account so I could send lock picks and soul gems to it.
    and then the parrot said, "must be the water mines green too."
  • Kwoung
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    XxCaLxX wrote: »
    Miszou wrote: »
    How is it possible to run out of lockpicks? :|

    Quite easy to do if farm chests. I force pick all chests and open as many as 1k a day on days I just chest farm. I also farm them in between q times or anything.

    No offense, but if your issue stems from you farming 1,000 chests a day, you are an outlier and no changes are needed. The fact that you do this seems to point towards you already buy tons of lockpicks and are tired of them eating into your profits, but that is how the game is designed. You can only fence X items a day and stuff like that. The game gives normal players, and even players like me that go on treasure chest rampages quite often, more than enough lockpicks from other activities to feed my need.

    If you want to sell potions/glyphs for a living, they are not going to up the drop rates on alchemy and enchanting mats, I have to go buy them from other players, its just how it works. You don't get to do anything in this game in a solo bubble.
  • Ryath_Waylander
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    XxCaLxX wrote: »
    I've yet had to run out of lockpicks.. and I open tons of locks daily.. you can get lockpicks from all most all containers..

    I know how to get lock picks but I use much more daily than I care to farm. Lazy? Maybe but I just think it would be a nice/small QoL change that would benefit some and hurt none. I don't really see ppl selling lockpicks so don't think there would be a market that got hurt. Alot of issues in ESO and this doesn't in anyway come close to a big issue but just an idea.

    I sell lockpicks all the time on PC EU. 600g per stack. They sell fast so maybe they're in demand.
  • XxCaLxX
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    Kwoung wrote: »
    XxCaLxX wrote: »
    Miszou wrote: »
    How is it possible to run out of lockpicks? :|

    Quite easy to do if farm chests. I force pick all chests and open as many as 1k a day on days I just chest farm. I also farm them in between q times or anything.

    No offense, but if your issue stems from you farming 1,000 chests a day, you are an outlier and no changes are needed. The fact that you do this seems to point towards you already buy tons of lockpicks and are tired of them eating into your profits, but that is how the game is designed. You can only fence X items a day and stuff like that. The game gives normal players, and even players like me that go on treasure chest rampages quite often, more than enough lockpicks from other activities to feed my need.

    If you want to sell potions/glyphs for a living, they are not going to up the drop rates on alchemy and enchanting mats, I have to go buy them from other players, its just how it works. You don't get to do anything in this game in a solo bubble.


    Never said I farm 1k a day. I said I do farm as many as 1k chest on days I just chest farm which is like once a week maybe when I'm just watching football games all day or whatever. I do not nor have I ever bought lockpicks from a merchant. According to everyone's posts on here neither have they. Apparently everyone has and endless supply that's either clogging inventory or they destroy and I guess they like doing that. Also alchemy and enchanting mats are stored in craft bag. Let lockpicks be stored there and I'll go buy a 100k or so as I need them and problem solved. Either way someone will have an issue with it.
    Edited by XxCaLxX on January 17, 2021 9:34AM
  • Daemons_Bane
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    Without wanting to sound too mean.. you are literally the only player I have seen having this problem.. it would, imo, be a huge waste of resources to rewrite the story and implement a new mechanic, just for you
  • XxCaLxX
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    Without wanting to sound too mean.. you are literally the only player I have seen having this problem.. it would, imo, be a huge waste of resources to rewrite the story and implement a new mechanic, just for you

    Don't want to sound mean either but apparently you don't get around much. Very few players across all platforms are on the forums so the majority of players don't speak their minds on here. And even again as I've said its not that big of a deal, Skeleton is just one solution to help manage bank/inventory for those that carry multiple stacks of lockpicks. If bait can be stored in craft bag why can't lockpicks? Would it really take all resources and and the entire history of elders to be rewritten for lockpicks to simply be added to craft bag?
  • Daemons_Bane
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    XxCaLxX wrote: »
    Without wanting to sound too mean.. you are literally the only player I have seen having this problem.. it would, imo, be a huge waste of resources to rewrite the story and implement a new mechanic, just for you

    Don't want to sound mean either but apparently you don't get around much. Very few players across all platforms are on the forums so the majority of players don't speak their minds on here. And even again as I've said its not that big of a deal, Skeleton is just one solution to help manage bank/inventory for those that carry multiple stacks of lockpicks. If bait can be stored in craft bag why can't lockpicks? Would it really take all resources and and the entire history of elders to be rewritten for lockpicks to simply be added to craft bag?

    I get around as much as anyone else.. and neither on different forums, discord groups, in-game chats and so on, have I ever heard this mentioned as a problem
  • XxCaLxX
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    XxCaLxX wrote: »
    Without wanting to sound too mean.. you are literally the only player I have seen having this problem.. it would, imo, be a huge waste of resources to rewrite the story and implement a new mechanic, just for you

    Don't want to sound mean either but apparently you don't get around much. Very few players across all platforms are on the forums so the majority of players don't speak their minds on here. And even again as I've said its not that big of a deal, Skeleton is just one solution to help manage bank/inventory for those that carry multiple stacks of lockpicks. If bait can be stored in craft bag why can't lockpicks? Would it really take all resources and and the entire history of elders to be rewritten for lockpicks to simply be added to craft bag?

    I get around as much as anyone else.. and neither on different forums, discord groups, in-game chats and so on, have I ever heard this mentioned as a problem

    Ok..
  • josiahva
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    Mindcr0w wrote: »
    josiahva wrote: »
    There is an easy lore-friendly solution to this: Alteration magic in Oblivion(pretty sure it was alteration anyway) had an open lock spell....so my suggestion is that once you reach a certain level in legerdemain simply add an open lock spell to the skill line...easy, done.

    That is not lore friendly at all. The open lock spell and lockpicking skills have been parts of TES since before Oblivion and mastery over one has never given you any access to the other.

    The idea here is that you don't get the open lock spell at legerdemain lvl1, you have to put effort into learning lockpicking to unlock it. This was a HUGE problem in oblivion...why waste time lockpicking when you can just use the spell?
  • RunForTheHills
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    rpa wrote: »
    You dont need a skeleton key, you need a crowbar.

    That is an interesting suggestion. Would you give up a weapon slot to arm a crowbar?

  • Kaartinen
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    This would definitely be one of the last things I'd like to see them spend time on.
  • Raideen
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    I am not sure why folks are giving @XxCaLxX grief about running out of lockpicks. I run out of them constantly when I am farming chests. I can go through 200 in an evening and this is without forcing even one.
  • Raideen
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    Without wanting to sound too mean.. you are literally the only player I have seen having this problem.. it would, imo, be a huge waste of resources to rewrite the story and implement a new mechanic, just for you

    I have run out of lockpicks often, even with stacks of 200. I ran out today when farming. If you farm chests, its actually pretty common to run out of lockpicks.
  • kargen27
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    rpa wrote: »
    You dont need a skeleton key, you need a crowbar.

    That is an interesting suggestion. Would you give up a weapon slot to arm a crowbar?

    Why slot a crowbar when you can keep it with your pickaxe?
    and then the parrot said, "must be the water mines green too."
  • Benzux
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    As has already been stated in this thread, there is a very good Lore reason as to why this will never be implemented, alongside the fact that in-game the Skeleton Key is currently in the hands of Divayth Fyr, who is not going to give it back to us, let alone somehow make millions of copies of a Daedric Artifact to hand out to people who have a knack for breaking and entering.

    Also, I know this is not the point of this thread, but I wanted to address this as well:
    Sarannah wrote: »
    JKorr wrote: »
    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Sorry. It was in the game; the Clockwork City story. After that, Sotha Sil gave it to Lord Fyr to keep and guard. It won't be found again until the Nerevarine returns and clears out the Corprusarium.
    This game contains magic, it would be very easy to create a storyline where we get it and eventually return it there.

    PS: I really miss being called nerevarine/being the nerevarine. I'm hoping we one day get to become a nerevarine again somehow, in ESO! Out of all the elder scrolls games, this title(and morrowind zone), will always hold the highest sentimental value to me.

    Sorry to "trample your dreams", but that ain't happening either. You don't just "become" the Nerevarine just like that. The appearance of someone who could claim to be the reincarnation of Nerevar is a once-in-a-century thing, similar to a Dragonborn. Besides, we already have a "Nerevarine" in ESO: Chodala the Failed Incarnate from the Morrowind questline.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
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  • barney2525
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    SeaGtGruff wrote: »
    Yeah, forcing a lock uses up 1 lock pick per attempt. I didn't realize that right away, and was confused the first time I went from having a small stack of them to suddenly being out of picks.

    It's more economical to pick the lock, but forcing it usually works the first time-- if you've invested in the appropriate passive ability-- so it's a lot faster, which can be important in certain situations.

    If trying to force the lock fails more than once, then yes, it can take longer than just picking the lock because of the cooldown between attempts. But if you succeed on the second attempt, it's usually still faster than picking the lock.

    The difficulty of the lock is also a factor in how long it takes to pick the lock. Advanced and master level locks are usually a lot easier for me to pick, because the tumblers are so much more responsive. When the tumblers move more slowly, it's very easy for me to break a pick because I had trouble recognizing when the tumbler had been depressed too far and was starting to exert a lot of resistance. And slower tumblers make it take a little bit longer to pick the lock even if you don't break a pick.

    Now that I have a banking assistant, I can summon him so I can withdraw another stack of picks if my on-hand supply runs out suddenly; but before I got the assistant, it was a pain to run out suddenly.


    Im trying to envision this forcing stuff.

    So, Forcing a lock is basically shoving a lockpick into the slot, and then driving the pick into the slot with a hammer, thus breaking the pick?

    :#
  • SeaGtGruff
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    barney2525 wrote: »
    Im trying to envision this forcing stuff.

    So, Forcing a lock is basically shoving a lockpick into the slot, and then driving the pick into the slot with a hammer, thus breaking the pick?

    :#

    No, more like shoving a lockpick into the slot and then giving it an expert twist, I think-- just with more forcefulness and suddenness than carefully picking the lock one tumbler at a time.
    I've fought mudcrabs more fearsome than me!
  • JKorr
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    Raideen wrote: »
    I am not sure why folks are giving @XxCaLxX grief about running out of lockpicks. I run out of them constantly when I am farming chests. I can go through 200 in an evening and this is without forcing even one.

    Considering the only way for more lockpicks to be available to us in the game would be to have them fall from the sky every time it rains, I can't understand how anyone can run out of lockpicks. Urn in a cave, lockpick. Pitcher in a dwemer ruin, lockpick. Dresser drawer, lockpick. Nightstand drawer, lockpick. Crate on a dock, lockpick. Sack in bandit cave, lockpick. If you actually check containers, you'll pick up dozens in one run through.
    Sarannah wrote: »
    JKorr wrote: »
    XxCaLxX wrote: »
    Think it's time its added into ESO. Could be reward for maxing legerdemain and unlocking 1k chest or even crown store. As a daily chest farmer it becomes a hassle for me to keep multiple stacks of lock picks in my inventory/bank and occasionally run upon a chest and be out completely. Skeleton key would be nice and would help save a few inventory slots. If it's not possible at least make it to where successfully forcing a lock doesn't destroy a lock pick.

    Sorry. It was in the game; the Clockwork City story. After that, Sotha Sil gave it to Lord Fyr to keep and guard. It won't be found again until the Nerevarine returns and clears out the Corprusarium.
    This game contains magic, it would be very easy to create a storyline where we get it and eventually return it there.

    PS: I really miss being called nerevarine/being the nerevarine. I'm hoping we one day get to become a nerevarine again somehow, in ESO! Out of all the elder scrolls games, this title(and morrowind zone), will always hold the highest sentimental value to me.

    Hmmm...Yes, I played the single player Morrowind. I seriously doubt the Vestige will ever manage to be the Nerevarine. Leaving out that Meridia, Azura, Molag Bal, Clavicus Vile, Nocturnal, and possibly Hircine have prior claims to the Vestige's time and "problem solving" efforts, we don't fit the prophecy that hasn't happened yet.

    In 3E 427 the Nerevarine, a prisoner born to uncertain parents under a certain sign, is pulled out of prison by Uriel Septim VII, hauled by carriage to the port, and tossed on a prison ship headed to Morrowind, Seyda Neen, to be specific. The Septim line hasn't started yet, the Vestige is several hundred years away from being born to any parents at all, let alone "uncertain" ones. Since this is before Fyr started his experiments and his Corprusarium, I'd like to skip getting Corprus since there is no cure or even partial cure that ensures immortality. Uniting the Ashlanders might not go over too well either.
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